The 3DS Circle Pad Pro, available next February at GameStop, has plenty of room inside for a family of four. Imagine the dinners you'll serve once you install appliances in the cavernous interior, lovingly photographed by ldblog.
Given the $20 peripheral's guts, let's all agree now to act surprised when Nintendo announces a dual pad 3DS sometime next year. Also, be sure to call your local RE/MAX agent if you're looking to move into the 3DS Circle Pad Pro next year. Space is sure to fill fast.
Reader Comments (33)
Posted: Dec 19th 2011 1:45PM TylerP said
Next on House Hunters: Gamers Edition....
Posted: Dec 19th 2011 1:46PM spekkio said
Hmm.. not trying to be a stickler, am genuinely interested. Is this how we refer to February? "Next February"?
It wouldn't be "this february"?
And how long before I can buy this thing on amazon?
It wouldn't be "this february"?
And how long before I can buy this thing on amazon?
Posted: Dec 19th 2011 2:02PM BPMOmega XBL PSN Steam said
@spekkio
It was announced as a GameStop exclusive... so if it pops up on Amazon, likely due to a reseller at considerate markup.
Reply
It was announced as a GameStop exclusive... so if it pops up on Amazon, likely due to a reseller at considerate markup.
Posted: Dec 19th 2011 1:50PM Taro said
Looks to me it worth no more than $5.
Posted: Dec 19th 2011 1:51PM ColorblindMonk said
I welcome a wider grip, as my hand cramps like hell after a long session with Mario Kart. I'd rather have my 3DS with one circle pad, it's been doing just fine without the optional peripheral. The system has enough input options to work with. Games are built around controls, not the other way around.
Posted: Dec 21st 2011 12:13AM ColorblindMonk said
@Ericss
I guess you haven't been playing DS or PSP then. Those did well.
Reply
I guess you haven't been playing DS or PSP then. Those did well.
Posted: Dec 19th 2011 1:53PM Mmmmz said
It would have been nice to include an extra battery pack. It's not like they cost much money for Nintendo and they're actually pretty light in the 3DS. The dock is already negated from this sucker anyway.
If they redesign the 3DS to actually include a second analog, something I sincerely doubt they will likely do, it'll also have better battery life. So, this monstrosity would kill both of those things with two stones.
But instead, we're given a classic Nintendo design. Minimalistic to a Fault at double the price of the perceived value.
I'll probably end up getting one anyway just because I'm sick of hand cramps.
If they redesign the 3DS to actually include a second analog, something I sincerely doubt they will likely do, it'll also have better battery life. So, this monstrosity would kill both of those things with two stones.
But instead, we're given a classic Nintendo design. Minimalistic to a Fault at double the price of the perceived value.
I'll probably end up getting one anyway just because I'm sick of hand cramps.
Posted: Dec 19th 2011 3:58PM Gmail Calendar Rep said
@Mmmmz
Nintendo's absolute ignorance over not putting a battery in that thing is at their heart of their current problems.
Reply
Nintendo's absolute ignorance over not putting a battery in that thing is at their heart of their current problems.
Posted: Dec 20th 2011 2:38AM Ericss said
@Mmmmz
"If they redesign the 3DS to actually include a second analog, something I sincerely doubt they will likely do"
Are you kidding me? You really think that Nintendo would be stupid enough to exclude the second analog from the next 3DS redesign, forcing players to keep buying this already rather unpopular addon?
Actually, don't answer that question.
Reply
"If they redesign the 3DS to actually include a second analog, something I sincerely doubt they will likely do"
Are you kidding me? You really think that Nintendo would be stupid enough to exclude the second analog from the next 3DS redesign, forcing players to keep buying this already rather unpopular addon?
Actually, don't answer that question.
Posted: Dec 19th 2011 1:58PM BPMOmega XBL PSN Steam said
The thing was built to also give the 3D a more comfortable grip. Why is it surprising there's a lot of empty space? It's a couple of shoulder buttons and an analog slider. Was this really a surprise?
