What do you do when your competition is busy undercutting your portable game offerings with $1 apps? If you're Nintendo and Capcom, your strategy is to aggressively run in the opposite direction (coincidentally, that is our favorite Resident Evil strategy). Next year's Resident Evil: Revelations is an impressive, console-esque experience that is notably as expensive as a console game. GameStop lists the 3DS title for $50, and that doesn't include the $10 Circle Pad attachment.
"Resident Evil Revelations is an all new Resident Evil title with over 20 hours of gameplay, and cutscenes beautifully rendered in fear-inducing 3D," a Capcom spokesperson told Kotaku via email. "A true console experience on a handheld device, Resident Evil Revelations is an epic title that offers both a single-player campaign for that classic survival horror gaming experience, and an additional RAID mode that can be played cooperatively or single player. To handle all of that data Resident Evil Revelations requires a 4GB cartridge, resulting in a higher price point."
The larger 4GB cartridge brings back (mostly bad) memories of cartridge-based consoles past: the Genesis, Super Nintendo, Nintendo 64. Bigger experiences require bigger storage and, in turn, a bigger price tag. Bringing console-level experiences to portable platforms is one way of competing with the stampeding smartphone army, but even higher portable game prices is one revelation we can do without.
Reader Comments (110)
Posted: Nov 2nd 2011 3:12PM CaramelZappa said
@EvilCartographer
Then play their games, but buy them used so they see no profit from it.
Reply
Then play their games, but buy them used so they see no profit from it.
Posted: Nov 4th 2011 12:49AM liquidsoap89 said
@EvilCartographer
Unlucky you, last month PS+ had all 3 PS1 Resi games available for free.
Reply
Unlucky you, last month PS+ had all 3 PS1 Resi games available for free.
Posted: Nov 2nd 2011 8:59AM joeysan24 said
Pass
Posted: Nov 2nd 2011 10:38AM Author X said
"(mostly bad) memories of cartridge-based consoles past: the Genesis, Super Nintendo"
Get out. Just go, get going. Out. Now.
Get out. Just go, get going. Out. Now.
Posted: Nov 2nd 2011 10:55AM LittleMofreaky said
well, f***************************k that!
Posted: Nov 2nd 2011 11:33AM byaboy said
Just wait a month or two and this will be a lot cheaper how ever good the game is.
Posted: Nov 2nd 2011 1:03PM (Unverified) said
This game is one of the biggest motivating factors in my 3DS purchase, but I still haven't gotten Star Fox because even that is just too expensive.
I don't get how movies can cost studios hundreds of millions of dollars to make, but turn a profit selling them on DVD for $15, when the video game industry always feels pressured to ratchet up the price when MSRP on new games is four times that of movies already. Everyone wants to expand the market, but they keep the price so high that really only existing, dedicated fans and are going to consider paying full price.
If the industry decided that from now on, all new games for all major platforms would have an MSRP of $20, I think we'd all see a tremendous increase in sales volume that would easily make up for less profit-per-copy. Games already go on sale for $20 eventually, true, but the hype, interest, and communal sense of "what's hot" is always gone by that time, and more often than not, people will just pass on it when they would have jumped on it when it came out. Same thing if only one publisher were to do it; it would be viewed as a budget title, and overlooked. It needs to be the industry-standard price.
I don't have all the numbers; I can't prove anything. But I have a dream: I want to live in a world where brand new games are $20. I know for sure that I'd buy a heck of a lot more games as they come out. It wouldn't have to get a fantastic review score for me to buy in and give it a shot; so the smaller publishers and developers would certainly benefit.
Battlefield 3: a crummy single-player and a cool multiplayer I'll probably play for a few weeks? For $20, who wouldn't pick it up? Duke Nukem Forever: a dumb game delayed for a century, but a novelty from a by-gone era, for $60? Not on your life. $20? If everyone's talking about it, then maybe I will. Resident Evil The Mercenaries 3D; a shallow minigame ripped from previous Resident Evil games sold on its own? Even at $20, that's a hard sell, but it's more likely than at $40. Star Fox 64 3D: a re-release of an ancient, but beloved N64 game that ultimately doesn't take much time to complete, for $20? Done deal. Resident Evil Revelations: a full Resident Evil experience with 20 hours of content for $20? You betcha. Some new, unproven game that isn't a sequel? At $20, it's not nearly as much of a risk for me to buy it and see if it's any good.
