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Reader Comments (76)

Posted: Aug 27th 2011 10:36PM UnnXandros said

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Really looking forward to GW2! I have 4000 active hours in GWs

Posted: Aug 28th 2011 12:00AM freaparn said

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@UnnXandros

Nothing quite like celebrating an addiction!
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Posted: Aug 28th 2011 12:02AM freaparn said

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@freaparn

Not that I'm not looking forward to GW2, mind you. I'm just going to opt for "recreational user" over "rampant junkie" this time around.
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Posted: Aug 28th 2011 12:28AM UnnXandros said

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@UnnXandros
It's a great addiction, tho i left a month later after EotN was released! made it to 35/50 points in the HoM calculator without even trying.

Everyone should play this game, soloable and fun and if u make 30 points in the HoM calc u'll get every extra item in GW2 :D
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Posted: Aug 28th 2011 3:31AM freaparn said

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@UnnXandros

For someone who never played the original GW, what's a good package to pick up in order to get a crash course on the world and the game itself? I'm seeing a number of expansions and packs, and I'm interested in checking it out, but there's a GotY edition, a Trilogy, and from what I can google there are PvP and PvE packs... which one do I want?
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Posted: Aug 28th 2011 4:17AM UnnXandros said

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@freaparn

I really dunno bout the bundles available. There are 3 standalone games + 1 expansion for Prophecies.

1st game = Prophecies
2nd game = Factions
3rd game = Nightfall
you'll need the first game in order to play Eye of the North.

With those 4 games, you can get all the content available!

I really dunno bout the PvE or PvP stuff, but my guess is that those work as time savers.

GWs uses a capped system on armor, weapons, stats and level, so u can have the worst looking armor and weapon, but if they are maxed they will be as powerful as the best looking stuff in the game, which is cool cause that way, u rely on (your) skill!

My recommendation would be to buy the cheapest bundle that brings the trilogy or the trilogy+expansion!
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Posted: Aug 28th 2011 4:20AM Sabbatai said

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@freaparn GoTY is just the "first" game in the trilogy with some bonus fluff.

I say "first" in quotes because you can really start with any one of the 3 games. Prophecies, Factions and Nightfall. Factions and Nightfall both have 2 character classes only available to owners of those titles.

However, if you chose to purchase Nightfall first and then later purchased Prophecies your character from either game can travel to the lands of the other. There really is no "right" place to start though.

Prophecies sets the stage for Guild Wars in general, Factions has an awesome story and some of the best environment art in video game history, and Nightfall... well it's ok too.

Then there is "Eye of the North" which kind of wraps the story up in preparation for Guild Wars 2 and is and expansion pack meaning you have to own one of the first 3 titles to play it.

The PvE and PvP packs are usually just small quests or armor sets. Armor is handled a bit differently in Guild Wars as you max out armor pretty fast... then it is just about finding cooler LOOKING armor with the same stats.

Hope that helps a bit.
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Posted: Aug 28th 2011 4:21AM Sabbatai said

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@UnnXandros I own them all so I don't know for sure... but I thought owning any of the three original titles would allow you to play EoTN. Am I wrong?
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Posted: Aug 28th 2011 4:24AM UnnXandros said

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@Sabbatai

Im not really sure! I bought every single piece day one! Im going to look into it :O
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Posted: Aug 28th 2011 4:26AM UnnXandros said

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@Sabbatai

(...) you need to own at least one of the Guild Wars campaigns—Guild Wars (the original campaign), Guild Wars Factions, or Guild Wars Nightfall—in order to play Guild Wars: Eye of the North.

I just checked the GW Store, and i think that the Trilogy is the best option. Prophecies is a must, factions was good, nightfall was decent.
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Posted: Aug 28th 2011 7:48AM szimm said

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@UnnXandros Yup, I have something like that accumulated in WoW, and I'm sick of that particular model of gameplay. I had a great time with WoW, but I really feel I am done with it, and I am looking for something new. I do enjoy having at least one active MMO in my game library, and I think GW2 might just be the ticket for me. One alternative is Tera, which is admittedly looking great (and feels great, played it at Gamescom), but still has a very old school approach to group dynamics and questing. Another would be TOR, but it is looking more and more like WoW in space. On a side note, it seems like this GW sequel has very little to do with the original, so I'm not sure GW1 fans will instantly find a successor to their old game world. However, they might find something new and exciting, at least, that's my hope.
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Posted: Aug 28th 2011 11:09AM freaparn said

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Thanks for the feedback all, sounds like the Trilogy + EotN is the way to go. Much appreciated.
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Posted: Aug 28th 2011 5:30PM UnnXandros said

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@szimm

Well, some of the mechanics seems like "WTF, I want a dual class system" and they got rid of energy too, BUT ANet always delivers and the classes + races will somehow work like that. The crafting system looks interesting and well since they got rid of the 1000+skills energy isnt an issue.

