Did you know that Halo: Combat Evolved Anniversary has more than just fancy schmancy high resmolution graphics? Well, it also has some nifty (ish) Kinect features. See them yourself in this Joystiq video tour.
Joystiq tours Halo Anniversary's Kinect features
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Did you know that Halo: Combat Evolved Anniversary has more than just fancy schmancy high resmolution graphics? Well, it also has some nifty (ish) Kinect features. See them yourself in this Joystiq video tour.
Reader Comments (31)
Posted: Nov 15th 2011 11:39AM Zoot Suit Jedi Grammar Hammer En said
Kind of neat. It's too bad the actual game play features aren't more effective, but being able to change options on the fly with only my voice is a step in the right direction. Imagine changing look inversion or sensitivity as well.
Posted: Nov 15th 2011 2:26PM Warlock234 said
@Zoot Suit Jedi Grammar Hammer En
Great for when a friend comes over and needs to change settings quick because they play different than you. Basically it's great for that, but throwing grenades and reloading is just going to slow you down a TON.
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Great for when a friend comes over and needs to change settings quick because they play different than you. Basically it's great for that, but throwing grenades and reloading is just going to slow you down a TON.
Posted: Nov 15th 2011 11:41AM Mrblonde57 said
Wow so futuristic. A taste of what is to come.
Posted: Nov 15th 2011 2:51PM wrongThinker said
@Mrblonde57 If moving things ineffectually and imprecisely with my hands is a taste of the future, then I would like a great big serving of the past, please.
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Posted: Nov 15th 2011 3:32PM tendoboy1984 said
@wrongThinker
Agreed. Motion controls are fun (with an actual controller with buttons), but the motion-capture that the Kinect uses is full of lag.
NEEDZ MOAR WURK MYCROSUFT!
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Agreed. Motion controls are fun (with an actual controller with buttons), but the motion-capture that the Kinect uses is full of lag.
NEEDZ MOAR WURK MYCROSUFT!
Posted: Nov 15th 2011 11:56AM Ozymandais said
"Use Kinect to reduce reaction time and impress old people."
Kinect is definitely still in gimmick territory for me. High hopes for Ghost Recon, but not too high.
Kinect is definitely still in gimmick territory for me. High hopes for Ghost Recon, but not too high.
Posted: Nov 15th 2011 11:57AM ytilanigiroon said
Haven't picked up the refresh of Halo yet, but...
I wish the Kinect gesture control was a little more customizable on the 360. I keep wanting to select an item on screen by "tapping" my index finger when I'm hovering over it. It'd also be nice to be able to "grab" the screen anywhere and move left or right/up or down when on the dashboard. It's a minor inconvenience to have to hold my hand over and item for a couple seconds as opposed to just making a quick gesture and moving on, it'd make the entire Kinect experience a lot more fluid - in my opinion at least.
I wish the Kinect gesture control was a little more customizable on the 360. I keep wanting to select an item on screen by "tapping" my index finger when I'm hovering over it. It'd also be nice to be able to "grab" the screen anywhere and move left or right/up or down when on the dashboard. It's a minor inconvenience to have to hold my hand over and item for a couple seconds as opposed to just making a quick gesture and moving on, it'd make the entire Kinect experience a lot more fluid - in my opinion at least.
Posted: Nov 15th 2011 3:34PM tendoboy1984 said
@Vcize
Kinect is nowhere near that advanced, and it probably never will be. The mo-cap technology that Kinect uses is full of lag and Microsoft probably won't fix it until the next generation of consoles.
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Kinect is nowhere near that advanced, and it probably never will be. The mo-cap technology that Kinect uses is full of lag and Microsoft probably won't fix it until the next generation of consoles.
Posted: Nov 15th 2011 11:57AM MyAbsolution said
I'd imagine the voice commands for grenade and reload could be really benficial to gamers who don't have a set of hands to play with or someone with a physical disability that doesn't allow them the full use of their fingers. This is a practical application of the feature for those individuals.
I do have a Kinect, got one for 99 bucks and feel like this is the better approach when adding value to core games.
PS: Game just got here in mail, time for nostalgia.
I do have a Kinect, got one for 99 bucks and feel like this is the better approach when adding value to core games.
PS: Game just got here in mail, time for nostalgia.
Posted: Nov 15th 2011 11:58AM Liquidfingers said
funny how he says this game used to look "ugly" when the truth is that it was the best looking game around on consoles when it first came out, and still looks better in classic mode than a lot of shit on the Wii.
cool video though, Richard. was kind of curious about everything the Kinect would be able to do in-game. the analyze mode is actually pretty cool.
cool video though, Richard. was kind of curious about everything the Kinect would be able to do in-game. the analyze mode is actually pretty cool.
Posted: Nov 15th 2011 1:37PM RichardMitchell said
@Liquidfingers
Actually I still think the bump mapping used on background textures looks really neat. I used to just stand around zooming in on it and admiring the lighting.
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Actually I still think the bump mapping used on background textures looks really neat. I used to just stand around zooming in on it and admiring the lighting.
Posted: Nov 15th 2011 3:38PM tendoboy1984 said
@Liquidfingers
The original Halo is extremely dated visually. Halo 2 looks much better.
There are many games that show off how powerful the original Xbox was, Halo 1 is not one of them. Play Doom 3, Chronicles of Riddick, Breakdown, Dead or Alive 3, Ninja Gaiden (& NG Black), etc.
The original Xbox was much more powerful than the PS2 and GameCube, yet only a few developers took advantage of it.
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The original Halo is extremely dated visually. Halo 2 looks much better.
There are many games that show off how powerful the original Xbox was, Halo 1 is not one of them. Play Doom 3, Chronicles of Riddick, Breakdown, Dead or Alive 3, Ninja Gaiden (& NG Black), etc.
