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Reader Comments (30)

Posted: Jan 3rd 2012 3:15PM Tiradyn said

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Well why the hell didn't they sue Nintendo over Wii Play? That's a pretty blatant rip-off of Combat.
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Posted: Jan 3rd 2012 3:38PM Gmail Calendar Rep said

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@Tiradyn

Because it's easier to fight people who don't fight back.
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Posted: Jan 3rd 2012 3:49PM EIranzer said

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Or... now hear me out on this... Nintendo paid the patent fees for such tech.
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Posted: Jan 3rd 2012 4:08PM Third said

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@EIranzer
You can't patent games. In fact, there is no IP protection for game ideas or concepts, only for the code, art, music, etc. As long as Vector Tanks didn't *copy* anything, they didn't do anything wrong.
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Posted: Jan 3rd 2012 4:37PM Gourd British said

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@Third - Not totally accurate. For instance Namco owns the US patent on "minigames during loading screens"
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Posted: Jan 3rd 2012 5:24PM Third said

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@Gourd British
That you can't legally patent algorithms or business methods either, but that hasn't stopped anyone, really. Ah, the wonders of the US patent system. ;)
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Posted: Jan 3rd 2012 5:31PM Gourd British said

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@Third -- Another example is SEGA's patent on the overhead arrow that tells you where to go (ie. Crazy Taxi).

Game patents can definitey stifle innovation in games.. but it's more of an issue with the patent laws and just our culture in general nowadays I suppose, hard to blame companies for acting as they do a lot of times..

I love John Carmack's viewpoint regarding this, he's long been a champion for this sort of thing by giving out the source code to id's games
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Posted: Jan 3rd 2012 9:30PM (Unverified) said

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@Third
I am not sure if this is correct, but wouldn't there also be rights and protection against the games basic premise and story line. That is the writers area, and I know in book publishing and story how it works, but honestly not sure here. If anyone does have any idea, i would like to know. Not that I have any ideas at the moment, or concepts to submit but would be nice to know for future reference.
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Posted: Jan 3rd 2012 3:17PM Player1 said

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Highly innovative games? Are those the ones that are all micro-transaction driven? Innovative way to rip you off maybe.
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Posted: Jan 3rd 2012 4:25PM mguniverse said

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@Player1 Not all games with micro transactions are built to rip you off.
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Posted: Jan 3rd 2012 3:17PM TerryMasters said

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When I see this article involving big evil money grubbing giant Activision and an equally moral-less "ripping you off with a smile" Gameloft , then color me interested.
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Posted: Jan 3rd 2012 3:24PM johnvonhugendong said

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What happens to people who already own these games when they're pulled?
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Posted: Jan 3rd 2012 3:27PM Faceless Troll said

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@johnvonhugendong

They just won't be able to redownload them if they delete the app. Otherwise probably nothing.
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Posted: Jan 3rd 2012 3:41PM (Unverified) said

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@johnvonhugendong Just like when Android pulled the emulators, they will not be re-downloadable or be searchable from your device anymore.

If they go to extremes the apps will "update" or the OS will "Update" and block the apps from running. Android Gingerbread did that to emulators.
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Posted: Jan 3rd 2012 5:12PM Vidikron said

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@johnvonhugendong

To add to what the others have said, when you backup your device using iTunes it copies all new or updated apps locally to your computer. So you will always have a copy unless your PC dies.
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Posted: Jan 3rd 2012 3:38PM stonedauwg said

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Prepare for hipster-friendly obligatory "corporations are evil" comments in 3....2....1. GameZ ShOulD all BEE Free mang!
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Posted: Jan 3rd 2012 6:05PM Varia Suit said

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@stonedauwg Prepare for irrelevant inflammatory internet troll of in... shit. Too late.

(Oh hey, look at that. The two dumbest posts on this page are by the same guy! What a coincidence!)
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Posted: Jan 3rd 2012 6:14PM Haggard said

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@stonedauwg
Turning perceptions of reasonable, alternative viewpoints into tired cliches is one of the great PR successes of the modern era. They steal your money, and they don't even have to pay you to defend their right to do so.
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Posted: Jan 3rd 2012 3:39PM (Unverified) said

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This sucks! Their arcade app thing is terrible....doesn't even work with an Xperia Play controller. At least these "rip offs" put in effort to improve the game and make things a bit more playable. Atari's versions are just crap, and its surprising considering they are "the original makers" of it. It's also sad their company is so poor that its come down to them attacking little IOS developers......

