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Reader Comments (11)

Posted: Sep 7th 2011 4:55PM Author X said

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"Hey, we had it done to us, and we didn't mind."

Congratulations Gamenauts, you put yourself in the same moral standing as high schoolers hazing freshman.

You should be so proud.

Posted: Sep 7th 2011 5:03PM Rain said

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People love Minecraft yet it's a rip off of Infiniminer.
People love Angry Birds yet it's a rip off of Crush the Castle, which was loosely based off Worms.

Yet people love every single one of those.

When this happens I don't care who came up with the idea first I just buy the best one.

Posted: Sep 7th 2011 5:11PM Third said

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It's amazing Gamenauts offered them anything really. Borrowing ideas and game concepts is simply what happens in this industry. Torchlight is a Diablo clone, Starcraft borrows its designs from Warhammer 40K, the whole internet is filled with Bejeweled clones, and it's Gameloft's entire business model. Know that that is what happens, try to stay one step ahead of your competitors, and just live with it.

Posted: Sep 7th 2011 5:52PM Rain said

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@Third
Bejewelled wasn't even the first of its kind. It can be traced back to a game on PPC, which was a digital version of a game played in China or Tibet or somewhere.
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Posted: Sep 7th 2011 6:43PM Hank Hill said

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@Third There's a big, big difference between borrowing an idea and copying an entire game.
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Posted: Sep 7th 2011 9:31PM cole1114 said

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@Third Stealing a game and putting it on the app store != making a completely new game with similar mechanics to an older one. If Torchlight 2 was an exact copy of Diablo, then there would be reason for anger.
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Posted: Sep 8th 2011 3:39AM Third said

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@cole1114
I'm not saying I admire Gamenauts for their creativity, not at all. They're most certainly not 'the good guys' here. But Vlambeer is being a whiny bitch here, most developers would have responded to claims of copying with:

"No we didn't. Look, a ninja! Does your game have ninjas? No? See, no copying! And our fish are red, not blue, so we couldn't possibly have copied your game."

Instead Gamenauts admitted they were inspired by Vlambeer, offered them credit, free advertising and hard cash, and it still wasn't enough for Vlambeer. And now they get nothing, apart from a bit of free publicity on the interblags.
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Posted: Sep 7th 2011 5:45PM An Unnamed Mob said

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The secret to creativity is knowing how to hide your sources.
- Albert Einstein.

Posted: Sep 7th 2011 6:45PM Gillium said

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Wait, Vlambeer had the option of accepting credit, cross-promotion, AND revenue sharing, but chose NOTHING instead?!

Listen, Vlambleer, I love you guys, but you suck at business.

Posted: Sep 7th 2011 7:45PM freaparn said

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@Gillium

Pretty much. Gamenauts tried to be accomodating, Vlambeer had a hissy fit and gained nothing. I hope they can pay the electric bill with wounded pride.

When you boil it down to essentials, every game is Pong, so it's not like anyone has ever innovated in this industry. Roll with it, and if someone offers you a slice of the cake they weren't obligated to give, don't slap it out of their hands and demand half the cake.
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Posted: Sep 8th 2011 10:41PM DaDiddles said

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@freaparn

True story. I just played me some Bloodrayne: Betrayal, and I couldn't help but think to myself, "MAN. This game has some striking resemblances to Pong. I mean... there's graphics, and, you know, gameplay - total ripoff!"
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