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Reader Comments (9)

Posted: Nov 3rd 2011 2:05AM Mr Hett said

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More Move games! Keep 'em coming!

Posted: Nov 3rd 2011 2:07AM Oddgirl said

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As much as I love LBP2 and the Move Pack, this could be the Move Killer App. Can't wait to give it a go!

Posted: Nov 3rd 2011 4:01AM garnsr said

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I have no problem with Move being added into everything, but the warning screens that are unskippable and take forever to warn me that I need to be careful using the Move controller I don't have are too goddamn long.

Posted: Nov 3rd 2011 7:31AM foxhound said

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@garnsr
All for legal reasons, unfortunately. It keeps "Jimmy Jerkoff" from winning a lawsuit outright because his dumbass kids threw the remote through the television or swung and hit a lamp.
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Posted: Nov 3rd 2011 9:05AM Cavall said

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@foxhound
Exactly. Common sense isn't common, sadly. So we constant reminders or we burst into flame.

Its just legal safeguarding.
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Posted: Nov 3rd 2011 1:57PM Metalfacedoom said

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@garnsr Mash X and it will Skip. Well attest on socom 4 and the other move compatible games I have.
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Posted: Nov 3rd 2011 11:33PM Rick1220 said

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@Metalfacedoom

Yeah if you mash X they move along a little faster.

Pun definitely intended.
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Posted: Nov 3rd 2011 11:33AM TX2 said

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And here I thought sony had forgotten about Move.
heck, I was expecting a patch for infamous 1 to have move support the day that controller came out.

Posted: Nov 3rd 2011 2:55PM (Unverified) said

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i was excited for the move functionality, but it's implementation is pretty underwhelming. not sure if that's sucker punch's fault or if it's just the nature of the controller, but i had a hard time orienting the camera during fights and had to switch back to dualshock. resistance 3 is so far my favorite 'big' game to use move (especially after the iron-sights patch). curious to see how that new goldeneye port plays as well.

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