GWs1 had a Magic the Gathering feel to the game, dunno why but i always felt like that to me, and thats why I loved it.
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Posted: Aug 27th 2011 10:39PM xiLeShadow said

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Such beautiful art.

Posted: Aug 28th 2011 12:28AM Silent Ice said

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@xiLeShadow http://kekai.weebly.com/guild-wars-2.html
before you click on that link you'd better be prepared to change your wallpaper about 50 times...
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Posted: Aug 28th 2011 2:23AM Silent Ice said

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@Silent Ice just realized my comment was implying that there's some kind of prompt demanding you to change your wallpaper, but I actually said that because just about every single one of those pictures has become my wallpaper at least once! xD
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Posted: Aug 27th 2011 10:41PM Naoki7 said

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Sidekicking in both directions? This game just gets better and better. I cannot WAIT.

Posted: Aug 28th 2011 1:43AM 2late2die said

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@Naoki7 I never understood why more MMOs didn't implement this kind of system. As far as I know only city of heroes did that. I may have heard in passing about another one but I think it was only one way. Great to see GW2 also making use of such a great system.
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Posted: Aug 27th 2011 10:47PM SisypheanLife said

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While I love the fact that GW (and GW2) don't have a subscription model, I've just never gotten around to playing a MMO again. I put several years in EQ and can't see myself getting caught up playing one again. But at least any time I would spend in GW2 wouldn't come with a monthly cost. I shudder to think of how much money I spent over the course of my EQ gaming experience.

Posted: Aug 28th 2011 4:33AM Sabbatai said

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@SisypheanLife The great thing about Guild Wars though, is that because there is no subscription the developers have no reason to implement time sinks.

Guild Wars 2 will likely have "fast travel" just like in 1. You have to actually walk there the first time but from then on you just click on the map. From what I hear GW2 will have a similar system but they actually put in some "teleporters" or something I guess to give a plausible reason for fast travel in the lore.

The level cap will also be relatively easy to reach and is more a sign to others of your experience and dedication than roadblock to reaching the content.

Changing skills or attributes can be done in any city, anytime, for no cost, without having to talk to an NPC.

From what I've read about GW 2 crafting, you have the ingredients, you make the item. Or 100 items. No clicking 100 times or more (for failures or lack of skillups) to create the items. They just appear in your inventory.

You spend most of the time in Guild Wars 1 actually playing a game, and less time waiting for a boat or flying on a ridiculous round-a-bout flight path to get to another town. I imagine the sequel will work in similar ways.

You did have to pay for bank slots and there were no mailboxes but for no monthly fee I can certainly understand the reasons behind both of those decisions.
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Posted: Aug 28th 2011 9:14AM SisypheanLife said

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@Sabbatai

Those all sound like great things. If I were to get back into a MMO, I would certainly want one that doesn't focus on timesinks. There are way too many good games out now and in the near future to want to spend all of my time in one game.

Also, I'm not sure why my trepidation about starting up with a new MMO got me downvoted, but this place has fickle fingers.
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Posted: Aug 29th 2011 4:24PM Misterlee said

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@Sabbatai
"You spend most of the time in Guild Wars 1 actually playing a game, and less time waiting for a boat or flying on a ridiculous round-a-bout flight path to get to another town. I imagine the sequel will work in similar ways."

Say what you like about public transport in games (I'm guessing you're talking about WoW in this case) but having in-game travel that ties you to the world gives a much greater sense of a real world than instant teleporting via a button in the interface. Having a connection with the world means emmersion which leads to players being more engaged and caring about the game. The other bonus is that they create natural gathering points of players, and players gathering together leads to a stronger community.

A lot of the flight paths took the piss a bit in WoW, blatantly going a realllllly long way around in some cases but still I think they made a much more immersive world with the inclusion of public transport.
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Posted: Aug 29th 2011 4:53PM SisypheanLife said

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@Misterlee

Public transportation can be nice, but eventually it just gets old, especially if the means exist in game to teleport people. I still fondly remember taking the boats in EQ to get to some of the outer places, but the long runs lose their charm. Sitting around and waiting to actually play something that I'm playing just doesn't sound fun anymore. Its called progress.
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Posted: Aug 27th 2011 10:53PM MGTrey said

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The hype GW2 is getting is well deserved. I've been following this game since its announcement, as its predecessor holds a special place in my heart, and I've been nothing but impressed. Every thing I didn't like during the development (potions, long elite cooldowns), Anet did away with. It's like they were reading my mind.

