Capcom's time-honored tradition of updating its existing fighters proudly marches on, as Ultimate Marvel vs. Capcom 3's November 15 release draws ever closer, filling the super meters in our hearts with a palpable anticipation for punches.
As with any Capcom fighter update, the changes being made to existing characters are just as important as the new characters being introduced, and any fighter worth their salt knows how imperative it is to be prepared for those changes ahead of time. Lucky for you, we've posted UMvC3's massive Marvel characters change log after the break, so you can start making adjustments to your match-up strategies accordingly.
Captain America
- Can double jump.
- Charging Star causes untechable knockdown.
- Charging Star causes horizontal knockback.
- M. and H. versions of Charging Star cause less damage.
- Opponent's untechable time after a Shield Slash has been decreased.
- L. Shield Slash can OTG.
- Added some invicibility time to his Backflip.
- Reduced opponents knockdown time after a Hyper Charging Star.
- Damage for assists γ and β have been increased.
- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.
Deadpool
- Ground normal moves can be canceled by his taunt.
- Mad Wheel cannot be canceled.
- Opponent down time after a throw has been increased.
- H.Ninja Gift floats lower.
- H.Ninja Gift causes longer opponent incapacitation.
- Incapacitation time from H. Ninja Gift decreases with combo length.
- Chimichangas!! can be activated from Quick Work.
- Special attacks can be canceled with a Teleport.
- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.
Dormammu
- Ground chains can go up to 3 hits.
- L. attacks cause greater push back.
- Dark Matter can be canceled.
- Flame Carpet will disappear if Dormammu is hit.
- Normal throw causes untechable knockdown.
- Dark Spell and Liberation can be performed in the air.
- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
- Liberation (2 red, 1 blue) causes untechable knockdown.
- Liberation (2 red, 1 blue) rocks come out slower.
- Liberation (2 red, 1 blue) rock damage has been increased.
- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
- Number of hits in Chaotic Flame can be increased through rapid button presses.
Doctor Doom
- j.H. startup reduced, hit box enlarged.
- j.S. causes untechable knockdown.
- Total frames for j.Photon Shot have been reduced.
- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Doom's Time can be increased through rapid button presses.
Hulk
- Added new move "Incredible Punch."
- "Incredible Punch" can be chained into from a variety of L. and M. attacks.
- Gamma Charge given higher hit priority.
- Gamma Charge now has super armor.
- Gamma Charge Second floats higher.
- Anti-air Gamma Charge Second M causes wall bounce.
- Decreased time needed to charge for Gamma Wave.
- Increased damage for Gamma Tornado.
Iron Man
- Adjusted his air dash properties (start up is slower, but speed is faster).
- Removed double jump, jump attacks can be canceled with air dash.
- cr. H. can be canceled.
- Increased opponent's untechable time after a cr.H. hit.
- Increased hit box size of H. and j.S.
- Reduced minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Commands input during a Repulsor Blast are fixed on the direction he is facing
- Repulsor Spread command changed to pressing H. after Repulsor Blast.
- Repulsor Spread causes untechable knockdown.
- Smart Bomb damage increased.
- Decreased untechable time for opponents after a Smart Bomb hit.
- Total frames for a ground Smart Bomb have been decreased.
- Total frames for Flight are faster.
- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Iron Avenger can be increased through rapid buttons presses.
Magneto
- Aerial forward tri-dash speed decreased slightly.
- H. no longer causes untechable knockdown.
- Total frames for L. and M. Electromagnetic Disruptor have been increased.
- Reduced opponent block stun from Electromagnetic Disruptor.
- Added new moves "Fatal Attraction," "Repulsion," and "Reverse Polarity."
- Removed invincibility from Magnetic Tempest.
- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Gravity Squeeze can be increased through rapid button presses.
MODOK
- Jump attacks can be canceled by air dashes.
- Number of hits in Killer Illumination can be increased through rapid button presses.
Phoenix
- Health changed to 375,000.
- cr.M. range has been decreased slightly.
- TK Shot will disappear if Phoenix is hit.
- Phoenix is unable to perform additional actions after an Air TK Shot.
- TK Trap will disappear if Phoenix is hit.
Sentinel
- Health changed to 900,000.
- Changed S. Launcher properties from Hyper Armor to Super Armor.
