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Reader Comments (92)

Posted: Sep 24th 2011 11:01AM Dionkey said

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After playing in the beta and going through the Darth Revan instance, I won't being buying this game (If you don't know what I'm talking about and don't care for spoilers, go look it up, it's absolutely embarrassing how much they are butchering the lore). It's just a poorly inspired WoW clone. Now, not to say that WoW was bad, but I certainly don't want to play it again with a slightly different feel to it, especially since it felt more like WOTLK then something more in the vein of BC.

For those of you who are buying this game out of sheer Bioware loyalty, I would be more cautious, especially if you're going to drop a heft amount of cash on it. Bioware has not been reaching their standard level of quality for a while now.

Posted: Sep 24th 2011 11:26AM freaparn said

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@Dionkey

(shrug) I've played the beta as well, and the game seems like a polished-up version of WoW set in space. Why should it do any worse? Bioware has lost a lot of their creative talent over the years, but they still work hard and keep throwing money at a project until it's done. I have to give them credit for that.

I feel the game will succeed because the Star Wars fans will take something over nothing, and the WoW refugees will find these to be greener shores than Azeroth has to offer. It's certainly not a "WoW-killer", (as stated a multitude of times previously, only Blizzard can kill WoW) but it will do fairly well because the game is fairly well designed and looked like a finished product months ago.

Yeah, there's stupid and ridiculous stuff in there, (hurr, durr, huttball) but it's only going to drive away the hardcore lore zealots. Everyone else will overlook it, because it's a well-polished alternative to WoW with lightsabers everywhere.

In today's market, that's probably enough.
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Posted: Sep 24th 2011 3:25PM OrangeGamer said

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@Dionkey Thank you for your honesty. I can't seem to find the spoilers anywhere, but I'm going to take your word for it. I can't honestly say I'm surprised.

If the prices are the same, I'm going to go ahead and stay on messing around with WoW until GW2 comes out. Because honestly, if the price point is the same and it's another WoW clone... forget it. I mind as well just play WoW. Touching Rift(my first "WoW" clone) made me see that.

And it's amazing the amount of people that come back from the clones and just play WoW again. I know I'm now in that statistic, which I never thought I would've been last March.

Somehow I feel my post is missing a Clone Wars joke.

But anyways, I hope the TOR people have fun. It's what MMOs are about anyhow. I'll pass.:)
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Posted: Sep 24th 2011 11:03AM Laren said

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I'm scared I will be disappointed.... but I'm still going to give Bioware $60 for their efforts.

Posted: Sep 24th 2011 11:09AM LordPoncho said

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ITT: Complaining about the industry standard MMO subscription costs that have been in effect since Everquest.

Congrats guys, keep it classy.

Posted: Sep 24th 2011 11:20AM Vuvuzelas said

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@LordPoncho Well, this game has looked pretty bad so far, so I think they have a right to complain

Plus no one actually wants to pay $15 a month or whatever
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Posted: Sep 24th 2011 11:56AM LordPoncho said

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@Vuvuzelas

Tell that to the hundreds of thousands of preorders, and also tell that to the millions who play subscription MMOs, including myself. 15 bucks a month is 50 cents a day. That's hardly a tall price.

And, dunno if you're just biased, which I think you are, but previews and leaks have been making this game look leaps and bounds beyond what any MMO before has offered.
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Posted: Sep 24th 2011 3:26PM OrangeGamer said

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@LordPoncho They may be "industry standard" or whatever, but I personally think $10 for year-at-a-time subs are ideal.

And not absolutely needed, as ArenaNet shows with Guild Wars.
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Posted: Sep 24th 2011 11:57AM Accessgranted said

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So still going with that draconian 15 dollars a month plan huh? pass. Well maybe I'll try the trial whenever that comes out.

