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Reader Comments (57)

Posted: Jan 4th 2012 11:39AM Dionkey said

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Ugh, I enjoy /v/'s community more than Reddit, as Reddit seems to be infested with children who blurt their uneducated opinions. Not to say every kid is like that, but a good majority of them are.

Posted: Jan 4th 2012 12:04PM Tez said

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@Dionkey Yeah, /v/ is a bastion of maturity.
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Posted: Jan 4th 2012 12:11PM Jetleo1 said

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@That One Guy This man speaks the sarcastic truth.
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Posted: Jan 4th 2012 4:45PM tapoxi said

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@Dionkey I love /v/, I've been on it every day for years. But it's filled with trolling and a hatred for nearly everything. Not only that, but it's much harder to moderate a legitimate discussion on, especially when it would splinter into multiple threads.

Besides, as much as /v/ would hate to admit it, there's plenty of overlap between the two.
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Posted: Jan 4th 2012 11:52AM eat it said

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The last time I played this game, I had 0 kills and 3 deaths. but I was the MVP of the match with just over 8000 points. That doesn't seem right to me. I mean, sure I was capturing positions and repairing and disabling vehicles but what about my friends that were killing everyone around me? They didn't have nearly as many points.

Posted: Jan 4th 2012 11:56AM hypoh said

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@eat it
Give yourself a pat on the back for playing the objective and being a team player.
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Posted: Jan 4th 2012 11:57AM Crimsic said

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@eat it
You helped more.
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Posted: Jan 4th 2012 11:58AM Godslegion said

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@eat it

Well BF3 doesn't have to be played like every other shooter. You can rock the socks off some m-coms and get only assists and suppression assists throughout a game and still come out on top.

And i personally would not count this as a game fault, just a means for those who are focused on winning the game to do so and still have a very high score.
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Posted: Jan 4th 2012 11:59AM Oli Hanshi said

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@eat it Teamplay > lone wolf, i guess thats just how battlefield works, and it should too :P
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Posted: Jan 4th 2012 12:00PM eat it said

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@eat it

but did I? I mean I would have died 30 times if it wasn't fro my squad killing everyone.

I think the points are a little too high just for capturing a position. I guess it's incentive to actually go for them though.
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Posted: Jan 4th 2012 12:00PM Jay Z said

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@eat it That's because the goal of Battlefield is to play for the objective, not to rack up a bunch of kills. Sure, getting kills is important, but teamwork is key in this game. Anyone can get a kill by themselves, but to capture a flag or plant and defend a bomb, it's pretty hard to do that yourself. That's why you get more points for objectives than kills.
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Posted: Jan 4th 2012 12:07PM Shiz said

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@eat it

So because you ran around capping flags, doing objectives and perhaps handing out ammo/rez'/health whilst killing/ disabling high priority targets and was credit to team ( http://www.youtube.com/watch?v=xqyIHtYcCh0&feature=player_detailpage#t=70s ) then you want less points for actually being useful instead of topping kills/dps charts?

What a weird person you are, its nice to be rewarded for being USEFUL for once tbh.
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Posted: Jan 4th 2012 12:20PM eat it said

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@Shiz

All I did was run back and forth and lay down a bunch of time and maybe shoot a few rockets in between.

Should I really end up with thousands more points than the people actually killing the enemies? Which is harder? running and laying down or aiming and shooting?

and if they are really doing a good job. they kill the enemies before they get to the positions an get even less points for not having a defensive kill or an offensive kill. it seems a little bizarre
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Posted: Jan 4th 2012 12:57PM (Unverified) said

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@eat it
The point is you were accomplishing the mission.

I understand your frustration though. In a lot of team sports and games there is a strange credit given to players who may or may not have had everything to do with the result of a game.

In Hockey, when a game ends with one team having a score of 0, the goalie is said to have "Shut out the other team" and stats are even tracked for how many times a goalie has gotten a shut out, even if the defenders and forwards were doing most of the work keeping the puck away from the goalie.

In Baseball, a pitcher bears the burden of having to pitch a "No Hitter". Even if he could pitch 27 pitches and get 27 pop-flies all the left field, the player in left field gets no credit for catching, but the pitcher gets all the credit for a no hitter.

In Football, the quarterback is one who will bear the brunt of all reaction. The Quarterback threw the interception, the quarterback got sacked.

