2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio Irrational Games on BioShock Infinite. When asked for comment, Irrational boss man Ken Levine said, "We had a number of open positions on BioShock Infinite. When we found out our former sister studio 2K Australia was becoming available, we thought they would perfectly fill those roles."
He added, "If every decision was this easy..."
Now, some history. In 2007, after Irrational Games was purchased by Take-Two and just before the release of the original BioShock, the studio was split apart and renamed 2K Boston and 2K Australia. Since then, 2K Boston has become Irrational Games, once again, but 2K Australia hasn't had it so easy.
After working with 2K Marin on BioShock 2, it was decided that 2K Australia would lose its name and become a part of 2K Marin (which is a tad geographically misleading, no?) and help develop the XCOM reboot. Less than a year later, the 2K Australia studio head Martin Slater resigned and just last month it was reported that 15 employees were cut from the studio.
And now, over four years after the creation of 2K Australia, 2K Australia is back and once again working with Levine's team in Boston. We've reached out to 2K Games for any additional commentary on the shuffle and whether or not 2K Australia has any more involvement in XCOM. But while we're waiting, we wanted to say "welcome back" to the team in Canberra. Oh, and enough navel gazing. BioShock Infinite isn't going to make itself.
He added, "If every decision was this easy..."
Now, some history. In 2007, after Irrational Games was purchased by Take-Two and just before the release of the original BioShock, the studio was split apart and renamed 2K Boston and 2K Australia. Since then, 2K Boston has become Irrational Games, once again, but 2K Australia hasn't had it so easy.
After working with 2K Marin on BioShock 2, it was decided that 2K Australia would lose its name and become a part of 2K Marin (which is a tad geographically misleading, no?) and help develop the XCOM reboot. Less than a year later, the 2K Australia studio head Martin Slater resigned and just last month it was reported that 15 employees were cut from the studio.
And now, over four years after the creation of 2K Australia, 2K Australia is back and once again working with Levine's team in Boston. We've reached out to 2K Games for any additional commentary on the shuffle and whether or not 2K Australia has any more involvement in XCOM. But while we're waiting, we wanted to say "welcome back" to the team in Canberra. Oh, and enough navel gazing. BioShock Infinite isn't going to make itself.
Reader Comments (16)
Posted: Nov 27th 2011 12:36PM Shadowbender said
So happy for them. This ultimately means that things should be stabilized on their end for a while.
Posted: Nov 27th 2011 12:38PM Yothe said
Wait... Could you go slower?
Posted: Nov 27th 2011 12:43PM JakeAuditore said
If only my 401K had that many 2Ks...
Posted: Nov 27th 2011 12:53PM neojames82 said
I believe they should just scrap XCOM and just let 2K Australia focus on helping with Bioshock Infinite.
Posted: Nov 27th 2011 1:05PM neojames82 said
@Eniko Heh, sorry the article was confusing me a bit. So 2K Marlin STILL exist but now 2K Australia is back as well. Still, I think that XCOM should just be scrapped anyway.
Reply
Posted: Nov 27th 2011 1:48PM Timjoy said
Why no PC tag on this? Is Bioshock infinite console console only?
Posted: Nov 27th 2011 2:00PM Shadowbender said
@Timjoy
Not sure if it's console console only, but it's been confirmed that it's NOT console only.
Reply
Not sure if it's console console only, but it's been confirmed that it's NOT console only.
Posted: Nov 27th 2011 2:28PM neojames82 said
@Shadowbender Would not hold your breath though. Most likely its going to be console only.
Reply
Posted: Nov 27th 2011 2:40PM BPMOmega XBL PSN Steam said
@Timjoy
From Joystiq's own info sidebar:
Description
BioShock Infinite -- a first-person shooter for the Xbox 360, PlayStation 3, and PC -- is currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new
.... So I guess they forgot the tag?
Reply
From Joystiq's own info sidebar:
Description
BioShock Infinite -- a first-person shooter for the Xbox 360, PlayStation 3, and PC -- is currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new
.... So I guess they forgot the tag?
Posted: Nov 27th 2011 2:53PM neojames82 said
@BPMOmega XBL PSN Steam Well that's good news that they are doing it for the PC as well.
Reply
Posted: Nov 27th 2011 3:05PM liquidsoap89 said
Why on earth would it be console only? The first 2 bioshocks were on the pc, and did quite well at that.
Plus, as an unreal engine game they really have no reason not to be on the pc considering how easy it is to port unreal games to the pc...
Reply
Plus, as an unreal engine game they really have no reason not to be on the pc considering how easy it is to port unreal games to the pc...
Posted: Nov 27th 2011 4:19PM McPo said
Can i get a spider diagram please.
Posted: Nov 27th 2011 7:02PM kentuckyfried said
@fghghj
STFU, that's not the spider diagram Mr. Po was looking for.
STFU, that's not the spider diagram Mr. Po was looking for.
Posted: Nov 27th 2011 8:47PM ShadowXIII said
@sgdsgd
"In this section we need you to fill out your last places of employment, in detail, that you have worked since 2004, and why you changed them."
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
"In this section we need you to fill out your last places of employment, in detail, that you have worked since 2004, and why you changed them."
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Posted: Nov 28th 2011 2:01PM StClair said
*Dark Helmet turns to the camera*
"Everybody got that?"
"Everybody got that?"






