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Reader Comments (32)

Posted: Dec 19th 2011 5:33PM Timjoy said

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Hey atlus!!

Bring over more 2d fighters to steam!
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Posted: Dec 19th 2011 8:13PM (Unverified) said

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@Timjoy Aside from being off-topic.....I TOTALLY AGREE.
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Posted: Dec 19th 2011 5:37PM ovoon said

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This game is absolutely gorgeous. Even if it had the worst gameplay in the world I would be interested solely on how beautifully crafted the environments are. Also, the soundtrack is excellent.
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Posted: Dec 19th 2011 5:54PM Warlock234 said

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@ovoon
I agree. That first fight with the snake is amazing. The music there fits perfectly while being an amazing track. The colors are so vibrant and there's so much depth in the background is amazing.
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Posted: Dec 19th 2011 6:56PM Ehker said

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@ovoon The first game was already impressive, and yet they still managed to improve the look. Not sure what the third game could look like, as they seem to have used up all colors already.
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Posted: Dec 19th 2011 5:48PM copa said

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I can't tell from the review if Richard believes that Trine 2 took a significant step backward in puzzle design from Trine, or if Richard just didn't link Trine, and felt like this was more of the same.

I think a better review would at least give a sense of whether someone who enjoyed the first game (and there are several people who did) would want to get the second.
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Posted: Dec 19th 2011 5:53PM Vidikron said

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@copa

That's what I was wondering. The description sounds like the puzzles are much like the first game... which I loved. There was no one "right way" to do things, just get past a given obstacle any way you can.
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Posted: Dec 19th 2011 6:01PM Courtney said

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@copa

It's hard to tell how much time he spent by himself versus playing with other people as well. I went through the entirety of the first one in two player co-op, and freaking loved it. There were quite a few emergent moments sent both of us into either giggle fits or feeling like we had had a flash of brilliance. I always thought it would have been a much poorer experience playing it alone, rather like L4D.
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Posted: Dec 19th 2011 9:35PM Vidikron said

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@Courtney

It is much better in co-op. I played the first through the first by myself, in 2 player co-op, and 3 player co-op. It's a different experience for each. For one thing, it's often harder in co-op. For example, to get over a simple gap all you may need to do in single player is switch to the Thief and grapple over. But with 3 players you have to find a way to get all 3 characters past the gap. It's very different and a hell of a lot of fun with 3 players.

The only drawback was we found the final run to be practically impossible in co-op. It was very easy to get in each other's way, accidentally starting watching the wrong character, or trigger a lift/trap that screwed your friend. Basically we found that only one of you was likely to make it.
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Posted: Dec 19th 2011 6:11PM Ospov said

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"A nut with no meat"

Imagines opening a peanut shell to reveal a small piece of unidentified meat...
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Posted: Dec 20th 2011 1:37AM kentuckyfried said

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@Ospov

Richard makes it sound like the peanuts in his world have little of beef in them. At least that was the immediate visual.
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Posted: Dec 20th 2011 1:38AM kentuckyfried said

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@kentuckyfried

*pieces
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Posted: Dec 19th 2011 6:19PM Gmail Calendar Rep said

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"Solving many of Trine 2's conundrums can be an unintuitive process. Its puzzles tend to be based on physics, so any solutions will naturally be flexible, but I often found them to be too flexible, that I was exploiting the system rather than working with it. It's like shoving a square peg into a round hole. Sure, it's a solution, but without the invigorating spark of cleverness."

*Plays Zelda*
*Fires Arrow at Super Obvious Arrow Target to Get the Boomerang*
*Throws Boomerang at Obvious Boomerang Targets to Open Door*
THIS IS LIVING
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Posted: Dec 19th 2011 11:02PM KirbyCommando said

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@Gmail Calendar Rep
As much as I love zelda, this comment needs four hearts.
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Posted: Dec 19th 2011 6:38PM Shadowbender said

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The first was astonishing, for me at least.

Still can't swipe off the urge to give this a shot.
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Posted: Dec 19th 2011 7:25PM devwild said

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It sounds like the real problem is you played it single player. From the first one, the "puzzles" in single player are do whatever you want, but in multiplayer, the trick is how do you get everyone through (or amusingly screw up/kill them in the process). Even with two player, despite the fact that you can change around and do the same solution for both characters, each person tends to stay with one character and is driven to try to do it their way. That's much more fun than "kill it with the knight".

It's not really a puzzle game at all (there are no puzzles, just basic obstacles), it's a beautiful graphical platformer with roll playing elements and co-op silliness.
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Posted: Dec 19th 2011 7:57PM Kougeru said

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"f you can look past some of the more awkward elements – especially if you can do so with a couple of friends – there is definitely some meat to be found in Trine 2. You'll just have to crack a lot of shells to find it." 3.5/5

That doesn't match up. A summary like that fits a 3.0 or lower tbh. This is like the 5th review on joystiq that lists complaints then ignores some of them (or all of them, in skyrims review case) and give it a better score than the words do.
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Posted: Dec 19th 2011 8:03PM liquidsoap89 said

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@Kougeru

Don't pay attention to review scores... Problem solved.

