Grasshopper Manufacture revealed a major change in its development strategy during the Tokyo Game Show this year. Of the eight different games on display, the majority were downloadable titles, including high-profile titles like Sine Mora, Black Knight Sword and Diabolical Pitch. During the show, we managed to snag some time with Grasshopper's CEO, Goichi Suda, more commonly known as Suda 51.
During our chat, we discussed Grasshopper's new direction, Sdatcher and even the possibility of a collaboration between Grasshopper and Kojima Productions. Suda's ultimate goal? For Grasshopper Manufacture to become more like actual grasshoppers.
"We are definitely developing consumer games as well as social network games and then downloadable [games]," Suda told us, pointing to Grasshopper's TGS press event, the first such event that the company has hosted, and noting that the eight titles on display were for a wide variety of markets.
Regarding the strategy shift, Suda found the traditional retail release cycle to be "sporadic," something he was determined to change. "We want to be able to provide games anywhere, everywhere, so that's where we are," he said. "I was a little bit concerned about the wait time people had to endure, so that's why we wanted to quicken this cycle of release."
Suda then went on to paint an odd metaphor, saying that he hopes Grasshopper Manufacture's games become as ubiquitous as the insect itself. "Just like grasshoppers, you will see them probably in your neighborhood. You can probably see them around here as well. We want to be like grasshoppers, that can be found anywhere."
Another aspect of the new push for downloadable games, as mentioned to us by Theodore Reiker of Digital Reality – Grasshopper's publishing partner for Black Knight Sword and Sine Mora – is that a game like Black Knight Sword allows Suda to cut loose and pursue different ideas. "If you're working on high budget consumer games, you really cannot fail," said Suda, adding that, "for smaller titles you get a little bit more relaxed, and it allows you to experiment more."
Among Grasshopper's other current projects, Sdatcher – a web-only radio drama set in the universe of Hideo Kojima's cult classic Snatcher, – may be the strangest. Suda noted that the project has been "really fun and interesting" and that it's "a good way to introduce radio drama to a younger audience" that might not be familiar with the art form. He also boasted about the well-known actors the program has garnered. We asked if any actors had approached Grasshopper after hearing about Sdatcher. "Yeah, actually, there was one," said Suda. "I've already got him on the show. His name is Suda 51 and he's pretty good," he joked, "I was surprised."
Regarding the creation of Sdatcher itself, Suda noted that he's a fan of both Snatcher and Hideo Kojima, adding that Snatcher was how he first became familiar with Kojima. "His name is actually the first one I remember from the video game industry, so I have a lot of good memories."
With Kojima seemingly collaborating on several projects these days, we asked about the possibility a project between Kojima Productions and Grasshopper. "I think it's really all about timing. Kojima is busy, Kojima Productions is busy, but if we have the right moment, sure," he said, jokingly adding that Joystiq should drum up some publicity around the idea. Incidentally, that was also his response when we asked if there will ever be an official English translation of Sdatcher. We're doing our best, Suda!
Reader Comments (15)
Posted: Oct 11th 2011 9:47PM wqerty said
So it's Link
Posted: Oct 11th 2011 10:15PM Mach2 said
Suda 51 wanting his team to be grasshoppers isn't the strangest thing to come from his mind by a long shot.
Posted: Oct 11th 2011 10:28PM gatotsu911 said
Suda, you've got it all wrong. Grasshopper is at its bes when it's putting out maybe one or two games every couple of years that are completely unlike anything else in the industry, not five games a year that will be quickly forgotten.
Posted: Oct 12th 2011 12:15AM KungFuChaosNinja said
@gatotsu911
They need sales somewhere to fund games like Shadows of the Damned and Lollipop Chainsaw.
Reply
They need sales somewhere to fund games like Shadows of the Damned and Lollipop Chainsaw.
Posted: Oct 12th 2011 12:19AM gatotsu911 said
@KungFuChaosNinja
Except those games are/look pretty forgettable, too. They're certainly not on the level of Killer7 and No More Heroes.
Reply
Except those games are/look pretty forgettable, too. They're certainly not on the level of Killer7 and No More Heroes.
Posted: Oct 11th 2011 10:39PM kentuckyfried said
Ok...
I haven't seen a grasshopper in the field for quite some time now.
I haven't seen a grasshopper in the field for quite some time now.
Posted: Oct 11th 2011 11:12PM Nook said
Regarding the strategy shift, Suda found the traditional retail release cycle to be "sporadic," something he was determined to change.
Sporadic, that's an interesting way to tell investors you're far too niche.
Sporadic, that's an interesting way to tell investors you're far too niche.
Posted: Oct 12th 2011 12:16AM KungFuChaosNinja said
Sure, why not? It worked for Double Fine. I'd rather have studios like Double Fine and Grasshopper Manufacture around over having them not do the more affordable and accessible stuff.
Posted: Oct 12th 2011 1:00AM Seroth said
I want Suda to go back to making games as crazy as Killer7 and No More Heroes 1. The more his games begin to resemble actual games, the less interesting they are, at least to me.
Posted: Oct 12th 2011 2:00AM the Pirate King said
Were as I prefer disc to download, Grasshopper is still one of my favorite all time studios and I will still support and look forward to what they produce. I'm also hyped up for Lollipop Chainsaw :)
Posted: Oct 12th 2011 7:40AM originalzombieslayer888 said
@xiaomibb
I'm intrigued by this new Dssdf.....
I'm intrigued by this new Dssdf.....
Posted: Oct 12th 2011 7:42AM CmdrShepard said
A Suda/Kojima game will destroy my mind.