Posted: Sep 24th 2011 12:26PM jynxycat said

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@Accessgranted I dont think that word means what you think it means...
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Posted: Sep 24th 2011 1:49PM Accessgranted said

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@jynxycat

what you don't think it's cruel/ exceedingly harsh to charge 15 bucks a month after the initial 60 dollar fee? It would have been better to go with the micro-transaction route...
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Posted: Sep 24th 2011 2:58PM freaparn said

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@Accessgranted

What's $15 a month? Unless you're having to go through your mother for the CC digits, $15 isn't an obstacle to anyone who can legally work. Skip a couple fast food meals and make a sandwich instead, or cut down on your cigarette/alcohol consumption for a single weekend. Or god forbid, ask your boss for a single extra shift and you'll have your subscription covered for the next three months. Hell, mow a neighbor's lawn.

Subscription fees are problems for the underage and those too lazy to earn their own way.
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Posted: Sep 24th 2011 3:28PM OrangeGamer said

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@freaparn Rather, playing Devil's Advocate, what could you turn $15 a month into?

$180 a year. Just about enough for a game console, or even better, saving the money back and whatnot.

I'm not against MMO fees, but I earnestly do think about what I'm spending on games. $5 for coffee isn't a lot until you get it every single day.
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Posted: Sep 24th 2011 5:39PM MrCompletely said

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@freaparn i think you're missing the point. Not willing to pay doesn't necessarily mean one can't afford it, i can also mean that one doesn't see the value. $15/month subscription is an antiquated business model for MMO's. At $15 a month, it feels like I'm flushing money down the toilet. It's simply not worth it for me.
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Posted: Sep 24th 2011 6:05PM freaparn said

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@MrCompletely

It's not an antiquated model, it's an existing model. That only a few MMOs can reach the level of standard where gamers feel that model is valid does not render it obsolete, it only means the market is filled with low-quality MMOs that cannot hope to compete on that standard.

If the game doesn't interest you, if it has no value to you, that's well and good, but that has nothing to do with the subscription fee. My point was that if the game does interest you, the subscription is no barrier to accessing it. Obviously the OP is interested in the game, or he wouldn't feel the subscription is "cruel/harsh", because he wouldn't give a damn otherwise.

You and Orange and the ones missing the point of this particular debate, I'm afraid.
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Posted: Sep 24th 2011 8:33PM Chareth Cutestory said

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@freaparn

I think it is a little outdated.

When $10-15 a month was the standard for MMO monthly costs, players were more likely to only be playing that one MMO. In doing so, they'd play a ton of that MMO.

In my experience, the bulk of the MMO/MMORPG market is trying to move toward smaller time investments. That's fine for someone who is only playing one MMO and only has a very limited amount of time to spend with that MMO each month, but for anyone with a bit more time it causes problems.

I have a bit more time. This puts me in a situation where I can run out of compelling things to do in between raids in one MMO, which has two distinct impacts:
1) It doesn't feel worth $15 a month anymore.
2) I have the time and desire to consider trying a different MMORPG.

If I'm playing more than one MMORPG, I don't want to be paying monthly for each one.

So, as I see it, that's the predicament the MMO market finds itself in. They either have to offer enough quality content to devour all of your time and justify the monthly fee, or they have to leave the value proposition for every single element of the game up to "freemium" users.
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Posted: Sep 25th 2011 12:10PM Accessgranted said

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@freaparn

I work part time and go to college full time for your information, jerk. People like you who are brainwashed sheep willing to pay the 15/month are the reason that WoW some mmo's are still using that archaic model. I am willing to bet that you are just like "that guy" from the wow southpark episode, a fat lazy dirty jerk that plays mmos' all day. No life. I for one am not willing to pay that so much for an mmo that will likely crash and burn under WoW's wrath anyhow. Not with so many great games that don't charge for multiplayer coming out this year. You're a pretty decent troll though so I'll give you that.
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Posted: Sep 25th 2011 1:06PM freaparn said

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@Accessgranted

Apparently I am a decent (if unintentional) troll, as you're visibly frothing and gnawing on the keyboard. The sour grapes routine made me chuckle, so kudos for that.

Between the job and the higher education it doesn't sound like you have time in your life right now for MMOs, so perhaps this is all for the best.
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Posted: Sep 24th 2011 12:04PM mietha said

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Yeah, well until the news is "no longer requires origin" I couldn't give a crap less.

