Valve has no idea why almost 30 percent of TF2 players spend cash in the game
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"We don't understand what's going on," said Valve co-founder Gabe Newell, during last week's WTIA TechNW panel in Seattle. According to Newell, 20 to 30 percent of the people who play Team Fortress 2 end up spending money on the title's various microtransactions, far beyond the average two to three percent "conversion" Valve's partners are reporting.
"There seems to be something about the content that significantly changes how your monetization occurs, with apparently much broader participation than you would see out of something like FarmVille." When Team Fortress 2 relaunched as a free-to-play title back in June, the title's user base increased by "a factor of 5," which Newell attributes to TF2's designation as "free-to-play" rather than simply free: "You have to start thinking about how value creation actually occurs, and what it is that people are valuing, and what the statement that something is free-to-play implies about the future value of the experience that they're going to have."
Hey Valve, wanna know the secret? It's the hats. People love hats.
"There seems to be something about the content that significantly changes how your monetization occurs, with apparently much broader participation than you would see out of something like FarmVille." When Team Fortress 2 relaunched as a free-to-play title back in June, the title's user base increased by "a factor of 5," which Newell attributes to TF2's designation as "free-to-play" rather than simply free: "You have to start thinking about how value creation actually occurs, and what it is that people are valuing, and what the statement that something is free-to-play implies about the future value of the experience that they're going to have."
Hey Valve, wanna know the secret? It's the hats. People love hats.
Reader Comments (42)
Posted: Oct 25th 2011 9:12PM PatientJ said
Inventory caps at 50 unless you buy something may have contributed to that. I got sick of having to delete an item before I could respawn.
Posted: Oct 25th 2011 9:23PM shaggyc said
Seems simple, tf2 is geared to folks more accustomed to paying for games... Farmville is geared more towards casual gamers. Farmville seems like a bad comparison, wonder if some of the f2p mmos have as low as of a conversion rate.
Posted: Oct 25th 2011 9:26PM Knoxrun said
I agree. Must be the hats... Or the fact that TF2 is amazing.
Posted: Oct 25th 2011 9:31PM Jetleo1 said
Of course it's the hats, while else would people be playing a War-Themed Hat Simulator? That's like saying people play Killing Floor (Zombie Themed Dosh/Economics Simulator) for the only the Survival aspects >.
Posted: Oct 26th 2011 9:33AM originalzombieslayer888 said
@Jetleo1
>_ what's up with that? Only got one eye?
Reply
>_ what's up with that? Only got one eye?
Posted: Oct 25th 2011 9:38PM Fugaku said
I hate the free 2 play model, but I'm okay with TF2 because it's an amazing game, not because it's "free 2 play" instead of "free"
Posted: Oct 25th 2011 9:39PM Panko said
I also have to wonder if this factors in people who already bought the game or just new players.
Posted: Oct 25th 2011 9:40PM electricfuture said
I was a F2P, but when I started buying stuff, it felt good to give back to a developer that gave me something great.
The game is fun without buying stuff, and also with. That has a lot to do with it. If players feel that the game is incomplete without it, then they start to enjoy the game less.
I've probably bought about $15-$20 worth of items n such, and I love what I get for my money!
The game is fun without buying stuff, and also with. That has a lot to do with it. If players feel that the game is incomplete without it, then they start to enjoy the game less.
I've probably bought about $15-$20 worth of items n such, and I love what I get for my money!
Posted: Oct 25th 2011 9:41PM nomore7734 said
Awesome sells? Anyone?
Posted: Oct 25th 2011 9:42PM KillerSlinky said
Because people love to gamble
http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate
http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate
Posted: Oct 25th 2011 11:26PM liquidsoap89 said
@KillerSlinky
I've spent far too much on those damn crates!
Reply
I've spent far too much on those damn crates!
Posted: Oct 25th 2011 9:54PM Papytendo said
DID SOMEONE SAY HATS?!?!!?!?!
Posted: Oct 25th 2011 10:03PM Dooliss said
MAY I TAKE YOUR HAT SIR? MAY I TAKE YOUR HAT SIR?
Posted: Oct 25th 2011 10:21PM Psychoplasm said
Posted: Oct 25th 2011 10:09PM (Unverified) said
TF2 like CS,BF,COD,and Halo all have.
Good game play and a great community around it.
Good game play and a great community around it.
