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Reader Comments (30)

Posted: Sep 24th 2011 4:39PM Drakkenfyre said

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You notice how many problems stem from costume DLC?

Posted: Sep 24th 2011 4:48PM Dreamscape said

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@Drakkenfyre

Weird, isn't it? Have they fixed the bug where certain classic costumes can do infinite combos?
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Posted: Sep 24th 2011 4:53PM (Unverified) said

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@Drakkenfyre good thing they didnt plan this DLC out before the game shipped :/
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Posted: Sep 24th 2011 4:58PM Schlecht said

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@Drakkenfyre Which is why Gears 3 has its DLC skins on the disc. So many people didn't want to understand that it was to prevent problems like this one.
Glad they fixed that error.
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Posted: Sep 24th 2011 5:03PM Faenix said

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@Schlecht

Wait, what?

Your DEFENDING on disc DLC? So you enjoy paying for DLC twice? o.O
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Posted: Sep 24th 2011 4:53PM BPMOmega XBL PSN Steam said

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Don't you mean it fixes... desynkhronization?

Posted: Sep 24th 2011 4:55PM Dick Socrates said

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Ugh, why is Freddy in this? It just destroys the fiction and world. Instead of being within a piece of art when you play, he comes along and you think 'hmmm, marketing gimmick.'

Posted: Sep 24th 2011 5:05PM killerjuice said

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@Dick Socrates

I don't think that. All I think is "should I save for an X-ray, or just do an enhanced attack?"

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Posted: Sep 24th 2011 5:05PM Joey Ravn said

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@Dick Socrates Freddy's just a cameo/fan service character, nothing more, nothing else. It's not that they wanted to integrate him into the fictional world of MK and add him as an active character in the plot. He's just there for the laughs, I don't get the hate. But I guess you just hate Kratos on the PS3 version as much as you hate Freddy, right?
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Posted: Sep 24th 2011 4:59PM Marshillboy said

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Look at that, only 5 months late.

Posted: Sep 24th 2011 6:33PM My Prerogative said

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@Marshillboy At least it's free, unlike that one Capcom game.
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Posted: Sep 24th 2011 5:12PM theSkillfull1 said

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Awesome, glad this dev doesn't abandon its game like so many others. NetherReam FTW.

Posted: Sep 24th 2011 5:14PM The black suit said

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"Boop-Boop-Bweep-Boop-Boop-Boop-Boop-Bweep-Bweep-Booo! Beep-Beep-Beep-Beep-Beep-Beep..Synchroniiized."

Posted: Sep 24th 2011 5:21PM (Unverified) said

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you arent paying for DLC 2 times, reject...you are paying for it once. they make the cost on what they have into the game in its base form, that is the game sale price. they price the extra content accordingly and sell it to you as DLC. just because its on there doesnt mean its yours for free. you should read up on profit margins.

Posted: Sep 24th 2011 5:30PM Drakkenfyre said

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@(Unverified)

So if I buy a car, and it comes with seats, and I then have to pay the dealership an additional fee to use the seats which are already in the car, that's ok then?
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Posted: Sep 24th 2011 5:32PM Drakkenfyre said

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Oh, and your comparision falls apart when developers take things which were part of the normal developement out, only to put it back in as paid DLC, which has been done many, many times.

Some employees at developers have even admittied this being done.

"Oh hey, you know the third level we did for the game? Let's take it out, and release it as day one DLC!"

Made up, but realistic example.
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Posted: Sep 24th 2011 5:54PM Xoonaka said

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@Drakkenfyre

...why do people insist on comparing games to cars so much lately? It's weird and not very accurate...
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Posted: Sep 24th 2011 6:00PM Faenix said

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@(Unverified)

When I buy a game I expect all content on the disc to be playable and not require a $1 - $15 fee to unlock it.

So yes, its paying for DLC twice.
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Posted: Sep 24th 2011 6:31PM Drakkenfyre said

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@Xoonaka

You buy a McDonald's value meal. You get a burger, fry, and a drink. The cashier places your bag down. You pick up your bag, you take it back to your table. You open your bag, and when you go to eat your french fries, you find out they're uncooked.

You go back to the counter. They tell you you paid for the fries, but cooking cost extra.

Better comparision?

(Actually, I think it's worse, but I wasn't singling cars out for anything.)
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Posted: Sep 24th 2011 6:46PM Xoonaka said

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@Drakkenfyre

The two things are just so radically different it's hard to compare it to anything... at best, other software... maybe even other entertainment products (though to me, that's a stretch too). It's DEVELOPMENT versus PRODUCTION. No one is giving you half a DVD, afterall.

Game development has become a practice of scope management and timelines. Most games outside of the Valve/Blizzard/Bethesda spectrum have to ship by a certain date. Sometimes devs can get an additional month or two, but the publishers cringe and devs are usually forced to eat the costs of such delays.