Posted: Sep 24th 2011 1:55PM SirUrza said

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@mietha

It never required origin.
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Posted: Sep 24th 2011 12:13PM deejrandom said

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I don't care what anyone says - I'm looking for a MMO that actually has a decent narrative. From all I've seen over the past 3 years, this MMO will be it. Having an actual story that isn't just Walls of Text to skip will be a monumental change in itself, regardless of actual standard MMO gameplay.

Posted: Sep 24th 2011 12:47PM gevenstaines said

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@deejrandom
what have you heard about the quality of the story?
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Posted: Sep 24th 2011 1:34PM deejrandom said

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@gevenstaines It looks to be along the lines of Bioware's usual. If you don't like the Bioware way of telling a story, it probably won't be for you. But if you do like games such as KOTOR, Dragon Age, Mass Effect - it'll continue to be at the same quality level. Bioware's stories have always kept me going despite flaws in actual gameplay. If you want to see the quality -there are several videos floating around the net that show it off.
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Posted: Sep 24th 2011 8:45PM Chareth Cutestory said

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@deejrandom

I'm hoping BioWare can surprise me, but this whole proposition of "story" being the driving element in an MMO just sounds absurd to me. It's largely what killed WoW for me in Cataclysm- splintering the world in to tiny tiny fragments so that each individual can experience their own "epic" story progression. It goes against everything I'd come to love in MMORPGs.

I'll try to hit the two major issues I have with the idea as briefly as I can (prepare for disappoint).

First: Will the choices matter? If I choose to kill a guy during a quest and you choose to let him live, which of our choices counts? If mine counts, do you stop existing in my world where that guy is dead? If you still exist in my world where he's dead, did my decision have any real impact? I have a feeling that none of the "choices" made in the story will amount to anything more than stats on your character sheet.

Also: How much story are they offering? How many choices? In WoW, the story is fun to watch once. After that, everyone starts getting antsy waiting for the NPCs to shut up so we can get back to killing the same boss for the 20th time. Is there going to be a new story for every single thing I do in TOR? That's how its being sold to me. It still appears to be a loot driven game, though, and that usually means killing the same boss repeatedly until you get what you want. That means the loot is either going to bare no significance to where it drops, so you won't have to farm a boss, or you'll get what you want every time.

I'll have to see it in action for quite a while before I'm convinced that story can sustain the kind of long term investment that an MMO requires.
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Posted: Sep 24th 2011 12:32PM Apakal said

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@sonofman

They have to rack in as much cash in the first 6 months as possible. That should be long enough for people to realize they're paying for a game they've already played a hundred times before and move on, leaving only hardcore Star Wars fans and brand new MMO players. Good crowd...

Posted: Sep 24th 2011 1:01PM RailPower said

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It's funny how people justify the price by breaking it down to smaller and smaller increments. Just 2.3 cents an hour for the first year!!

I always evaluate everything I buy on a yearly cost, which is ~$200 for the first year. I have no problem with people paying that if they feel like it's worth it. Personally, I think subscriptions suck purely because they make me feel guilty for not playing or playing something else. I feel like I'm wasting money.

YMMV

Posted: Sep 24th 2011 1:30PM Wykydtron86 said

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Good release date. Hopefully by the time I'm done with Skyrim(probably next fall), there will be a trial.

This game does look interesting, and someone did bring up a good point about having a game that will finally have a good storyline, the problem I have is the same as most others, and that's a been there done that feeling.

For me I'm personally looking forward to games like Guild Wars 2 and The Secret World.

Oh and to those complaining about the price, Really? Welcome to the 21st Century were MMOs have pretty much adopted the same price structure across the bored(save for I'm sure a few legacy ones out there).

I'd love to take a trip to the way-back machine and go back to 90's when MMOs were around 11.99, but I've come to terms with the fact that time has changed, things are more expensive.

tl;dr candy bars do not cost 50 cents anymore.

Posted: Sep 24th 2011 1:57PM SirUrza said

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@Wykydtron86

People are complaining about the price because MMOs are moving away from the $15 a month.