Posted: Dec 19th 2011 1:58PM (Unverified) said
If the circle pad pro is a house, the dreamcast controller is a mansion. The Xbox Duke is an entire neighborhood.
Posted: Dec 19th 2011 2:19PM WiredKnight said
@(Unverified)
And the DDR pad is the Pacific Ocean.
Reply
And the DDR pad is the Pacific Ocean.
Posted: Dec 19th 2011 3:14PM Zoot Suit Jedi Grammar Hammer En said
@(Unverified)
What about the Atari Jaguar? That would be the tri-state area.
Reply
What about the Atari Jaguar? That would be the tri-state area.
Posted: Dec 19th 2011 2:03PM tkashur said
Yah...this would have been a FANTASTIC opportunity for extended battery of the system as well...way to fail
Posted: Dec 19th 2011 2:20PM Raquor said
why didn't they include some storage slots for game cartridges with all that extra space? Seriously. They could've made good use of that space and given a little extra incentive.
Posted: Dec 19th 2011 2:51PM Space Cobra said
@Raquor
Yeah, I could probably go to an electronics store and cobble up something...or just take the insides and build/mold a smaller housing.
So, maybe I'll just mod it.
Reply
Yeah, I could probably go to an electronics store and cobble up something...or just take the insides and build/mold a smaller housing.
So, maybe I'll just mod it.
Posted: Dec 19th 2011 2:26PM SpikePoint said
I'm not expecting the inevitable revision to include a second slide pad, in truth. Because of the way the slide pad works via IR, I'm not sure how they could correctly implement one internally that wouldn't interfere with the IR functionality in every game that doesn't use the extra slide pad.
Then again, I don't have access to their APIs for the second stick or to their future plans for the console. Maybe a revision with a second slide pad will come down the pipe sooner or later and the second slide pad on such will just work in a fundamentally different way.
Then again, I don't have access to their APIs for the second stick or to their future plans for the console. Maybe a revision with a second slide pad will come down the pipe sooner or later and the second slide pad on such will just work in a fundamentally different way.
Posted: Dec 19th 2011 2:57PM Scuffles said
@SpikePoint
Simplest way would be to include two libraries in the game code that would after the determination of the hardware revision either accept additional slide controls from the IR port or from a native slide control.
So If there is another 3DS in the works odds are there are bits of code in existing games (that use the slide control) that would substantiate its inevitability.
Reply
Simplest way would be to include two libraries in the game code that would after the determination of the hardware revision either accept additional slide controls from the IR port or from a native slide control.
So If there is another 3DS in the works odds are there are bits of code in existing games (that use the slide control) that would substantiate its inevitability.
Posted: Dec 19th 2011 5:30PM SSUK said
@SpikePoint
They could very easily change everything inside the 3DS for the 3DS Lite and still have full compatibility with the old 3DS. No game on the 3DS "talks" directly to the components of the system. They are all abstracted through the underlying framework of the Nintendo 3DS system. They poll system for inputs from various components like the gyroscope, the camera, the face buttons, the touch screen and the system gives them normalised data.
This way, they could easily change supplier for the 3DS' screens or various components and developers need not worry about support as the system itself will handle any variations in hardware, not high-level software.
But that's not all that relevant. It's a simple fix to include a second circle pad, you know, once they solve the physical limitations of the 3DS, namely the fact there was no room in the original 3DS for the circle pad. Not without increasing the bulk of the device. It's like the Wii Motion Plus. Started off as an add-on for normal controllers, then got integrated years down the line. The technology inside the Wii Remote got smaller to the point where they could add in that extra functionality without sacrificing form. Same will happen to the 3DS, eventually. All they need to do is "trick" (if that's the right word) the 3DS into thinking the circle pad is always present and feed the abstracted Circle Pad Pro data to the system. Old games think the Circle Pad Pro is present but really it's just integrated into the system.
tl;dr: It's a lot simpler than you think to implement the new circle pad. It's just a matter of IF Nintendo wants to fragment their new handheld in such a significant way so soon into the life-span of a 5-6 year console and perhaps more importantly WHEN Nintendo will have the technology in place to do so (smaller parts). I don't see it happening next year, but the year after...