It's rare for me to have NO complaints whatsoever about a game--especially one without a release date--but GW2 is blowing away my expectations with each big information release. I'm so impressed by everything Anet is doing and cannot wait to roll my human Elementalist.

Posted: Aug 28th 2011 1:08AM Myria said

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@MGTrey

Pretty typical for MMOs, sadly. The devs promise the moon, the fanboys lap it up and multiply it by ten, a few carefully controlled demos "prove" it's all real, then release day comes and a month or two (if even that long) later the honeymoon is over, reality sets in, and people move on to the next big thing.

This happens with most genres of games, of course, but it's several orders of magnitude worse with MMOs.

The gaming "press" is a big part of the problem. The mostly reprint press releases and pray that gets them an "exclusive". A bigger part of the problem is the gaming public who doesn't demand better of the press or the devs and then wonders why 99% of those "going to change everything!!!11!!!" games that are promised turn out to be utter crap.

As far as GW2 is concerned, there's a pretty much a direct correlation between the hype meter and the size of the crater the game eventually leaves behind when it falls to earth. GW2's hype meter is inching past 11, the crater should be quite spectacular.

Frankly nothing could live up to the level of hype Anet and its fans have managed to delude themselves into.
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Posted: Aug 28th 2011 3:44AM Snowblind said

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@Myria
What are you talking about? I don't see this kind of excitement for Old Republic, Wildstar or Tera, people and even the press have been very openly negative about them.

Guild Wars is getting so much hype because it isn't just trying to be a WoW clone, it's actively going about getting rid of all the bad conventions of MMO's, keeping the good stuff and adding things that should have been there since the begining, such as an actual focus on your character and a proper story.

As for the "controlled demo's" if you've been paying attention, you should know they've been letting people play through extensive sections of the games during trade shows, and aside from the odd (usually totally ignorant) comment like yours, I've seen and heard NOTHING negative about the game.
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Posted: Aug 28th 2011 3:56AM Dirame said

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@Myria

This isn't Funcom, this isn't Mythic, this isn't Bioware. This is Arenanet! You can delude yourself into thinking that all they've shown us (especially dynamic events and combat) are not going to be in-game but I'm willing to bet you that if anything is not in-game we probably didn't know it even existed in the first place.
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Posted: Aug 27th 2011 10:54PM BrianH said

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even better is that this only requires you to buy the game, no subs.

Posted: Aug 27th 2011 10:59PM Colin said

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Oh man, welcome back to my radar Guild Wars 2.

Posted: Aug 27th 2011 11:14PM Slomoshun said

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Good...Ufcking...God...

I can't...Ufcking...Wait...

Posted: Aug 27th 2011 11:30PM isotrex said

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The future of MMO, by the time this game is released, most MMO will be ripping off Guild Wars 2's features. haha.

Anyway, I can't wait for this game also. :)

Posted: Aug 28th 2011 4:28AM Kougeru said

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@isotrex Except this game is just ripping features from Korean MMOs....it's not unique. They just have a higher budget so they can do more with it and make it work better with the same formula.
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Posted: Aug 28th 2011 4:41AM Sabbatai said

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@Kougeru What Korean MMOs are you playing exactly?

I have played my share and they were all either cash shop driven with ridiculous gameplay designed to do nothing more than push you gently into the shop, or huge timesinks for seemingly no purpose other than to get you to pay a sub.

If you inspected each element of what people are claiming makes GW2 different you might be able to correlate each one to a different Korean MMO. I'd be willing to bet though, that I could take that same list and correlate those "innovations" in Korean MMOs to games from other genres that existed before "Korean MMO" was even a term people used.
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Posted: Aug 27th 2011 11:38PM Hexidecimal said

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This sounds fantastic. Can't wait for this one to hit.

Posted: Aug 27th 2011 11:53PM Vandell said

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I hated Guild Wars the first, and I am gripping my desk in anticipation for this game.

Posted: Aug 28th 2011 12:04AM ChaskaCF said

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Between SW:ToR, Skyrim, and GW2, I'm having trouble deciding which one to play wholeheartedly this year.

