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Reader Comments (24)

Posted: Jan 9th 2012 11:00PM Studs MacKenzie said

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Considering the camera will be better suited to interactions closer to the unit, $100 doesn't seem TOO steep. My reasoning with the price is that the Kinect is also a lot more flexible in terms of use, as opposed to the Kinect for the Xbox.

Posted: Jan 10th 2012 12:18AM Mr Hett said

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@Studs MacKenzie

It's the same hardware. You're paying extra for the license.
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Posted: Jan 10th 2012 12:57AM This Little Man Says His Name Is said

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@Mr Hett

It's not the same hardware.
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Posted: Jan 10th 2012 1:14AM Mr Hett said

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@This Little Man Says His Name Is

Yes it is.

From their blog:

"And although Kinect for Windows is still value-priced for the technology, some will ask us why it isn’t the same price as Kinect for Xbox.

The ability to sell Kinect for Xbox 360 at its current price point is in large part subsidized by consumers buying a number of Kinect games, subscribing to Xbox LIVE, and making other transactions associated with the Xbox 360 ecosystem. In addition, the Kinect for Xbox 360 was built for and tested with the Xbox 360 console only, which is why it is not licensed for general commercial use, supported or under warranty when used on any other platform. "

"...those developers using our SDK and the Kinect for Xbox 360 hardware may continue to use these in their development activities if they wish."

"Existing non-commercial deployments using our beta SDK may continue using the beta and the Kinect for Xbox 360 hardware; to accommodate this, we are extending the beta license for three more years, to June 16, 2016."

360 Kinect works fine.
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Posted: Jan 10th 2012 1:14AM Studs MacKenzie said

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@Mr Hett
http://www.joystiq.com/2011/11/23/kinect-for-windows-uses-a-new-kinect-camera/

It has the benefit of "newer hardware", though it is strange that the firmware that will supposedly allow the Kinect to interpret objects up close is absent from the Kinect for Xbox.
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Posted: Jan 10th 2012 3:04AM Phantom5800 said

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@Mr Hett
From the same blog: "Non-commercial deployments using the new runtime and SDK will require the fully tested and supported Kinect for Windows hardware and software platform, just as commercial deployments do."

This makes it sound like the new Kinect is the only proper way to use Kinect on Windows. It's too ambiguous to say that the 360 Kinect will still work with the new SDK.
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Posted: Jan 10th 2012 6:57AM Mr Hett said

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@Studs MacKenzie

Again, from their blog: "Simple changes include shortening the USB cable to ensure reliability across a broad range of computers and the inclusion of a small dongle to improve coexistence with other USB peripherals. Of particular interest to developers will be the new firmware which enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with graceful degradation down to 40 centimeters. “Near Mode” will enable a whole new class of “close up” applications, beyond the living room scenarios for Kinect for Xbox 360."

Same hardware, new firmware.
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Posted: Jan 9th 2012 11:01PM Chris DPSN AggieCEO XBLThe Aggi said

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I want this more for my computer than I did with my 360....but I refuse to pay more than $100 for it...they are CRAZY

Posted: Jan 9th 2012 11:11PM Odog4ever said

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@Chris DPSN AggieCEO XBLThe Aggi

Give them a year or two and they have a smaller and cheaper "Kinect Slim" for you. This version is mainly for business/industry/hobbyist and not mass market consumption.
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Posted: Jan 10th 2012 2:07AM tendoboy1984 said

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@Odog4ever

But the whole reason Kinect is successful is because it IS a mass market device.
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Posted: Jan 9th 2012 11:02PM blkdragonj said

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Really a $100 more for an upgraded camera, it better do a crap load more things than the 360 version for that price...

Posted: Jan 10th 2012 1:10AM blkdragonj said

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@sonofman
no way, can i use my collection in conjuction with my 3D tv/monitor to fully immerse myself in some 3D interactive porn.
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Posted: Jan 9th 2012 11:40PM FreakSheet said

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For $100 extra, it better tell me how hot I am every time I walk by it

Posted: Jan 9th 2012 11:56PM xiLeShadow said

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So will this Kinect work on the Xbox 360 is a better question?

Posted: Jan 10th 2012 12:21AM nerdydesi1 said

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@xiLeShadow I think this one is Windows only whereas the 360 model can still work on PCs. Not sure though.
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Posted: Jan 9th 2012 11:58PM LieutLaww said

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If you look at the box MS have shown of the Windows Kinect it has a big For Commercial Use notice on it thats why its more expensive as its aimed at developers.

Posted: Jan 10th 2012 12:57AM (Unverified) said

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I get the more expensive thing, but the deal breaker will be wether or not it works with the xbox as well. I see no point in buying two of these just becuase they upgrade one measily piece. Oh and please no comments on how you can still use the old one. The old one only works through hacks, if I bother I want official cross compatibility. They screwed me over royally with the chatpad that doesn't work on the pc and the life chat headset that looked exactly like the xbox version it even used the wireless controller adapter, but doesn't sync to the xbox. They did start righting things with the awesome new bluetooth/xbox headset. I have said all along I wish Microsoft would just build an xbox that could either boot to windows or the xbox dashboard. Maybe with windows 8 and the next xbox. Still the only console without a web browser.

Posted: Jan 10th 2012 2:10AM tendoboy1984 said

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@(Unverified)

It doesn't only work with hacks. Microsoft has an SDK for Windows so users can use Kinect on their PC's. Microsoft has been very supportive of the Kinect PC movement.
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Posted: Jan 10th 2012 2:11AM tendoboy1984 said

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@(Unverified)

You want an Xbox that can boot to Windows 8.

So you want a PC then?
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Posted: Jan 10th 2012 2:09AM tendoboy1984 said

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@tehtimeisnow

Laern hwo too sepll

Translation: Learn how to spell

Posted: Jan 10th 2012 3:50AM Spartan050 said

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Kinect Porn.... Kinect Hardcore Porn.

Posted: Jan 10th 2012 11:43AM Jdrm03 said

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I hate to sound like a a**hole, but I honestly hope this crap doesn't sell. Kinect needs to die....

Posted: Jan 10th 2012 1:13PM trendscenedental said

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So, since this will be hooked up to my PC, I can't imagine they'll make me say "Xbox, blah blah blah" when I want to issue a voice command. What will they use instead, "Kinect"? I really hope not, it's too common a word. The software should allow you to set your own signaling word so I can set it to my computer's name.

"Melchior, launch Zune. Playlist four."

Gettin' me all hot n' bothered... ^_^b

Posted: Jan 10th 2012 1:16PM trendscenedental said

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@trendscenedental
Also, sorry for the double-post, but I'd really love to see some method of hooking a single Kinect up to both an Xbox AND a PC. I have one monitor that I use for all my hardcore gaming, and it would be awesome if I didn't have to constantly switch the Kinect between the two. Not that I expect to use Kinect for any hardcore gaming on EITHER platform, but hey, a guy can dream, right?
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