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Reader Comments (81)

Posted: Oct 4th 2011 5:46PM Kibbles XIII said

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I think i still need to wait a few days before this becomes avalable here, i do find im normally to late to the party for the launch day issues.

Posted: Oct 4th 2011 9:28PM Steel Toad said

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Posted: Oct 4th 2011 5:48PM xiLeShadow said

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Bad ports are common on any platform FYI. Before anyone starts fantoying against a platform.

The good thing though, got to be positive, is that id can update the game whenever they want instead of waiting weeks for a first-party to certify the update.

Anyways, I didn't buy the game yet. No money for it but I'm playing Dark Souls on my PS3 right now. I'll get RAGE once its fixed up and id releases that Uber Ultra High-Rez Texture pack for PC.

Posted: Oct 4th 2011 5:54PM Special Agent Steve said

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@xiLeShadow
http://www.thesixthaxis.com/2011/10/04/pc-owners-complain-of-rage-texture-problems/
They claim the texture issues persist on the Xbox 360 and PS3 (top line of article.
I think this is an all around thing, not PC specific.
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Posted: Oct 5th 2011 2:08AM Celery Moon said

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@Special Agent Steve

Its been driving me nuts on PS3. Very very distracting.
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Posted: Oct 5th 2011 4:23PM dpaul420 said

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@Celery Moon
I agree, the game is really nice looking, especially being 60fps, and when using 60/120hz it looks terrific, BUT the popins happening all the time when installed on a PS3 is a first. I am trying to train my brain not to notice...
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Posted: Oct 4th 2011 5:48PM chrispy145 said

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Remember when id was a PC game developer? I miss those days.

Posted: Oct 4th 2011 5:57PM Jennacide said

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@chrispy145
How do you miss them when it's still the case. Despite Christian's ignorance, this WAS a PC lead game. Carmack makes no bones about it. Apparently they just forgot to test it on ATI cards entirely. >_>
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Posted: Oct 4th 2011 5:58PM Jennacide said

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@Jennacide
Christopher*

Dunno how I did that. Goddam I hate no edit button.
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Posted: Oct 4th 2011 6:01PM chrispy145 said

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@Jennacide Nooope.

"So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360." -- Todd Hollenshead

http://www.gamespot.com/news/6207773.html
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Posted: Oct 4th 2011 6:11PM xiLeShadow said

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@Jennacide

RAGE was an Xbox 360 lead project. The whole development process was centric around the 360 and finding a way to get 60 frames per second while using id's MegaTexture tech. The game was then ported onto the PS3 and the PC.

Carmack has stated that this was a huge mistake and that from now on, projects will be PC-lead, taking advantage of new tech and then ported to consoles.

id has stated that their next project, DOOM 4, will be PC-lead. So I guess it is one exception. I still consider them PC-developers.

http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
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Posted: Oct 4th 2011 6:13PM freaparn said

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Money talks, apparently. Who'd a thunk it!
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Posted: Oct 4th 2011 7:05PM Scuffles said

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@chrispy145

Even better, remember when id wouldn't have claimed that part of the problem was that the most current drivers were not current enough.

Because they apparently designed their game around some mythical future driver from space that runs on dreams and is powered by unicorn farts.
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Posted: Oct 4th 2011 8:33PM arkweld said

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@xiLeShadow

Well that's great news! Now PC gamers only have to wait another 4 or 5 years for another monster-in-a-closet sequel that's designed for PC.

That's if we aren't all playing on a holographic 3D XboxStation 1000's because developers kept screwing PC gamers with shoddy ports.
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Posted: Oct 4th 2011 7:00PM esbeekay said

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I have it on 360 and there really is very little pop in. Mostly when entering a new area after loading, and it's literally half a second. It's slow enough you can just see it but not fast enough to be non existent.

I also installed the game and am playing on my less than a year old S model (after 2 previous launch consoles died) so take that as you will
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Posted: Oct 4th 2011 5:55PM LaughingTarget said

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You'd think something this obvious wouldn't make it past QA.

Posted: Oct 5th 2011 11:45AM XLM said

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@LaughingTarget

As someone who has worked in QA for the last 11 years, odds are it was logged.

Bugs are filed, reviewed and either fixed, pushed to a future release/update or closed as not to be fixed. If an issue isn't seen as a show stopper by management, it winds up in the release.