- Opponent's untechable time after a Rocket Punch has been decreased.
- Push back from blocking Assist α from behind has been reversed.
- Number of hits in Plasma Storm can be increased through rapid button presses.
She-Hulk
- Changed to be a heavier character.
- cr.L. cannot be rapid fire canceled into itself.
- Reduced movement distance of cr.H. (slide).
- Added new move "Savage Swing".
- If no commands are input for a moment after Runner's Start, a Chariot with super armor properties can be activated.
- Torpedo from Runner's Start transitions faster.
- Clothesline from Runner's Start transitions faster.
- Opponent flies off further after being hit by Torpedo.
- Hitting an airborne opponent with Clothesline causes a wall bounce.
- Emerald Cannon causes you to move forward.
- Number of hits in Taking out the Trash can be increased through rotating the joystick.
Shuma-Gorath
- j.S. is now untechable, removed OTG property.
- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent's and adds it to the player's side)
- Devitalization comes out faster.
- Number of hits in Chaos Dimension can be increased through rapid button presses.
- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.
Spider-man
- Web Glide speed has been increased.
- Web Glide can OTG.
- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
- Can activate air Web Swing from ground Web Swing.
- Web Throw is subject to damage scaling.
- The total frames for Crawler Assault have been decreased.
- Crawler Assalt causes untechable knockdown.
- Ultimate Web Throw attack direction has been changed to the side.
- Number of hits in Crawler Assault can be increased through rapid button presses.
- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.
Storm
- Added new moves "Fair Wind" and "Foul Wind."
- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Elemental Rage can be increased through rapid button presses.
Super-Skrull
- Stone Dunk hit box has been increased.
- Orbital Grudge floats higher.
- Obrital Grudge super armor activates faster.
- Meteor Smash can be activated in the air.
- Death Penalty automatically brings you over the opponent.
- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.
Taskmaster
- j.H. floats higher.
- Decreased minimum damage scaling on his normal attacks.
- Web Swing can be canceled.
- Charging Star causes opponent to fly to the side.
- Charging Star floats lower.
- Damage for Aim Master decreased.
- H. Aim Master floats lower.
- j.H. Aim Master floats lower.
- Added new move "Sting Master".
- Decreased minimum damage scaling on his Hyper Combos.
- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.
Thor
- Reduced push back for M.
- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
- Increased minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Opponent's untechable time after Mighty Spark has been increased.
- Less time is needed to fully charge H. Mighty Smash.
- Total frames for Mighty Strike have been reduced.
- Less time is needed to fully charge Mighty Strike.
- Active throw frames of Mighty Hurricane have been increased for all strengths.
- Mighty Punish is invincible from the 1st frame.
- Increased advantage time of Mighty Punish.
- Active throw frames of Mighty Punish have been increased.
- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.
Wolverine
- Dive Kick and j.L. hit box sizes have been reduced.
- Berserker Slash invincibility has been removed.
- Added new move "Berserker Rage" (formerly known as "Swiss Cheese")
- Berserker Charge command input priority changed to the lowest among Hyper Combos.
- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Weapon X can be increased through rapid buttons presses.
X-23
- Mid-air special attacks can be canceled into Talon Attack.
- Crescent Scythe floats higher.
- Decreased untechable time for opponents after a Crescent Scythe hit.
- Rage Trigger causes opponent to fly further to the side.
- Number of hits in Rage Trigger can be increased through rapid buttons presses.
Reader Comments (30)
Posted: Oct 22nd 2011 12:42PM (Unverified) said
There's nothing in here about Viper or Haggar, and I know both of them have new moves. Strange.
Posted: Oct 22nd 2011 12:43PM Jin Saotome said
@(Unverified)
Because those are both Capcom characters.
Reply
Because those are both Capcom characters.
Posted: Oct 22nd 2011 1:06PM (Unverified) said
@Jin Saotome Oh durf. My bad. I missed the "Marvel" only part
Reply
Posted: Oct 22nd 2011 12:45PM Captain x Kirby said
I'll just wait for Super Ultimate Mega Marvel vs Capcom 3: Remix
Posted: Oct 22nd 2011 2:39PM LittleMofreaky said
@PatientJ AGAIN: What's the deal with airline food?
Reply
Posted: Nov 14th 2011 12:53PM Darklink2009 said
@LittleMofreaky It doesn't really exist anymore? Is that the deal with it?
