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Reader Comments (12)

Posted: Dec 2nd 2011 10:21PM bunnyraven said

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It looks like it could be a fun game; kinda gave me a mario galaxy vibe, which is ok in my book ^.^ and if the music in the trailer is any indication of the soundtrack to the game, this could be a great game =D

Posted: Dec 2nd 2011 10:38PM Shadowbender said

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@bunnyraven

Seems to share similar design in mechanics in respect to Mario Galaxy, which is primarily for fun than anything else--a beautiful thing.
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Posted: Dec 2nd 2011 10:44PM tanooki equipped said

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@bunnyraven it reminds me more i think of shooting barrels in donkey kong country, but i totally see mario galaxy there also
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Posted: Dec 3rd 2011 2:11AM Hoops said

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@tanooki equipped It didn't remind me of either of those. It reminded me of locoroco.
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Posted: Dec 2nd 2011 11:22PM pluupy said

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I just had an idea. Child of Eden--for mobile! On console, it's not that great because we've been so spoiled with lots of gameplay features in and whatnot but imagine if they made a game like Child of Eden for mobile.

MAKE IT HAPPEN, UBISOFT.

Posted: Dec 3rd 2011 5:10AM grunski said

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This game looks like it will be really cool. I love the art style and the music too!

Posted: Dec 3rd 2011 9:54AM Pete207 said

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I played this ages ago, is it on the uk AppStore already?
I swear it was this game...

Posted: Dec 3rd 2011 10:05AM Warlock234 said

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Looks really good. Music was awesome!

I really amazed, though, that nobody has made a good gamepad for iOS devices. You'd think somebody like Niko would make a peripheral with an SDK so developers could easily implement it in their game. A gamepad with controls similar to the PS Vita would be amazing, and FPS's on iOS would skyrocket in popularity.

Posted: Dec 3rd 2011 2:02PM onlysublime said

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this game was the winner of the 2010 Dream Build Play contest for the Xbox 360 Indie Games. definitely worth a buy.

Posted: Dec 3rd 2011 2:03PM onlysublime said

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Posted: Dec 3rd 2011 7:53PM fid said

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i bought this when it came out on xbla as a 'rainy day' game, one in the pocket (so to speak) but so far haven't run out of other things to play.

looking forward to it though.

but yeah, ios users, don't think you're the first to get a crack at this one, your smugness is unwarranted.

Posted: Dec 4th 2011 3:42AM sigma8 said

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I see a virtual d-pad, thus I will avoid this. I have not encountered a virtual d-pad that I have enjoyed. Dead Space on iOS did it right by using gestures instead of an explicit d-pad.

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