People always assume QA failed, you'd be surprised at how often the failure winding up in the shipping product is actually due to management's decision. Ship it now, fix it later.
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Posted: Oct 4th 2011 5:56PM Gary200 said

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I getting Rage on Xbox360 so no big deal for me! lol

Posted: Oct 4th 2011 6:31PM Dick Socrates said

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@Gary200

lololololololololol!!!!11

...

CHRIST.
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Posted: Oct 4th 2011 8:03PM pluupy said

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@Dick Socrates
...dude....what crawled up your behind?
One of those dead space aliens?
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Posted: Oct 4th 2011 5:57PM 2late2die said

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Drivers or no but id should've done a better job of testing the game. I'm really disappointed here, and I don't mean the game (though I'm not exactly thrilled about it either). id have made their name on the PC. I don't mind if they expand to consoles, all the power to them, but to make such a poor PC port - that's either lazy, incompetent or disrespectful, or maybe all three.

How is it that a young studio like Eidos Montreal can create a high quality PC version of their first ever game, while id, a veteran of PC game development, headed by one of the smartest programmers in the industry, releases such a shoddy port with bugs, poor graphics card support and not even good set of graphics quality options?

Posted: Oct 4th 2011 6:27PM Faenix said

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@2late2die

Isnt the reason theres not many options is cause the engine auto-scales to the best your platform can do?

Or so i was told.
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Posted: Oct 4th 2011 7:24PM 2late2die said

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@Faenix I heard that as well but that's no excuse. One of the things PC gamers are known for is that we love tweaking or modding our games. You wanna offer an auto option, by all means, but make it an option. Besides, Carmack should know better than anybody that given the infinite combinations of hardware and software available on PC there is absolutely no way that an automated system would be able to properly determine what settings work best.
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Posted: Oct 4th 2011 11:21PM (Unverified) said

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@2late2die DX:HR had plenty of problems on PC upon release, both glitches and performance issues.
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Posted: Oct 4th 2011 5:57PM wrongThinker said

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I know some people complain about PC delays, but I vastly prefer them over premature releases. I have no doubts that the PC version of Rage will be the definitive version of the game once Id gets the bugs worked out just like I have no doubts Arkham City will be better on the PC.

This is NOT a sloppy port if in a few weeks it will be the best version of the game. Even Crysis 2 PC eventually dwarfed the console version (and it took only 3 months). If you want a sloppy console port, look elsewhere.

Posted: Oct 4th 2011 6:00PM Loucetios said

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While not as bad, my PS3 version of the game has a lot of texture pop in

Posted: Oct 4th 2011 6:03PM RequiemDogma said

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Haha, when was the last time id made a GOOD GAME. Even a good tech demo for that matter?
I'm not surprised, and considering what's come out of Bethesda publication that wasn't their development, It's a wonder anyone else is.
Rogue Warrior, Wet, Brink, someone is pulling the wrong trigger.

Posted: Oct 4th 2011 6:06PM Jennacide said

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@RequiemDogma
Yeah! Quake 4 sucked! Wait.... no it didn't. And how dare Bethesda develop those bad games! Oh, right, they just published them.

What was your point again?
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Posted: Oct 4th 2011 6:13PM xiLeShadow said

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@Jennacide

Quake 4 wasn't even developed by id. DOOM 3 was the last game they developed, which was still an amazing game.

Maybe not as good as the previous DOOMs, but still good game.
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Posted: Oct 4th 2011 6:22PM RequiemDogma said

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@Jennacide
Hence why I said " out of Bethesda publication that wasn't their development", I'm glad you understand that by implying that things are:
A.) Published by them
B.) Not developed by them
I am referring to games they published, but did not develop. Which doesn't mean they may not have rushed the game. It clearly wasn't ready, or up to snuff, but someone gave it the go-ahead.
That's my point. Get it yet?

Also, Quake 4 blew, hard, did you even play it? "Oh Hai! I R Space Marien. OH NOES VIVISECTION THAT NO ONE CARES ABOUT, LEAST OF ALL ME! Nao I R Suprsldr, generic Mk II", thanks RAVEN (not id)
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Posted: Oct 4th 2011 6:25PM RequiemDogma said

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@xiLeShadow

Doom 3 was pretty good. But it decided to ignore a lot of modern (for the time) and popular gaming conventions and mechanics that would've made it great. But still, that was a rough seven years ago.
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Posted: Oct 4th 2011 6:27PM freaparn said

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@Jennacide

I believe the point was that id hasn't developed a game worth paying for in almost a decade. In that guy's opinion. Although I agree with him, Quake III was the last decent title they developed. RTCW had some decent MP, but even then...