I don't get how movies can cost studios hundreds of millions of dollars to make, but turn a profit selling them on DVD for $15, when the video game industry always feels pressured to ratchet up the price when MSRP on new games is four times that of movies already. Everyone wants to expand the market, but they keep the price so high that really only existing, dedicated fans and are going to consider paying full price.
If the industry decided that from now on, all new games for all major platforms would have an MSRP of $20, I think we'd all see a tremendous increase in sales volume that would easily make up for less profit-per-copy. Games already go on sale for $20 eventually, true, but the hype, interest, and communal sense of "what's hot" is always gone by that time, and more often than not, people will just pass on it when they would have jumped on it when it came out. Same thing if only one publisher were to do it; it would be viewed as a budget title, and overlooked. It needs to be the industry-standard price.
I don't have all the numbers; I can't prove anything. But I have a dream: I want to live in a world where brand new games are $20. I know for sure that I'd buy a heck of a lot more games as they come out. It wouldn't have to get a fantastic review score for me to buy in and give it a shot; so the smaller publishers and developers would certainly benefit.
Battlefield 3: a crummy single-player and a cool multiplayer I'll probably play for a few weeks? For $20, who wouldn't pick it up? Duke Nukem Forever: a dumb game delayed for a century, but a novelty from a by-gone era, for $60? Not on your life. $20? If everyone's talking about it, then maybe I will. Resident Evil The Mercenaries 3D; a shallow minigame ripped from previous Resident Evil games sold on its own? Even at $20, that's a hard sell, but it's more likely than at $40. Star Fox 64 3D: a re-release of an ancient, but beloved N64 game that ultimately doesn't take much time to complete, for $20? Done deal. Resident Evil Revelations: a full Resident Evil experience with 20 hours of content for $20? You betcha. Some new, unproven game that isn't a sequel? At $20, it's not nearly as much of a risk for me to buy it and see if it's any good.
Posted: Nov 2nd 2011 5:27PM stamps79 said
I'll buy it when the 3DS Lite or 3DS2 comes out with dual analog built-in the unit. =)
Posted: Nov 2nd 2011 6:18PM Dcmac said
Dang it. We should stop buying Capcom games, let them sell their company, and let a more respected publishing company take their games.
Posted: Nov 3rd 2011 8:18PM TanookiSuit said
I wonder why what I wrote yesterday never showed up.
Anyway, this is off my list. Capcom is again at it with making excuses. It's a handheld not a console, so what if it's a 'console experience' so was Zelda, upcoming Mario Land 3D, and various others. Sure they used a 4GB card, but all they're doing in honesty is not eating the extra couple bucks per larger card and passing it on with gravy to the consumer like that's acceptable. It's not. $50 is what Zelda and Kirby Wii cost, $40 is the high end of 3DS games, lower end is $30, sales can be less. They're trying to punk RE fans and I hope enough of them wait and teach them a lesson. It's just not right pulling that, it's also the same thing EA tried when DS appeared years ago with $40 games vs $30 for the rest, and they got burned for it, yet people always try and scam again each generation.
I don't hope the game fails, I just hope it fails at $50 and sells at $40.
Anyway, this is off my list. Capcom is again at it with making excuses. It's a handheld not a console, so what if it's a 'console experience' so was Zelda, upcoming Mario Land 3D, and various others. Sure they used a 4GB card, but all they're doing in honesty is not eating the extra couple bucks per larger card and passing it on with gravy to the consumer like that's acceptable. It's not. $50 is what Zelda and Kirby Wii cost, $40 is the high end of 3DS games, lower end is $30, sales can be less. They're trying to punk RE fans and I hope enough of them wait and teach them a lesson. It's just not right pulling that, it's also the same thing EA tried when DS appeared years ago with $40 games vs $30 for the rest, and they got burned for it, yet people always try and scam again each generation.
I don't hope the game fails, I just hope it fails at $50 and sells at $40.