So, when you say "ripped out of normal development", 90% of the time it really means "got mostly done, but wasn't shippable, and we just had to cut our losses and go". So planned features or levels or characters just plain get cut last minute, and after the game is off to be approved, the team continues working to hammer out the last of it.

Anyway, back to the original point... if Ford stops development on a car, then they either scrap it completely or just start mass production on what they could get done. Whatever didn't get done will likely go into the next year's model. Cars don't have "DLC". You, the consumer, will never know what didn't make it in. If McD's develops a burger, but never quite figures out how to make that special sauce just right... they either ship it tasting funny, or they pull it. You never know there, either.

Anyway, I'm not saying it's right or it's wrong... they're just completely different, is all.
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Posted: Sep 24th 2011 7:48PM Drakkenfyre said

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@Xoonaka

But the thing is is the "didn't have time to finish it" excuse doesn't work anymore when you have developers who are showing off day-1 DLC before the game's features are even finalized, and the release date set.

A game like Batman. "Hey, there's this new Batman game. Awesome, ain't it? And it's got this, this, this, and this as day-1 DLC."

Once developers realized people would pay half to double the price of a game for DLC, all bets were off. "Why bother making a complete game, and sell it for $60, when you can release one with features pulled, and make an extra $45 on each copy?" (This line was almost an exact quote from someone in the gaming industry.)

Once companies realized people were stupid enuf (not calling you stupid, but people in general) to not only not complain about missing features, but actually PAY for them, a secondary cash generating market was created. Kotick has cancelled games because of their lack of "ability to be exploited annually, and with DLC."

I play Super Street Fighter 2. I press up or down. My color changes. I play Super Street Fighter 4. I pay money, and my color changes.

SOME of the content which becomes DLC were unfinished. But the majority of it is content developed parallel or content that's pulled.
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Posted: Sep 24th 2011 5:44PM Mystictrust said

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@Drakkenfyre

I think the DLC would be more like, in your example, a seat cover or MK bobble head doll for the dash or maybe a DLC character plush to hang from the rearview mirror. The seats are nearly/basically essential... the DLC in this game is NOT essential.

Posted: Sep 24th 2011 5:53PM Drakkenfyre said

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@Mystictrust

The arguement was on-disc DLC being paid for. You already bought the disc, and in many cases the DLC are actually content which was ripped out of normal development simply because the developer or publisher wanted to do a cash-grab, and you've already paid for the disc.

Back seats in cars aren't necessary. But if the seats were there, and the dealer simply folded them over, and charged you to use them after you bought the car, much fewer people would be willing.
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Posted: Sep 24th 2011 8:34PM Squawk said

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U can't pay for DLC twice. Technically speaking you only pay for it once.

And since people are on cars, if you buy a black car, they don't paint it another color for free.
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Posted: Sep 25th 2011 12:36AM Drakkenfyre said

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@Squawk

You buy the disc. The content's on the disc. You then pay to unlock it. That's paying for it twice.

And talk about flawed analogies. Paint costs money. Flipping color in a texture editor does not.

When people are comparing paint jobs on cars and different colors on textures, and using that as justification of paying for optional colors in a game, you know they are really stupid, or really don't get it.
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Posted: Sep 25th 2011 12:00AM Rm88 said

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How can people defend paid DLC costumes, especially ON DICS DLC costumes? Wow.

See, a costume is 100% free to make. It just takes photoshop and some imagination (except these retro costumes don't require imagination at all). That's why there are modded costumes made by fans on games like Street Fighter IV and Super Smash Bros. Brawl.

If they ARE in the disc, or day-1 DLC, there's simply no reason for them to sell them. They are doing it ONLY so they can charge more for an already expensive game. And you can argue about costumes not being essential, but there are plenty of games that feature tons of free costumes and colors (see: upcoming KOF XIII with color editor) or even customizable costumes (see: Tekken 6). So this is ridiculous.

Posted: Sep 25th 2011 12:40AM Drakkenfyre said

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I used Super Street Fighter 2 up there as an example, but in Killer Instinct, each character has at least 5 different colors. If you complete training on easy, you get gold added. If you complete training on medium, you get shadow added. If you complete training on hard, you get white added.

In every Smash Bros., you can not only change your color, but your OUTFIT.

I think gamers today are getting so used to paying for everything that eventually they are going to reach a point where if a developer sold them a nearly-empty disc, and made them pay for everything, they would pay without a thought, and justify it.
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Posted: Sep 25th 2011 8:48AM Enosoma said

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"Liu Kang

Lui Kang's Parry now can correctly give a first hit bonus! "

Patch notes are verbatim, lol

Posted: Sep 25th 2011 8:48AM Enosoma said

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They must have been super excited about that one. Super duper even.
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Posted: Sep 25th 2011 10:16AM Phantom Shinobi said

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I agree, DLC is getting out of hand.

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