Reply
Posted: Oct 22nd 2011 12:48PM Captain x Kirby said
Hmm maybe I'll wait for Super Mega Uber Ultimate Remix Marvel vs Capcom 3: Hardened Prestige Edition
Posted: Oct 22nd 2011 12:59PM ZexionArmando said
@Captain x Kirby Was even less funnier the second time.
Reply
Posted: Oct 22nd 2011 6:14PM abercrombieco2 said
@Captain x Kirby this is pretty much the same as releasing a game of the year edition or "complete" edition , like red dead had or la norie had. i'll probally pick this up for ps vita when it comes out next year.
Reply
Posted: Oct 22nd 2011 12:51PM AnimeGirl16 said
Why are you guys always late when it come to updating your blog. I read this yesterday on eventhubs and n4g. Seriously im just gonna stick with n4g for my up-to-date gaming news.
Posted: Oct 22nd 2011 12:51PM NetOperator Wibby said
Ooh boy. I don't know what any of this means, but I'm looking forward to kicking ass.
Posted: Oct 22nd 2011 12:52PM iceytoa1 said
I can barely play fighting games :p all I know is how to do my favourite move as Lee in Tekken :p
Posted: Oct 22nd 2011 1:04PM AriesWarlock said
There's been other changes, you can't block while dashing. I am curious to see how much will the metagame will be changed.
Posted: Oct 22nd 2011 1:05PM 2Slick said
I bought the original version used for $10 bucks online at Gamefly. And I'm proud to say I have no idea what any of that means up there.
Posted: Oct 22nd 2011 4:13PM tylerh1701 said
@2Slick
Ditto on everything you just said. I love Gamefly Sales!
Reply
Ditto on everything you just said. I love Gamefly Sales!
Posted: Oct 22nd 2011 1:13PM PatientJ said
Smart Bomb is something I've been trying to incorporate into air combos, so I'm glad it's getting attention. X-23 seems to get nothing but love (except for the knockback) while my Taskmaster was nerfed a bit, but I'll see about that new move, maybe it compensates. And Phoenix getting knocked down a few pegs makes me conflicted. I don't use her cheese stuff, so I always surprise people with how I play with her, but I guess my opponents may be expecting more skill from her.
I try to learn stuff on my own, meaning I don't watch videos except for tourneys and I don't study combos online. I'm really excited to mess around with this stuff.
I try to learn stuff on my own, meaning I don't watch videos except for tourneys and I don't study combos online. I'm really excited to mess around with this stuff.
Posted: Oct 22nd 2011 1:15PM (Unverified) said
Bah! All this hoo-ha about "move cancellations", and "frame timing" and "Sting Masters" is all a bunch of white-nonsense.
Posted: Oct 22nd 2011 1:38PM Nova17899 said
Wow are you kidding me? Instead of nerfing hulk, the most OP character in the game, they make home even better? Wtf
Posted: Oct 22nd 2011 1:57PM TheChezDispenser said
@Nova17899
Anybody who is remotely good could run circles around an un-assisted Hulk. Get better at the game.
Reply
Anybody who is remotely good could run circles around an un-assisted Hulk. Get better at the game.
Posted: Oct 22nd 2011 2:09PM The Joy of Painting w Bob Ross said
Still waiting on a Rocket Raccoon character trailer.
Posted: Oct 22nd 2011 2:54PM Oddgirl said
That has to be the worst logo ever. It's so... eclectic.
Take a hint: http://i55.tinypic.com/x956a.jpg
Take a hint: http://i55.tinypic.com/x956a.jpg
Posted: Oct 22nd 2011 5:56PM trutenprower said
I think they nerfed Phoenix a bit too much. Out of all characters she was the one who absolutely did not need her health reduced. And no more teleport after a TK shot in the air to, a while I'll still kick butt with her.
I'm quite curious about Viper and Chun-Li's changes considered that she apprantely has an undiscovered off the ground move in the Ultimate version that no one has found out during plays.
I'm quite curious about Viper and Chun-Li's changes considered that she apprantely has an undiscovered off the ground move in the Ultimate version that no one has found out during plays.
Posted: Oct 23rd 2011 5:38AM byaboy said
Did any one read all of that?








