You already kinda sorta knew about Cobalt, Mojang's first game launch as a publisher, but did you know that it'd be totally out today in Alpha form? Oh, yeah, okay, you already kinda knew that too. Well now it's official and has a price (€9.95/$13), but beyond that, we've also got a whole mess of info about today's launch. For one, the game will only be available on Windows PC initially, with OS X and Linux support arriving in "Beta." Moreover, there is no "single-player" version of Cobalt, only multiplayer and co-op modes -- according to Mojang, "hot seat" multiplayer is available on the PC and it's "theoretically limited by the number of USB controllers you manage to forcefully plug in to your poor computer." We're gonna go ahead and suggest no more than four, just to be safe.
The game's Alpha also comes with a level editor, which Mojang hopes players will use to "create everything from single maps to whole campaigns from scratch." That isn't to say that the dev team at Oxeye Game Studio are sitting on their hands and waiting for the user-generated content to populate their game, however -- the announcement promises that the team "will continue adding their own maps and game modes to the game as well as continue work on the main campaign."
Like with Minecraft before it, purchasing Cobalt in Alpha (or "pre-ordering" the final build, if you will) nets you access to all future builds of the game, barring the possibility of console or mobile ports. While there is no timeframe for the completed game's launch, the devs set a handful of milestones for themselves, such as the main campaign not showing up until after the game goes "Gold" (read: finished). In the meantime, we'll be sure to let you know when people start creating incredible homages to things they love within Cobalt, as with Minecraft before it.
Reader Comments (15)
Posted: Dec 16th 2011 4:17PM Sponge said
As much time as I have thrown into Minecraft, I am totally uninterested in this game at the moment. I have so far seen nothing that seems like this would make a good buy.
Posted: Dec 16th 2011 4:56PM SlyBeast said
Who cares?
Posted: Dec 16th 2011 5:03PM Alex Trebek said
@SlyBeast
You do, considering you commented on the article.
Reply
You do, considering you commented on the article.
Posted: Dec 16th 2011 5:09PM Midnitte said
heh, not really "mojang's" work, seems expensive compared to minecraft when it was alpha, but glad to see them pushing out more games.
Now if only adventure mode would be released...
Now if only adventure mode would be released...
Posted: Dec 16th 2011 5:17PM Author X said
"hot seat" multiplayer is available on the PC and it's "theoretically limited by the number of USB controllers you manage to forcefully plug in to your poor computer."
That's not what hotseat multiplayer means.
That's not what hotseat multiplayer means.
Posted: Dec 16th 2011 5:23PM Alex Trebek said
@BillyBongThornton
I will enjoy their demise as well.
I will enjoy their demise as well.
Posted: Dec 16th 2011 5:29PM Zorque said
Maybe finish one game before you start making another. Just an idea.
Posted: Dec 16th 2011 6:36PM Hinchy said
@Alex Trebek That seems a little ridiculous to me. Not that Mojang is going anywhere anytime soon, and full disclosure I thought Cobalt looked awesome long before Mojang picked up it for publishing, but still,
the game development world for the past couple years has been rocked by tons of closures and other company demises. As someone who is a follower of the game industry, why would you anxiously await the fall of ANY game developer making meaningful (e.g. not shovelware) contributions to the video game landscape?
the game development world for the past couple years has been rocked by tons of closures and other company demises. As someone who is a follower of the game industry, why would you anxiously await the fall of ANY game developer making meaningful (e.g. not shovelware) contributions to the video game landscape?
Posted: Dec 16th 2011 7:22PM VolcomStone32x said
Looks awesome, but it seems like most of Joystiq only like big budget AAA games, not the small indie games, which more than often, destroy the big budget games in terms of replay-ability and overall fun factor.
Posted: Dec 17th 2011 8:45PM VolcomStone32x said
@VolcomStone32x My point has been proven by the amount of downvotes I've received.
Reply
Posted: Dec 18th 2011 8:29AM superchamois said
@VolcomStone32x
You just made an elitist assertion and then people boo'd you for it. Is the fact that you are right somehow more likely the cause for your downvotes than the fact that you are actually just flagrantly wrong and people don't like when douchebags speak on their behalf?
Reply
You just made an elitist assertion and then people boo'd you for it. Is the fact that you are right somehow more likely the cause for your downvotes than the fact that you are actually just flagrantly wrong and people don't like when douchebags speak on their behalf?
Posted: Dec 18th 2011 5:54PM Once known as Shadsy said
@VolcomStone32x Yeah... maybe people downvoted you because this disagree?
Reply
Posted: Dec 16th 2011 9:32PM EliminatorZigma said
Noticing a rise in good Indie developers.
imokaywiththis.jpg
imokaywiththis.jpg
Posted: Dec 17th 2011 10:09PM (Unverified) said
Looks great can't wait for it to be available on all platforms. This kinda reminds me of the game abuse published by bungie.. great game!