P.S. I am very annoyed you have to supply this thing AAA batteries, no rechargeable battery, just to power ITSELF, let alone the 3DS system itself. What is Nintendo doing? $20 for a lump of plastic so hilariously empty it reminds me of the Chintendo Vii teardown. ( http://gamevideos.1up.com/video/id/16492 ) Funny how things come around.
Reply
They could very easily change everything inside the 3DS for the 3DS Lite and still have full compatibility with the old 3DS. No game on the 3DS "talks" directly to the components of the system. They are all abstracted through the underlying framework of the Nintendo 3DS system. They poll system for inputs from various components like the gyroscope, the camera, the face buttons, the touch screen and the system gives them normalised data.
This way, they could easily change supplier for the 3DS' screens or various components and developers need not worry about support as the system itself will handle any variations in hardware, not high-level software.
But that's not all that relevant. It's a simple fix to include a second circle pad, you know, once they solve the physical limitations of the 3DS, namely the fact there was no room in the original 3DS for the circle pad. Not without increasing the bulk of the device. It's like the Wii Motion Plus. Started off as an add-on for normal controllers, then got integrated years down the line. The technology inside the Wii Remote got smaller to the point where they could add in that extra functionality without sacrificing form. Same will happen to the 3DS, eventually. All they need to do is "trick" (if that's the right word) the 3DS into thinking the circle pad is always present and feed the abstracted Circle Pad Pro data to the system. Old games think the Circle Pad Pro is present but really it's just integrated into the system.
tl;dr: It's a lot simpler than you think to implement the new circle pad. It's just a matter of IF Nintendo wants to fragment their new handheld in such a significant way so soon into the life-span of a 5-6 year console and perhaps more importantly WHEN Nintendo will have the technology in place to do so (smaller parts). I don't see it happening next year, but the year after...
P.S. I am very annoyed you have to supply this thing AAA batteries, no rechargeable battery, just to power ITSELF, let alone the 3DS system itself. What is Nintendo doing? $20 for a lump of plastic so hilariously empty it reminds me of the Chintendo Vii teardown. ( http://gamevideos.1up.com/video/id/16492 ) Funny how things come around.
Posted: Dec 19th 2011 6:33PM xxxsam said
@SSUK
Agree it will be no problem making 3DS Lite to include this. I don't think it's a foregone conclusion it will happen - this thing is basically the Capcom Pad Pro, it's pretty clear Nintendo wouldn't have done it on their own - but yes if it does, no technical problem.
But, if the 480 hours of play time claim is correct, then you don't have to 'supply it with AAA batteries'. You put in one battery (do they ship with one?) and that is it - you're done. It then lasts the entire life of the device.
(Seriously, 480 hours? That's 24 full-length games, and most 3DS games probably won't use it.)
Reply
Agree it will be no problem making 3DS Lite to include this. I don't think it's a foregone conclusion it will happen - this thing is basically the Capcom Pad Pro, it's pretty clear Nintendo wouldn't have done it on their own - but yes if it does, no technical problem.
But, if the 480 hours of play time claim is correct, then you don't have to 'supply it with AAA batteries'. You put in one battery (do they ship with one?) and that is it - you're done. It then lasts the entire life of the device.
(Seriously, 480 hours? That's 24 full-length games, and most 3DS games probably won't use it.)
Posted: Dec 19th 2011 3:14PM superfrick said
It's good to know that there is no room whatsoever inside that thing for an additional battery pack.
Posted: Dec 19th 2011 8:31PM toidnugget said
1) i heard the 3ds thing here first
2) that is sad.
2) that is sad.
Posted: Dec 20th 2011 2:50AM Ericss said
So Nintendo made a poor decision related to its hardware design? Who would have expected this!?