So really you did the right thing, you were the quarterback, goalie, or pitcher of your Battlefield team. everyone else was playing defense/offense, for you too accomplish the teams objective, winning.
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Posted: Jan 4th 2012 1:00PM Ageek said

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@eat it

Thats the type of match you were playing. You played the way that was meant to be played and got more points for it.

Thats the reason I play conquest and rush more than deathmatch. I do not ever top the kill charts in a deathmatch but I have gotten several MVP ribbons on conquest and rush matches.
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Posted: Jan 4th 2012 2:16PM MrAhh said

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@eat it This is why Battlefield will always be my #1 FPS. Teamplay is rewarded always. What you did is what many players from other shooters fail to understand, you helped the team win, kills only matter in Team Deathmatch. Which plays just like COD 4 minus kill streaks.

Kills are meaningless when it comes to completing the objective, it's not about having the best K/D ratio.
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Posted: Jan 4th 2012 2:57PM Crzycracka said

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@eat it
Then apparently u were the only person on ur team completing the objectives or u were stuck in a game with some crappy cod players
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Posted: Jan 4th 2012 3:54PM Draugdraugr said

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@eat it

Because BF3 is about winning objectives, not worrying about kill counts. the fact that it rewards p

Those people sitting around worrying about racking up kills, in some cases they probably do less for your team than you realize. Kills are important, though just because you're the one not getting them doesn't mean you aren't doing your job right. It's more of a necessity than anything. In terms of priority worrying about getting kills should be lower on the list. Sure, shoot anything in your way, but don't concern yourself with low kill numbers. To me it speaks more to the game strengths, and less about any broken system.
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Posted: Jan 4th 2012 4:02PM MercShame said

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@eat it
Look at it this way, BF3 is supposed to be a more "realistic" shooter. In the real military we go after our objective. Yea, some of the real F'ed up ones go for kills, but our mission is to take or destroy the objective, not to kill everyone thats in the area.
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Posted: Jan 4th 2012 7:17PM Traptz said

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@eat it
Welcome to OBJECTIVE BASED GAMES..

Seriously, why does this need to be explained to you? If you're not playing TDM you're playing one of the objective games.

TDM's purpose is killing, SND's purpose is planting bombs and Conquest is capturing bases. Why shouldn't you get more points for doing the objectives?

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Posted: Jan 4th 2012 10:23PM kentuckyfried said

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@eat it

At least you didn't cause your team to lose. Dying 30 times in a COD would've done it really easily.

A game that rewards completing the objectives rather than the k/d ratio...go figure. I feel embarrassed having not played a single minute of BF3 yet. Too busy with Skyrim and other titles.
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Posted: Jan 5th 2012 2:09AM LEONLEONLEON said

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@eat it

In Battlefield the goal is to do the objective. Guns are just tools for getting that job done.

You may never need to kill anyone.
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Posted: Jan 5th 2012 8:40AM whylekat said

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@eat it

And that's why Battlefield is better then CoD. It's all about the big picture, not personal k/d ratios.
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Posted: Jan 4th 2012 11:56AM xSphinxyX said

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A white assault guy! Give!

Posted: Jan 4th 2012 1:43PM xFenixKnightx said

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@xSphinxyX

LMFAO! Word. Maybe a Latino even? "Here's your medkit, Ese." I dont know why but that black guy for Assault really annoys me. he looks like an a$$hole. lol
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Posted: Jan 4th 2012 2:25PM refinedsugar said

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@xFenixKnightx

haha!
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Posted: Jan 4th 2012 3:05PM KaCeX said

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@xSphinxyX have anyone noticed that when using that assault class his arms are white? WTF DICE
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Posted: Jan 4th 2012 4:37PM xFenixKnightx said

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@KaCeX

Not to mention his voice when he chunks out a medkit. Dude looks like he should have a deep black mans voice. lol but what we get is a 17 years olds voice going through puberty. "Hey we're lo (voice crack) sing, you hear that? We're losing!"
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Posted: Jan 4th 2012 10:25PM kentuckyfried said

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@xFenixKnightx

lol
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Posted: Jan 4th 2012 12:00PM Godslegion said

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Have they still not fixed the tactical light on Xbox 360? I was under the impression the most recent patch fixed it, but if it did fix it then they still need to fix it again.