Posted: Oct 26th 2011 1:53PM Marshillboy said
@(Unverified)
Take off every game after TF2 and you'll be more correct with the great community thing.
Reply
Take off every game after TF2 and you'll be more correct with the great community thing.
Posted: Oct 25th 2011 10:33PM DannibusX said
Just goes to show you that Valve knows how to get things done.
Unless it rhymes with Webisode Tree.
Unless it rhymes with Webisode Tree.
Posted: Oct 25th 2011 10:39PM EliminatorZigma said
Don't be silly. Team Fortress 2 is about hats.
Er... I misspoke. Team Hatress 2 is about hats.
I mean Hat Hatress 2 is ahat hats
NO! I MEAN HAT HAT HAT HAT HAT HAT—
Er... I misspoke. Team Hatress 2 is about hats.
I mean Hat Hatress 2 is ahat hats
NO! I MEAN HAT HAT HAT HAT HAT HAT—
Posted: Oct 25th 2011 10:46PM PointlessPuppies said
It's because the game by itself is amazing and drives people to spend money on it because they want to, rather than be pressured into doing it with pop-ups every 3 seconds about how you should post this on Facebook and get 100 likes to "unlock a map" or else you can't play on it.
If you treat your customers nice, they treat you nice back. Valve doesn't pull the usual sleazebag dev trick and mislead people into thinking the game is free only to have a pay-to-win model or restricting free accounts to hell. It's a game that's about delivering a good experience first and reaping rewards from it rather than trying to wring cash out of you the minute you walk in the door.
If you treat your customers nice, they treat you nice back. Valve doesn't pull the usual sleazebag dev trick and mislead people into thinking the game is free only to have a pay-to-win model or restricting free accounts to hell. It's a game that's about delivering a good experience first and reaping rewards from it rather than trying to wring cash out of you the minute you walk in the door.
Posted: Oct 25th 2011 10:58PM kmeisthax said
Because they designed a game first and -then- added the F2P stuff when it made sense. If you design a game to be F2P first then you will wind up creating a glorified slot machine and forget about the gameplay.
Posted: Oct 25th 2011 11:39PM TheKillingJoke said
@kmeisthax
Agreed. I think this is also why I think LOTRO is somewhat successful. While they've retooled it for F2P, at it's core it never was.
Reply
Agreed. I think this is also why I think LOTRO is somewhat successful. While they've retooled it for F2P, at it's core it never was.
Posted: Oct 26th 2011 2:53AM aea0a095 said
@kmeisthax
Pretty much, the game was never intended to be free to play nor was it intended to have micro transactions, those are things that valve used their already fun and successful game to test and apparently they worked well.
But I do think that a lot of their numbers may be coming from the fact that players do buy the cheapest item they can to unlock the full features of the game and to not be ridiculed by the paying players, features such as the larger backpack, access to trading, etc.
It would tell a much bigger story if valve listed what the sales figures were for each item, or at the least a sales percentage given to each item simply to see how they rank in terms of sales vs the other items. For instance if 90% of the players only bought one of the cheapest item, then we know why.
Reply
Pretty much, the game was never intended to be free to play nor was it intended to have micro transactions, those are things that valve used their already fun and successful game to test and apparently they worked well.
But I do think that a lot of their numbers may be coming from the fact that players do buy the cheapest item they can to unlock the full features of the game and to not be ridiculed by the paying players, features such as the larger backpack, access to trading, etc.
It would tell a much bigger story if valve listed what the sales figures were for each item, or at the least a sales percentage given to each item simply to see how they rank in terms of sales vs the other items. For instance if 90% of the players only bought one of the cheapest item, then we know why.
Posted: Oct 25th 2011 11:42PM BPMOmega XBL PSN Steam said
I really hope that other publishers take a good, hard look at what Valve has done with TF2 and how successful they've been with it, and try to mimic this business model.
All of the major content for TF2 had been delivered for free (patches, class updates, new maps, new game modes, etc). All of the weapons can be earned over time by just playing (as well as most hats). For those who don't want to wait can buy the items they want. Even then, the stuff that's sold is not critical to the core fun of the game (alt weapons, hats, and name or color changes)
Could you image if other games were ran like this?