The original Xbox was much more powerful than the PS2 and GameCube, yet only a few developers took advantage of it.
Posted: Nov 15th 2011 12:01PM Exu said
The fact this is Kinect only is such crap, Metroid Prime never had such a problem.
Posted: Nov 15th 2011 12:03PM devwild said
Nice walkthrough, liked the virtual dog cameo :)
Still mildly annoyed about the library being kinect only, that seems really silly.
Still mildly annoyed about the library being kinect only, that seems really silly.
Posted: Nov 15th 2011 12:07PM Vcize said
Most of the stuff is pretty useless but the options stuff where you'd otherwise have to scroll through multiple menus is actually very convenient. I hope every game starts implementing that stuff in the future.
It would be especially handy in Gears 3 MP since I always forget to change my loadout in between rounds and don't realize it until I spawn with the wrong gun in the next round. I'm not about to scroll through 4 pages of menus mid-round while everyone else gets a jump on the power weapons. Just being able to say "equip hammerburst" and have it set up so you spawn with the hammerburst next round would be uber helpful.
It would be especially handy in Gears 3 MP since I always forget to change my loadout in between rounds and don't realize it until I spawn with the wrong gun in the next round. I'm not about to scroll through 4 pages of menus mid-round while everyone else gets a jump on the power weapons. Just being able to say "equip hammerburst" and have it set up so you spawn with the hammerburst next round would be uber helpful.
Posted: Nov 15th 2011 12:17PM baby sea tuna said
@Vcize
Question: Have you ever played MP with a splitscreen partner? If so, is that where you can't see the prompt for changing weapons between deaths without having to go to the menu? Because that's the problem I'm having.
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Question: Have you ever played MP with a splitscreen partner? If so, is that where you can't see the prompt for changing weapons between deaths without having to go to the menu? Because that's the problem I'm having.
Posted: Nov 15th 2011 12:19PM Liquidfingers said
@Vcize
good idea. you know what else would be helpful? if you could say "mute all" in Call of Duty and never have to listen to drunk frat tards and pre-pubescents wailing away on the mic they shouldn't even be wearing.
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good idea. you know what else would be helpful? if you could say "mute all" in Call of Duty and never have to listen to drunk frat tards and pre-pubescents wailing away on the mic they shouldn't even be wearing.
Posted: Nov 15th 2011 12:28PM Vcize said
@baby sea tuna
No, I always just forget in between rounds. Then we respawn next round and I'm like "dammit, I have the wrong weapon! Oh well I'll change it after my next death" and then I just forget again. I just recycle that endlessly until I finally nut up and go through the pause screen mid round and usually get blown up in the process.
I stopped playing Gears splitscreen after Gears 1. The characters just take up too much of your FoV when you do splitscreen in that game so I just buy two copies for local MP.
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No, I always just forget in between rounds. Then we respawn next round and I'm like "dammit, I have the wrong weapon! Oh well I'll change it after my next death" and then I just forget again. I just recycle that endlessly until I finally nut up and go through the pause screen mid round and usually get blown up in the process.
I stopped playing Gears splitscreen after Gears 1. The characters just take up too much of your FoV when you do splitscreen in that game so I just buy two copies for local MP.
Posted: Nov 15th 2011 12:18PM baby sea tuna said
Psyched. Can't wait to get home and try this out!
Posted: Nov 15th 2011 1:08PM DarkNightRJ said
I'd be touring this myself if my shipment didn't get messed up...lol
Posted: Nov 15th 2011 1:36PM Co said
@Mr Esc is the namesarcasm is my
Wow really?
This? This just sold you on Kinect?
Holy crap...
Wow really?
This? This just sold you on Kinect?
Holy crap...
Posted: Nov 15th 2011 1:59PM TRTX said
The ability to adjust game settings on the fly is nice, but "Pause" "Resume" is pointless when you're holding a controller...and "Reload" "Grenade" are (as he put it) neat but not practical.
I couldn't bring myself to care enough to watch beyond that. So I missed anything actually groundbreaking you'll have to let me know.
I couldn't bring myself to care enough to watch beyond that. So I missed anything actually groundbreaking you'll have to let me know.
Posted: Nov 15th 2011 3:39PM tendoboy1984 said
Until I see someone going "pew pew" that isn't Kevin Butler, I'm not sold on Kinect.
Posted: Nov 15th 2011 3:41PM tendoboy1984 said
And note to Joystiq. Bungle didn't make Halo Anniversary Edition. 343 Industries did. They're Microsoft's new internal studio that's in charge of the Halo franchise and headed by Frank O'Connor (ex Bungie employee).
Posted: Nov 15th 2011 5:23PM killer rin said
@tendoboy1984 Technically Bungie made the original game... Though it should say "Bungie, 343, Saber Interactive"
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Posted: Nov 16th 2011 6:26PM lazerbyte said
Can you say gimmick!! (you don't know about it cause it was an afterthought!)
Also can you say let's mess with our friend GRENADE GRENADE and let them keep running out of them or mess with the brightness or contrast!
When they do stuff like that it is really silly!
Let me control it at the options menu so NO one else can mess with it!!
Oh and what a really gimmicky way to throw in Kinnect support that really doesn't do that much!! And oh how quickly it responds too :)
Also can you say let's mess with our friend GRENADE GRENADE and let them keep running out of them or mess with the brightness or contrast!
When they do stuff like that it is really silly!
Let me control it at the options menu so NO one else can mess with it!!
Oh and what a really gimmicky way to throw in Kinnect support that really doesn't do that much!! And oh how quickly it responds too :)