That's the thing about opinions though. They're never wrong, they're just opinions.
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Posted: Oct 4th 2011 6:33PM Dick Socrates said

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@RequiemDogma Quake 3 was good and the Quake 3 engine was used in everything for a looong time. They only went off the boil with Doom 3. The problem is the gap between projects, so if you don't nail something, it becomes the legacy for nearly a decade.
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Posted: Oct 4th 2011 6:34PM RequiemDogma said

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@freaparn That's it, more or less.
Also, wasn't the multiplayer from RTCW done by Nerve software? The whole game wasn't an id stand alone development.
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Posted: Oct 4th 2011 6:36PM RequiemDogma said

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@Dick Socrates
I'm not talking about the engine. The engines are great.
It's the game that's built around their primary releases.
Also, I was blaming a possible rush-releaser with the publisher.
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Posted: Oct 4th 2011 6:50PM xiLeShadow said

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@RequiemDogma

RTCW wasn't even developed by id also.

Single Player was developed by Gray Matter Interactive and Multi-player was developed by Nerve.

All id did was supervise it. Same thing with Quake 4.
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Posted: Oct 4th 2011 7:02PM freaparn said

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@RequiemDogma

I wasn't 100% sure about RTCW, but they're credited with a hand in the development on Mobygames, so I thought it only fair to include it. Benefit of the doubt and all that.
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Posted: Oct 4th 2011 8:39PM arkweld said

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@RequiemDogma

iD have been trading on their one or two ideas for the best part of ten years now. At best the releases since Quake 3 have been "competent" but nothing special. They look great but as for gameplay and story they have all been extremely average.

Now they have Rage which by all accounts is the same basic shooter they always make paired with some random driving and barely fleshed out world and quest system.

iD have a reputation that's greater than the sum of their parts.
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Posted: Oct 4th 2011 6:03PM Jennacide said

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>PC ports
Why you so dumb? PC was lead platform. All this means is that Bethesda's notoriously non-existant QA carried over to id.

Posted: Oct 4th 2011 6:05PM wrongThinker said

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@Jennacide Yeah... people are confused. The PC version will be the best version in a week or so, once they fix the most garish issues. People don't even know what a "port" is anymore.
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Posted: Oct 4th 2011 6:08PM Jennacide said

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@wrongThinker
It really saddens me, honestly. These days it just seems everyone assumes PC titles are ports unless they are exclusive, because sadly, they're usually right. But Carmack was very clear from the start, this was id Tech 5's first game, and it was very evident it was a PC title first and foremost, like all their work.

I'm not naive enough to believe a minor hiccup like this is going to ruin an otherwise enjoyable game. (Plus I'm not having the issues with my GTX 590, so lucky me?)
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Posted: Oct 4th 2011 6:14PM chrispy145 said

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@Jennacide You seriously need to read up on the game. The engine was built on the PC (about 6 years ago) but the game's lead platform was Xbox 360.
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Posted: Oct 4th 2011 6:08PM UltraHumanite said

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Riiiiiiiiight it's the graphic card drivers faults and not the lack of proper hardware compatibility support from the game developer.

Posted: Oct 4th 2011 6:39PM Raffi256 said

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@UltraHumanite

The whole point of drivers is you're not supposed to care about hardware compatibility, it's supposed to just work.
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Posted: Oct 4th 2011 6:17PM logicbus said

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Is it just me or does the final paragraph of this post make it sound liek Bethesda released drivers for the Battlefield 3 beta?

Posted: Oct 4th 2011 6:28PM Faenix said

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@Yongousen

So your telling me you walk in straight lines, and dont turn or move your mouse at all?

Posted: Oct 4th 2011 6:29PM freaparn said

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All energy flows according to the whims of the Great Magnet. What a fool I was to defy him.

Posted: Oct 4th 2011 6:31PM IggyFandango said

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This...religion...this fanatica that is PC Gaming! Tell, me, fanataics and zealots of the personal computer: WHERE ARE YOUR MODS NOW?! Gwa ha-ha-ha-ha!


(I'm aware that this post is in poor taste, yet I was not able to help it.)

Posted: Oct 4th 2011 6:38PM MystcLazrDragon said

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@IggyFandango
That's right chalk one up for the console crowd.

I kid.
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Posted: Oct 4th 2011 8:02PM Special Agent Steve said

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@IggyFandango
Heeeeeeeyyyyyyyyyy aren't you guys just now getting Crysis?
How's that going?
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