Most are dropping to $10/month or doing some kind of tiered subscription model with f2p, micro, and subs as the tiers.
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Posted: Sep 24th 2011 3:29PM OrangeGamer said

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@SirUrza This.
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Posted: Sep 24th 2011 1:42PM Vuvuzelas said

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I'm loling at all the people trying to justify paying out the ass for a single game

Posted: Sep 24th 2011 1:59PM SirUrza said

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@Vuvuzelas

You pay $60 for games with 5 hour campaigns right? SWTOR has easily over 200 hours between the different class stories and world arcs.
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Posted: Sep 24th 2011 3:23PM (Unverified) said

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@Vuvuzelas

LOLing at all the lazy poverty stricken bastards who think that $15/month is "out the ass".
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Posted: Sep 24th 2011 2:02PM SirUrza said

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@2late2die

There's still hope they'll run sales to $10/month for a 3 month sub.

Posted: Sep 24th 2011 2:13PM zombieguy said

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Hopefully a demo will be available. It's awesome that it's star wars and all but if it's too much like WoW I'll probably just get bored.

For now I'll just play Skyrim while I wait for ME3.

Posted: Sep 24th 2011 2:35PM Wulf said

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I find it amusing that no one has mentioned that the release date was announced the day after Blizzard stated D3 would be delayed until 2012.

It's a well-known fact that EA had been holding back on a release date so they didn't have to contend with D3 or a WoW expansion.

Looks like they just got their Christmas wish a couple months early.

Posted: Sep 24th 2011 3:24PM (Unverified) said

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@Wulf

Because if you mention that, you'd piss off the ignorant fanboys who didn't like our easy accurate sensible prediction that Bioware was waiting for Blizzard to make a move of some kind.
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Posted: Sep 24th 2011 3:47PM Muu said

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@sonofman

Versus what? Honestly would rather have a flat rate vs having to spend hundreds on microtransactions to remain competitive as some F2Ps force on you. Not that I'm ever going to waste time on a MMO again, but...

Posted: Sep 24th 2011 8:46PM Wykydtron86 said

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See even money dolphin agrees!

Posted: Sep 24th 2011 8:54PM Chareth Cutestory said

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Kids today with their stories in their MMOs...

In my day, MMOs were built around systems and how the players exploited those systems, and we darn well liked it!

Story mattered so far as you needed to know where to go and what to kill, but beyond that the story was about how you got there and what you did when you arrived.

Maybe the graveyard was on the other side of an unfriendly town. You could kill your way through the town with some help, or you could earn their trust by killing their enemies and casually walk through, or you could just sneak around on the edge of their border.

Maybe you'd get to the graveyard and there wouldn't be any zombies there- just another player waiting to gloat about the cool item he found on one of the many zombies he just killed. Maybe you'd become friends with that character controlled by another human being, or maybe you'd try to kill each other right then and there.

Maybe the boss-zombie would spawn, now that his placeholders were gone, and kill the both of you, unless you could agree to work together.

I guess shifting all the meaningful interaction on to NPCs is cool, too. They're always doing unpredictable things.

Posted: Sep 24th 2011 9:10PM lazerbyte said

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About time!! Now I just have to see how good the game plays the companion and story part of it sound like it could get a little tedious.

Most MMOs you can focus on story or you can just PVP or you can just do dungeons. So hopefully the story will not be a REQUIRED part of the game.

I have the CE version pre ordered so I'll get in early.

May the Force be with this game!

Posted: Sep 25th 2011 3:40AM Atomic Number 92 said

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Finally... After years...

I have a feeling that on top of the $15 a month (I have a feeling in the coming years that will drop down to ten and maybe five) there will be a bit of development dedicated to vanity items for the game. I feel like that's pretty accurate given how many Star Wars fans will be playing purely for Universe it represents. Not to bash them, it just seems like a good way to give a really low sub fee yet rake in tons of cash simply because I would love to have an awesome robe for my Jedi Consular. :D

Posted: Sep 26th 2011 12:20PM SaintV said

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The game is not even woth $15.00 a month not to mention the collectors edition was so not worth it either.

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