New XCOM: Enemy Unknown screens should be reassuring
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You won't find any new information in Game Informer's latest piece on XCOM: Enemy Unknown -- the article essentially lays out how XCOM stacks up against other modern day-titles -- but you will find a handful of new screenshots. Let's just scrutinize the beauty above, shall we?
Soldier with obviously auto-generated Russian name? Check. Hit and critical hit percentage chances? Yup. Aim and range bonus stats? Oh, yes. And, upon very close observation, old-school X-COM fans may notice one other feature: Sweet, sweet hope. Head over to Game Informer for two more screens.
Soldier with obviously auto-generated Russian name? Check. Hit and critical hit percentage chances? Yup. Aim and range bonus stats? Oh, yes. And, upon very close observation, old-school X-COM fans may notice one other feature: Sweet, sweet hope. Head over to Game Informer for two more screens.
Reader Comments (18)
Posted: Jan 13th 2012 6:10PM Osmium said
I've heard you can only have 4 soldiers fighting at one time so I'm not so sure anymore :(
It better also not have any tutorial or explain what to do. We need more games that encourage trial and error and mystery these days.
My hopes still remain though...
It better also not have any tutorial or explain what to do. We need more games that encourage trial and error and mystery these days.
My hopes still remain though...
Posted: Jan 13th 2012 6:19PM josephwillmon said
@Osmium "We need more games that encourage trial and error and mystery these days."
Gosh do we ever. Just playing through Abobo's big adventure reminds me of how thrilling it was to discover mechanics through playing a game; wondering "how do I beat this boss?" then trying something and having it work. No sudden tutorial pausing the action, flashing a pop-up at me telling explicitly what to do and when to do it every time I encounter something new.
Of course some sections of the game, as with old NES games, are mind-numbingly frustrating, but I'm a big believer in being able to achieve the former without necessarily resorting to the latter!
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Gosh do we ever. Just playing through Abobo's big adventure reminds me of how thrilling it was to discover mechanics through playing a game; wondering "how do I beat this boss?" then trying something and having it work. No sudden tutorial pausing the action, flashing a pop-up at me telling explicitly what to do and when to do it every time I encounter something new.
Of course some sections of the game, as with old NES games, are mind-numbingly frustrating, but I'm a big believer in being able to achieve the former without necessarily resorting to the latter!
Posted: Jan 13th 2012 6:20PM (Unverified) said
@Osmium It's ridiculous to request a technical turn based strategy game not have a tutorial system. Blindly clicking on statistics pages and stumbling through strategic combat is a horrible way to introduce new players to a game. Imagine setting a chess board in front of someone who was unfamiliar with the game and telling them to "go at it"! How long would it take them through "trial and error" that a knight is only allowed to move in an L pattern?
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Posted: Jan 13th 2012 7:50PM glibglop said
@(Unverified) That's actually a *really bad* analogy. A turn based strategy game should *always* highlight a legal move. That is not a tutorial by any means. Showing you what you can do is completely different than a newbie tutorial. Yes games should always show you what you can possibly do, but tutorials tell you what you *should* do and that's a very different scenario.
Chess games don't tell you what moves to make, as in which one is the smartest move. Neither should a TBS game.
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Chess games don't tell you what moves to make, as in which one is the smartest move. Neither should a TBS game.
Posted: Jan 13th 2012 6:12PM whatisdelicious said
I wonder what it feels like to be working on the XCOM shooter at this point, now that this game has been announced to pretty universal fanfare as the XCOM game everyone wanted in the first place.
Posted: Jan 13th 2012 6:24PM Once known as Shadsy said
@whatisdelicious Who knows? Maybe it'll give them the drive to make it an interesting, unique take on the formula.
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Posted: Jan 13th 2012 7:36PM Courtney said
@whatisdelicious
The announcement of this actually increases my interest in the FPS Xcom. By itself, it felt like cashing in on an old franchise without doing any real work. But in concert with a strategy style game, it feels like they are trying to rebuild that franchise and flesh it out.
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The announcement of this actually increases my interest in the FPS Xcom. By itself, it felt like cashing in on an old franchise without doing any real work. But in concert with a strategy style game, it feels like they are trying to rebuild that franchise and flesh it out.
Posted: Jan 13th 2012 6:13PM ovoon said
Looks a heck of a lot better than the other new XCOM. What a piece of garbage that turned out to be.
Posted: Jan 13th 2012 8:49PM Lucky The Fox said
@ovoon
Hey, cool, someone's writing from the future.
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Hey, cool, someone's writing from the future.
Posted: Jan 13th 2012 10:39PM Liquidfingers said
@Azurist
well it's being developed by the team behind BioShock 2 so..it's pretty much guaranteed to suck. right?
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well it's being developed by the team behind BioShock 2 so..it's pretty much guaranteed to suck. right?
Posted: Jan 13th 2012 9:12PM kentuckyfried said
All they really need to do is make a game like the original XCOM, but updated to today's graphical standards.
My friend never stopped talking about that game in college and it still remains his personal favorite. At the time, I never got into it so the appeal is still a mystery to me.
My friend never stopped talking about that game in college and it still remains his personal favorite. At the time, I never got into it so the appeal is still a mystery to me.
Posted: Jan 14th 2012 2:04AM Cafecito said
Oh my. This is shaping up really good. Hope to see it in motion soon.
Posted: Jan 14th 2012 4:17AM rullers said
Hold X to win video gaem.
Posted: Jan 15th 2012 4:02PM pedasn said
this seems to be the game that i want. if 2k wants me to choose between this one and the other one. GIVE ME THIS ONE. I'd preorder it.