All of the major content for TF2 had been delivered for free (patches, class updates, new maps, new game modes, etc). All of the weapons can be earned over time by just playing (as well as most hats). For those who don't want to wait can buy the items they want. Even then, the stuff that's sold is not critical to the core fun of the game (alt weapons, hats, and name or color changes)
Could you image if other games were ran like this?
Posted: Oct 26th 2011 12:00AM Mykell said
I also think part of the reason lies in Valve's reputation. Most people like/love them and don't see them as sellouts. They know their community, what it wants and give it too them.
They understand that if you provide a good product or service people will willingly part with their money, feel good about it and keep on parting.
Valve has been the leader in online distribution with Steam and seeing the success they have with TF2 isn't really a surprise.
They understand that if you provide a good product or service people will willingly part with their money, feel good about it and keep on parting.
Valve has been the leader in online distribution with Steam and seeing the success they have with TF2 isn't really a surprise.
Posted: Oct 26th 2011 12:34AM Gaddes said
I love Valve and I also love the servers / friends I play TF2 with, so every payday I buy a dozen of the "random mystery gifts" and give them out on the server I'm at while I play.
Posted: Oct 26th 2011 12:57AM Fuglyjerm said
Amazing not one rip from some random troll. nothing but positive feedback. I myself have never played TF but after seeing this it has got my interest for sure.
Posted: Oct 26th 2011 1:07AM False said
Well, almost 30 percent of TF2 players realize that keeping this game running costs money, so they'd like to support their favorite developer.
Posted: Oct 26th 2011 1:34AM Perrsun said
Something that's got to be contributing at least a little is that TF2 rewards creating free accounts and converting them.
I can set up a secondary account, and for about $5 have an idle account that generates metal every week, which I can then use in my own crafting. Repeat as necessary.
I love the crap out of TF2, but let's not forget that not every paid account is 1 individual person.
I can set up a secondary account, and for about $5 have an idle account that generates metal every week, which I can then use in my own crafting. Repeat as necessary.
I love the crap out of TF2, but let's not forget that not every paid account is 1 individual person.
Posted: Oct 26th 2011 2:26AM zubieta said
Team Fortress 2: A game with more hats than Lady Gaga
Posted: Oct 26th 2011 3:26AM tendoboy1984 said
Reads title of article...
Because they want to?
Because they want to?
Posted: Oct 26th 2011 4:53AM Dick Socrates said
The secret is most of Valve's fanboy fans are idiots.
Posted: Oct 26th 2011 1:55PM SoldierShredder said
@Dick Socrates
I wanted to call you something with the word "Dick" but as I'm reading your nickname...you already did that to yourself. Good job.
Reply
I wanted to call you something with the word "Dick" but as I'm reading your nickname...you already did that to yourself. Good job.
Posted: Oct 26th 2011 6:48AM KamiKaji said
May I take your hat sir?
http://www.youtube.com/watch?v=a9iF-OkSZFU
http://www.youtube.com/watch?v=a9iF-OkSZFU
Posted: Oct 26th 2011 1:53PM SoldierShredder said
FREE HAT! FREE HAT!
FREE HAT! FREE HAT!
FREE HAT! FREE HAT!
FREE HAT! FREE HAT!
FREE HAT! FREE HAT!
Posted: Oct 27th 2011 4:33PM (Unverified) said
I supported the map makers. Seems like most things drop eventually, so I haven't really been buying much. Although I haven't gotten many keys yet. I think I have about 20 locked boxes in my inventory.
Posted: Oct 30th 2011 7:25PM mcnichoj said
It's nice that Gabe didn't make up some random bullshit like he always does.
He always says things about TF2 with a "matter-of-factly" tone because with hindsight. When infact, all the various updates he has done could have gone completely in the opposite direction.
Please, don't cofuse what I have said with the idea that I hate TF2, Valve or Gabe because I love them all.
He always says things about TF2 with a "matter-of-factly" tone because with hindsight. When infact, all the various updates he has done could have gone completely in the opposite direction.
Please, don't cofuse what I have said with the idea that I hate TF2, Valve or Gabe because I love them all.
Posted: Nov 18th 2011 1:46PM lenandude said
Hmm maybe they should remake it for PS3...
http://share.blog.us.playstation.com/ideas/2010/09/10/re-release-the-orange-box-on-ps3/
http://share.blog.us.playstation.com/ideas/2010/09/10/re-release-the-orange-box-on-ps3/