Posted: Jan 4th 2012 1:22PM maveric101 said

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@Godslegion

i haven't noticed a change, but people seem to be using them less than they used to, so the overall situation is better.
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Posted: Jan 4th 2012 1:44PM xFenixKnightx said

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@Godslegion

I dont think they changed it but like the guy above said I dont see them as often for some reason.
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Posted: Jan 4th 2012 12:03PM ReadingRambo said

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The list of changes seems reasonable. I try to be the guy who uses everything in the game but I constantly see the same kits, the same guns and the same tactics used again and again. It would be great to see people using different attachments instead of the constant patterns we see now.

Can we please get a fixed button for the bipod? We need that more than anything else in terms of features.

Posted: Jan 4th 2012 1:39PM ReadingRambo said

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@Lucky48


NO? Really? I didn't know that...

C'mon man. I am talking about the bipod deploying when I didn't need it to. If you need more proof of this happening take a look at the reddit forum. Its a major complaint of everyone who uses it.
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Posted: Jan 4th 2012 2:00PM Shiz said

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@ReadingRambo

You could zoom whilst moving forward for a bit.
I have hold rmb to scope and never have bipod dropping when i don't want issues :D
... Might be easier said than done on the PC though =/
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Posted: Jan 4th 2012 3:03PM ReadingRambo said

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@Lucky48

I have almost 5 or 6 empty keys around my hands I can use. Pick one :)
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Posted: Jan 4th 2012 12:09PM Israel Grants You A Psychedelic said

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how about enough with the nerfs already. the mine nerf is still the worst

Posted: Jan 4th 2012 1:01PM smiburho said

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@Israel Grants You A Psychedelic

+1

I can't believe how ridiculously stupid the update for the mine is. The point of a mine is that the enemy can't find it. Unbelievable.
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Posted: Jan 4th 2012 2:28PM refinedsugar said

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@Israel Grants You A Psychedelic

+1

They disappear twenty secs after you die. Rather pointless for an engineer to carry them now. What's he supposed to do? Hope he can plant all his mines and then go hide in some remote part of the map? lol
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Posted: Jan 4th 2012 12:13PM Shiz said

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I hope they take feedback per platform.
I don't fancy seeing another BC2 thing where PC weapons were nerfed due to console feedback, as both platforms play differently.

Posted: Jan 4th 2012 12:14PM Zacxx201 said

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They need to buff the stinger back up to how they were originally. Since it's already difficult to shoot down an aircraft with a stinger, one hit or at the most two on an aircraft should take it down. Last night I hit a helicopter at least 4 times and it was barely smoking.

Posted: Jan 4th 2012 12:21PM ReadingRambo said

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@Zacxx201

It has been buffed. It does 50% damage now. It was smoking because it probably had an engineer in it.
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Posted: Jan 4th 2012 12:32PM Zacxx201 said

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@ReadingRambo

The helicopter I was shooting at only had two seats; one for the pilot and one for the gunner, no way for an engineer to repair it in air.
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Posted: Jan 4th 2012 12:45PM ReadingRambo said

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@Zacxx201

Then I don't know what happened. It may have been incorrect damage indication. They have, however, been buffed.
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Posted: Jan 4th 2012 2:29PM refinedsugar said

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@Zacxx201

+1

Guided AT & AA is useless now.
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Posted: Jan 4th 2012 12:15PM jmr1986 said

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Instead of nerfing and buffing stuff they need fix the problems with the Voice chat and input lag on PS3. I understand there's some balancing to do but this game needs some serious patching on thr Playstation.

Posted: Jan 4th 2012 12:51PM MBMBaM fan said

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I' really enjoying the game, but it seems difficult to unlock new items, and to get in a useful squad.

Posted: Jan 4th 2012 1:13PM Uncommon said

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I like most of the attachments in certain situations on different guns. I think they all suit their purpose. I can't think of any I really do not use at some point or another. I would like to choose which unlocks I get first though. I do not want a 4x zoom scope on my sub machine gun before I unlock the red dot for instance.

Posted: Jan 4th 2012 1:23PM zymman said

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I'd like the ability to hot swap up to three scope attachments.

Posted: Jan 4th 2012 1:47PM xFenixKnightx said

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@TheOnlyNameAvailable

Yup, I love just about all the maps except Tehran Highway and Wake Island. Just dont do well on those. My favs are Gulf of Oman, Strike at Karkand, well, all of them like I said. lol

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