The meat of the review (HA!) is in the words, not the numbers.
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Posted: Dec 19th 2011 8:33PM Faenix said

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Joystiqs scores are different to most, you know.

Four star is:
"If you like this type of game at all, you'll want to play it."

and a three star is:
"Maybe, but only if you like this type of game and are able to forgive some problems."
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Posted: Dec 19th 2011 8:02PM liquidsoap89 said

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Personally I enjoy when these types of games let you fudge your own solution together. It doesn't look pretty, but it got the job done, and it was done the way you (usually) intended for it to.

*SPOILERS!* One of the first puzzles where you had to move the snail had an incredibly simple solution, but for whatever reason I couldn't find the piece I needed to complete it, so instead I carefully stacked a bunch of mage boxes and the one that was already there into a makeshift staircase, trying to angle them downwards so water would splash down them. It took me forever, but that water FINALLY touched the plant just enough to grow, moving the snail out of the way. And even though I KNEW it wasn't right, I felt like a genius, and I'm happy the games open enough to allow you to screw up the right solution.
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Posted: Dec 19th 2011 8:53PM iHavePants said

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3 lines in the review devoted to co-op which is the crux of the experience, and is the means by which of most the traversal puzzles really come into their own. Right.
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Posted: Dec 19th 2011 9:38PM Vidikron said

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@Mr Esc is the namesarcasm is my

Got to play 3 player co-op. If you haven't done that then you haven't played Trine.
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Posted: Dec 19th 2011 9:57PM OGC said

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"A puzzle with no "aha" is like a nut with no meat"


....nuts have meat?!
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Posted: Dec 20th 2011 8:49AM RichardMitchell said

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Posted: Dec 19th 2011 10:22PM UnverifiedUser said

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Very poorly executed article... disproportionate score... yeah, its a Joystiq review.
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Posted: Dec 19th 2011 11:41PM Pure Black World Tendency said

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Hints are optional I hope?
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Posted: Dec 20th 2011 8:50AM RichardMitchell said

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@Pure Black World Tendency

Hints are indeed optional. You can set them on a 5 or 2 minute delay, or turn them off entirely. Basically, if you get stuck long enough, you get a hint.
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Posted: Dec 20th 2011 12:05AM Shadows said

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I didn't really like the first Trine. It was really repetitive and it wasn't very puzzle-y. From what I've seen so far this one looks a fair amount better than the first, especially the art.
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Posted: Dec 20th 2011 1:40AM kentuckyfried said

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btw, does the first game support 3-player co-op? Or only the 2nd?

Whatever the case, it should be a real treat as 3-player. Would be good to get my friend's wife involved instead of her sitting around surfing the web to the side.
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Posted: Dec 20th 2011 2:15AM kentuckyfried said

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"It's like shoving a square peg into a round hole. Sure, it's a solution, but without the invigorating spark of cleverness."

Sometimes, esp. in games that typically force you down one route, you just want to say "f u c k it. I just want to get this shit done."

Reminds me that immersion-breaking moment in Batman: Arkham Asylum when I couldn't pass through this one set of double-doors b/c I didn't have a key . Mind you, Batman had a belt chock full of gel explosive. FFS, really?
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Posted: Dec 24th 2011 3:19AM Dedon07 said

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Once again joystiq gives a horrible review. Not in the sense that it's a low score it's just a bad review. You can't really get anything out off it besides that the game looks good. This obviously wasn't the reviewers type of game. He's compaining because there's morethan one way to get past a puzzle. Thats what this game is about, having many different ways to get past the levels with all or just one of the characters. But the reviewer couldn't see that. He completely missed the point of the game which every reviewer from joystiq does with just about every game. He wanted one way for every puzzle and one way only. When it wasn't how he wanted it to be he knocked the game for it and gave it a lower score. It seems like joystiq does that with every game. I really can't stand joystiq and I don't know why I read their reviews. I guess it's time to quit. I can't stand people that say different stuff about games just so they can be different and not say stuff that other gaming sites and magazines say. Which is obvious that joystiq does it. When a new game is being showed and the developers show it to the masses I read previews from 5 different apps and 5 different magazines and they all pretty much say the same thing and then there is joystiq who comes out of left field with their opinion. EVERY SINGLE TIME.
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Posted: Jan 11th 2012 1:22PM johndrinkwater said

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‘Its puzzles tend to be based on physics, so any solutions will naturally be flexible, but I often found them to be too flexible, that I was exploiting the system rather than working with it.’

SOUNDS LIKE PORTAL. Apologies for the shouting, but, er, that gets rave reviews. Did you feel that unlike Portal, Trine 2 doesn’t guide you as blatantly ?
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