Kid Icarus: Uprising gets left-handed mode with Circle Pad Pro
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The Circle Pad Pro is expanding its leftward reach to include Kid Icarus: Uprising on the 3DS. Without the Circle Pad Pro, Uprising players will use the stylus to aim and rotate the camera (generally with their right hands) and the 3DS' built-in circle pad to move Pit on land. The Circle Pad Pro will allow left-handed players to aim with their dominant hand, while moving Pit with their right.
Producer Masahiro Sakurai didn't know the specs of the Circle Pad Pro before Monster Hunter Tri-G was announced, meaning he wasn't able "to do anything big with it in the time we had," he told Official Nintendo Magazine. Still, Sakurai said he probably wouldn't have used the Circle Pad Pro too much because it "would end up being just the same as controls on other platforms and I think the quick aiming possible with the touch panel suits the game best."
Right, "other platforms." Don't worry -- we know what you mean there, Sakurai.
Producer Masahiro Sakurai didn't know the specs of the Circle Pad Pro before Monster Hunter Tri-G was announced, meaning he wasn't able "to do anything big with it in the time we had," he told Official Nintendo Magazine. Still, Sakurai said he probably wouldn't have used the Circle Pad Pro too much because it "would end up being just the same as controls on other platforms and I think the quick aiming possible with the touch panel suits the game best."
Right, "other platforms." Don't worry -- we know what you mean there, Sakurai.
Reader Comments (28)
Posted: Jan 10th 2012 7:15PM Vidaluko said
Im left handed and it does not make sense, it should be aiming with the right stick and move with the left one, and with that mode, both left and right handed can play it...
Posted: Jan 10th 2012 7:17PM ColorblindMonk said
@Vidaluko
I think once we get the game in our hands, it'll make more sense.
Reply
I think once we get the game in our hands, it'll make more sense.
Posted: Jan 10th 2012 7:27PM ItsameMatt03 said
@Vidaluko
Er, really? I am right-handed, and move with the left and aim with the right.
Reply
Er, really? I am right-handed, and move with the left and aim with the right.
Posted: Jan 10th 2012 8:09PM (Unverified) said
@Vidaluko You seem to be confused... You'll only be using one stick here, either the left or the right, not both. If you're right handed you'll want to be using the touch screen with your right hand, if you're left handed, you'll want to use your left hand.
This isn't a dual analog game.
Reply
This isn't a dual analog game.
Posted: Jan 10th 2012 10:07PM (Unverified) said
@Vidaluko I still don't think you understand... There's never an instance where you're aiming with a stick/slidepad. You're ALWAYS aiming with the touch screen.
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Posted: Jan 10th 2012 7:16PM ColorblindMonk said
See? Kid Icarus doesn't hate lefties!
Posted: Jan 11th 2012 3:54PM Vic Fontaine said
@pluupy
I can't believe what I'm reading. Did I miss 20 years of "special left handed controllers", or have lefties ALWAYS controlled their characters with their left hands? I'm gonna be pissed if I find out they had left handed NES/SNES controllers and I didn't know.........
Reply
I can't believe what I'm reading. Did I miss 20 years of "special left handed controllers", or have lefties ALWAYS controlled their characters with their left hands? I'm gonna be pissed if I find out they had left handed NES/SNES controllers and I didn't know.........
Posted: Jan 10th 2012 7:18PM Cube said
The lack of dual analogue controls disappoint me.
Mainly because I'm very awkward. I'm a right-handed gamer but I write with my left hand. So, for me, the movement has to be with the left stick, yet I can only use the stylus with my left hand.
Mainly because I'm very awkward. I'm a right-handed gamer but I write with my left hand. So, for me, the movement has to be with the left stick, yet I can only use the stylus with my left hand.
Posted: Jan 10th 2012 7:29PM advancedcaveman said
It would be better if it gave you analog aiming so you wouldn't have to hold the damn stylus. Or it would be better if the 3ds had a captive screen so, again, you wouldn't have to hold the damn stylus. Or it would be better if the game was on the Wii or the Wii U so you didn't have to hold the damn stylus and play it with a screen the size of a credit card.
Or it would be better if Kid Icarus Uprising didn't appear to be just like Star Fox Assault.
Or it would be better if Kid Icarus Uprising didn't appear to be just like Star Fox Assault.
Posted: Jan 10th 2012 8:28PM SushiGummy said
@advancedcaveman
As someone who's played Kid Icarus Uprising (at Comic Con, and yes, it was awesome), I have to disagree with you. It would be a lot harder to aim with an analog. The stylus seems to give more control to the player.
It's somewhat hard to explain how the game plays, and even I was a bit reluctant with the controls at first, but it really does play spectacularly. I wasn't even too interested in it before I played it, but it ended up becoming and still is my second-most anticipated game for the 3DS (behind Paper Mario).
I enjoyed it even more than Mario Kart 7 and Super Mario 3D Land, two games I'm absolutely in love with.
Reply
As someone who's played Kid Icarus Uprising (at Comic Con, and yes, it was awesome), I have to disagree with you. It would be a lot harder to aim with an analog. The stylus seems to give more control to the player.
It's somewhat hard to explain how the game plays, and even I was a bit reluctant with the controls at first, but it really does play spectacularly. I wasn't even too interested in it before I played it, but it ended up becoming and still is my second-most anticipated game for the 3DS (behind Paper Mario).
I enjoyed it even more than Mario Kart 7 and Super Mario 3D Land, two games I'm absolutely in love with.
