"You have to make a game with a certain design before you realize that there are different player types," Hudson said. "One of the surprising pieces of feedback was for some players, it's not that they don't like the story. They love story. In fact, the story is so important to them that they feel the story choices are intimidating.
"So all these settings do is that they set some of the options on the option screen before you've played it and know what those options mean. Once you get in and start playing, you can change things."
The story setting will make it more difficult to die and makes the action scenes easier, so players can mow through enemies, Hudson said. The action mode fills in default dialogue that grants players access to a lot of interesting things, but "it's not canon," Hudson said. "We have a rule in our franchise that there is no canon."
If you decide to choose the inquisitive path, the rest of Hudson's interview is right here.