You want to remake games? Sonic CD says hello....
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Posted: Jan 3rd 2012 3:48PM CaptainProtonX said

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"We will NOT allow you to make better products than we could ever hope to achieve!"

-Atari Press Release
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Posted: Jan 3rd 2012 3:52PM stonedauwg said

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"How dare Atari try to protect something that they own and make a...profit?! What do they think this is, America? Money is evil and stuff"
-your friend, Karl Marx
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Posted: Jan 3rd 2012 5:58PM Varia Suit said

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@stonedauwg Karl Marx was a capitalist. He hated that his name was attached to Marxism.
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Posted: Jan 3rd 2012 6:05PM (Unverified) said

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@stonedauwg it's cool to make a profit, however for technology and art to truly advance, patents and copyright need to have an expiration date.

if you limit copyright to 10 years you create a lot of possibilities by opening up the art and technology of 2001 for everyone.

10 years is a couple lifetimes in technology, so asteroids is well past the expected profit time frame.
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Posted: Jan 3rd 2012 4:03PM ecbremner said

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I think what bothers me most about this is thinking of the whole capcom-splosion man thing. The big boys can steal all they want and get away with it... but vice versa HELL NO..... I mean to be fair it was Twisted Pixel's decision to not pursue legal means and so they have to live with it,
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Posted: Jan 3rd 2012 4:24PM HaVoK308 said

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How is Gameloft still in business. That company has made millions by ripping off other peoples work.

The app stores are littered with blatant copies.
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Posted: Jan 3rd 2012 4:25PM ItsameMatt03 said

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Highly innovative games? Atari hasn't been innovative since they were the main player in the industry.

Anybody want to know where Atari is with their portfolio, take a look at the Atari micro-transaction portal app and recent games like Centipede: Infestation.
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Posted: Jan 3rd 2012 5:45PM (Unverified) said

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Asteroids: Gunner and Breakout: Boost were such a letdown... Atari was the first video game company I enjoyed, but the way they handle their franchises over the App Store is totally awful... they should license and let the new blood work on their properties.
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Posted: Jan 3rd 2012 6:24PM MassDragonEffectAge said

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Noooo!
"A few months after he was able to release VTX Peter fell on hard times. A messy divorce sent his world into a spiral, saw his arcade sold off to cover legal expenses and Vector Tanks a dream disappearing in his rear-view mirror."

So sad. I got to meet Peter and play the coin-op games he unselfishly restored. His garage was the Space Port of all times! Such a nice guy to have something so bad happen to. Best of Luck, Pete!
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Posted: Jan 3rd 2012 7:13PM Dale P said

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"we need to vigorously protect our intellectual property and ensure that it is represented in highly innovative games."

How about you do that, then? You've been coasting on fumes and average ports since you bought the Atari name.
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Posted: Jan 4th 2012 3:37AM Solar Jetman said

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@DaleP Truth, but I think you answered your own question. HasbroGrames (or InfogrAtari if you like) needs to keep making money from their investment, not their legacy. Game Room crashed and burned. There isn't a new console cycle to rerelease a new compilation on... And that Asteroids major motion picture didn't seem to pan out.

Protection of that Atari IP in the *hopes* that "Classic-colon-Subtitle" will eventually be a hit is literally all their corporate direction is capable of at this moment in time. They are in the business of knocking themselves off. Namco has figured out how to do it right with the DX series. Some of the finest game developers in the world have said they couldn't even begin to make Pac-Man better, but Namco did.

I bet money Atari is trying to poach some of that talent, but that's ludicrously difficult to do between companies inside Japan, nevermind a western corporation luring away Japanese employees. Iwatani isn't going to come out of retirement for them. And even Namco isn't raising the bar for smartphone games. That's all we'll see from Atari for a while.
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