Posted: Jan 11th 2012 4:07AM hardbread said
@SushiGummy
I also played it at Comic Con and you're right. It plays really well with the stylus and dual analog wouldn't work as well. I also happen to be left handed and having this option is very much appreciated, I don't think I would've picked up the game otherwise.
Reply
I also played it at Comic Con and you're right. It plays really well with the stylus and dual analog wouldn't work as well. I also happen to be left handed and having this option is very much appreciated, I don't think I would've picked up the game otherwise.
Posted: Jan 10th 2012 7:31PM Faceless Troll said
Just release the frikkin game already.
Posted: Jan 10th 2012 7:55PM MystcLazrDragon said
@tehtimeisnow
I always hated having to learn grammer in school because I assumed most people could figure it out on their own...thanks for proving me wrong.
I always hated having to learn grammer in school because I assumed most people could figure it out on their own...thanks for proving me wrong.
Posted: Jan 10th 2012 7:58PM jph89 said
@tehtimeisnow
Why arent you banned yet?
Why arent you banned yet?
Posted: Jan 10th 2012 8:04PM SushiGummy said
@tehtimeisnow
You troll like a 12-year old, dude.
You troll like a 12-year old, dude.
Posted: Jan 10th 2012 8:16PM TimeDoesNotExist said
New slogan:
"Circle pad pro: It's not ah tuuumor!"
"Circle pad pro: It's not ah tuuumor!"
Posted: Jan 10th 2012 9:04PM LarZen said
The Circle Pad Pro makes the beutiful 3DS look so darn ugly...the designers at Nintendo must just be crying for this ugly addon....
Posted: Jan 10th 2012 9:15PM ColorblindMonk said
@LarZen
It's not meant to be glued on 24/7. You also don't have to use the thing at all (though lefties may want to reconsider for this game). I'd take comfort over looks with the optional addon, as my hand cramps like hell after a long Mario Kart session.
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It's not meant to be glued on 24/7. You also don't have to use the thing at all (though lefties may want to reconsider for this game). I'd take comfort over looks with the optional addon, as my hand cramps like hell after a long Mario Kart session.
Posted: Jan 10th 2012 9:13PM pluupy said
Another reason for a redesign of the 3DS. Dat circlepad. Redesigns never neccessarily mean you have to go smaller, Nintendo.
Posted: Jan 10th 2012 9:48PM (Unverified) said
Yet another game gets circle pad support. It will become standard and it will be part of the redesign. 4 million + users get burned. I can't believe people are still buying this thing with a redesign so obviously on the horizon.
Posted: Jan 10th 2012 11:22PM SushiGummy said
@(Unverified)
Because some people would rather not wait 2 or 3 years to play games that are releasing now. Crazy, right? It's like they ENJOY being able to play new video games!
I mean, it's not like I can just sell my 3DS once the redesign hits the stores. I'd lose, like, $50-80! For what? Having a handheld I love and being able to play games I love 2-3 years in advance? Psh. I really got scammed big time.
At least I'm not one of those 85 million suckers who bought a Wii or 50 million suckers who bought a 360 before the redesigns. Those idiots are probably wishing they'd waited it out.
Reply
Because some people would rather not wait 2 or 3 years to play games that are releasing now. Crazy, right? It's like they ENJOY being able to play new video games!
I mean, it's not like I can just sell my 3DS once the redesign hits the stores. I'd lose, like, $50-80! For what? Having a handheld I love and being able to play games I love 2-3 years in advance? Psh. I really got scammed big time.
At least I'm not one of those 85 million suckers who bought a Wii or 50 million suckers who bought a 360 before the redesigns. Those idiots are probably wishing they'd waited it out.
Posted: Jan 11th 2012 12:54PM TheHyphenator said
@(Unverified)
The circle pad was basically designed for use by 3rd party developers who are too lazy to come up with a control scheme that can just make use of the touchpad/stylus.
Seriously, the ONLY reason this thing was made is because Capcom wanted it for Monster Hunter, and if Nintendo missed out on the opportunity to get Monster Hunter on their handheld in Japan, it would be a huge financial blow for them. Hence, in America, where Monster Hunter is largely ignored as a franchise, it's only going to be sold at Gamestop (at least for now). It's not going to become standard, ergo, there's not going to be a redesign for it.
Reply
The circle pad was basically designed for use by 3rd party developers who are too lazy to come up with a control scheme that can just make use of the touchpad/stylus.
Seriously, the ONLY reason this thing was made is because Capcom wanted it for Monster Hunter, and if Nintendo missed out on the opportunity to get Monster Hunter on their handheld in Japan, it would be a huge financial blow for them. Hence, in America, where Monster Hunter is largely ignored as a franchise, it's only going to be sold at Gamestop (at least for now). It's not going to become standard, ergo, there's not going to be a redesign for it.
Posted: Jan 11th 2012 2:00AM DuPrince3 said
As ugly as this circle pad pro looks, I'm still going to get suckered into buying it for Resident Evil: Revelations and Monster Hunter (assuming it's released stateside). And with my luck as well as many other early adopters, Nintendo will announce a redesigned, dual circle padded 3DS that isn't funny looking at this year's E3. Btw, has anyone successfully transferred over saved data on the 3DS's 2gig SD card to another SD card? Preferably a larger capacity card.
Posted: Jan 11th 2012 11:30AM doppel said
@tehtimeisnow: You really need to get banned.
Posted: Jan 11th 2012 3:56PM Vic Fontaine said
@MystcLazrDragon
I lol'd. I guess that hit a little too close too home.
I lol'd. I guess that hit a little too close too home.