Posted: Aug 28th 2011 12:38AM alzeer said

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@ChaskaCF dont think gw2 will be coming this year
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Posted: Aug 28th 2011 2:23AM stamps79 said

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@ChaskaCF I'll help you choose, Skyrim, then wait about two weeks, then I would go for SWTOR, unless SWTOR release in Oct then I would do a switcheroo. With GW2 beta's rolling out late fall, and they still haven't even released the last Profession yet, I have a gut feeling GW2 will be a early Spring launch. So many awesome games ( glossy eyes )
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Posted: Aug 28th 2011 12:06AM (Unverified) said

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I know it's just a preview, but does anyone else feel like this is missing a sense of skepticism or journalism? As written, everything the game does is good without any real specifics. Is lag going to mess with a more motion-oriented combat? How does this new crafting work? The PvP definitely wasn't hands on, or (I really hope) there would be more concrete details on it as well.

Don't get me wrong, there are a lot of interesting ideas here. But getting a good impression from the limited, polished demo a company shows off isn't really news. If big ideas and confidence made games, we'd all be off preordering Spore 2.

Posted: Aug 28th 2011 3:35AM Chareth Cutestory said

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@(Unverified)

I'm curious about the effect of lag, as well. I'm sure the game will be split up in to numerous instances across numerous servers, like Guild Wars is, though. That's why I've never really thought of the game as an "MMORPG," but more of a Diablo-like dungeon crawl.

But, back to lag: That's the answer to most of the questions Griffin poses to MMO developers- latency. The entire genre is designed around compensating for latency when hundreds, if not thousands, of players are sharing a server.

Real twitchy action gameplay is anathema to an MMO. The twitchier the gameplay gets, the smaller the groups of players sharing the same space will have to be.
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Posted: Aug 28th 2011 3:35AM baker781 said

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@(Unverified)
Well here is an idea.
Go watch a video on the crafting system.
Go watch a video on the PVP.
And stop having a whinge.
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Posted: Aug 28th 2011 4:35AM Snowblind said

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@(Unverified)
There's a lot of cam footage of the PVP and crafting from Gamescom and PAX. Check out Youtube.
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Posted: Aug 28th 2011 4:40PM Odog4ever said

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@(Unverified)

What do you mean by journalism?

Joystiq is by and large a blog so their posts are full of opinions and bias which is different from traditional news outlets that objectively report about a subject and let the reader form their own opinion.

"Journalism " is on a spectrum from providing just the facts to speculative rumors with no basis. Just accept Joystiq for what it is: press release dissemination from opinionated personalities.
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Posted: Aug 28th 2011 12:24AM Silent Ice said

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I had actually totally forgotten about this one, I just recently built a battlefield 3 ready PC and that was my most anticipated game....until I saw GW2's latest trailer however...

Posted: Aug 28th 2011 12:25AM Silent Ice said

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@Silent Ice And the fact that there's no monthly fee pretty much seals the deal for me.
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Posted: Aug 28th 2011 12:37AM KazamaSogetsu said

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GW2 looks DELICIOUS, and I don't even like PvP.

Posted: Aug 28th 2011 12:42AM Jetleo1 said

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SO...MUCH...AWESOME...I might actually have to buy and play a MMO for once.

Posted: Aug 28th 2011 1:14AM mkis007 said

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Lol at the peeps who can't believe the hype...:) you will learn young grasshopper. You don't sell 6 million copies by underachieving.

Posted: Aug 28th 2011 1:24AM Anthelios said

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The term dynamic quest is beginning to bug me. The more I read makes it clearer that they're all still scripted and you'll more or less do the same ones in the same order which isn't dynamic at all. Only way to really prove that they are actually dynamic is to do multiple play throughs which no journo seems to have done yet. I hope I'm wrong but it really just seems like every other scripted quest out there.

Posted: Aug 28th 2011 2:07AM DevilSei said

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@Anthelios

Well obviously the quests have to be scripted to some degree, and they know it. what they are doing is offering multiple paths for every event. Lets say...

Centaurs are rallying together, and the players need to charge in and stop them. You fail to stop them, but that isn't the end of the quest, now they are gathered and charging towards a dam so they can rupture it and flood the nearby town. The event can continue through either path. But lets say you did manage to crush them, the next thing you know you're chasing after the chieftan as he attempts to escape, if you beat him you "finish" it, if you don't you know have to raid his fortified camp.

I'm sure there's better examples of their Event system elsewhere, ones that do a better job than explaining it than me. I'm just saying that as far as dynamic events go, they are doing a hell of a lot to try and get diversity into it.
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