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Reader Comments (224)

Posted: Jan 14th 2012 2:06PM thesitiation said

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Er several years ago? It came out three tops. Derp.

Posted: Jan 14th 2012 3:41PM (Unverified) said

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Why do people bash FFXIII for being linear? FFX was also linear and people loved it. They loved it not because it is linear or non-linear, it is because how the story is told, how the characters develop, etc.

I think FFXIII's shortcoming is about this. Story could be told a little better but it doesn't mean it is a horrible game as some people make it to be. Haters gonna hate!

I liked FFXIII even with its 'shortcomings'. I think people are overlooking the excellent setting, amazing visuals and music, and incredible cutscenes, and a great story. I think these are all part of the 'immersion' we're talking about. That's what makes a FF.

And FFXIII sold really good worldwide. Sensational headlines are crap!

Posted: Jan 19th 2012 5:39AM magusat999 said

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@(Unverified)

FFX, IMHO, does not qualify as a good game by any stretch of the imagination. It had monotonous, drawn out, near-impossible mini-games. They tried to kill off all of the classic summons (guardians or whatever they called it in FFX). The game was the first in the series to abolish the world map, so the game would be more "first timer friendly" - eliminating grinding (which, btw not everyone is opposed of). The most pathetic thing was how all of your game play before going into SIN ended up not mattering, because once you entered SIN you were basically "leveled up" almost automatically. Not only that, you were not allowed to leave once you entered - what a jip!

And lets not forget the stupid "love story" and Wakka-ball... just a big boring, irritating game.
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Posted: Apr 1st 2012 8:15PM navigatorofinfinity said

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@(Unverified)


Linear? Don't care. Great visually yes. Way too much work? Yes. Who wants to grind the same few battles a million times? So monotonous after main story...
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Posted: Jan 14th 2012 4:14PM Hyne said

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Holy crap I finally found an FF13 article I agree with and believe explains the linearity issue of 13 vs past FFs correctly. A lot of games are linear but some have at least tried making you think otherwise.

Posted: Jan 14th 2012 4:41PM (Unverified) said

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Played the 13-2 demo, it still sucks. They improved some major elements, but for me the battle system still sucks. It's still a "press x, L1, x auto select " all the way through the game. until they bring back REAL control over ALL characters in the party (i.e, you do this, you do this, use item now, use magic now etc..) I wont be buying this one. They got my money with 13, they wont fool me twice.

On a good note though, i do like how they brought back "pop up" encounters. They even improved it by making encounters random but still avoidable if you wish. that was cool

Posted: Jan 14th 2012 4:56PM DynamicHaze said

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main problem with 13 is that it was a closed world no exploration no flying ships no limit breakers no actual leveling up system like you gain exp points and level up would of been great to have that along with the crystarium system 13 was linear but what game isn't the thing is most games gave you a break like ff7 you had golden saucer you could go fight one of the three ultimate weapons 8 had card battling 9 had chocobo digging 10 had monster taming/battling 13 had nothing but go here nowwwwwwwwwwwww lol 13 is beautiful and the battles looked awesome thet hing is i never felt like i was actually battling like i was making those flashy attacks happen

Posted: Jan 17th 2012 1:30PM trendscenedental said

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@DynamicHaze
Punctuation is your friend.
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Posted: Jan 14th 2012 8:01PM Breakdown said

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I liked FF XIII quite a bit. One of the games I'm currently trying to get a platinum trophy for (along with Skyrim).

Posted: Jan 16th 2012 8:51AM ShadowXIII said

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@Breakdown

Ugh, I tried but I couldn't grind anymore...they can keep Treasure Hunter for now...I might come back for it later :p.
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Posted: Jan 15th 2012 12:47AM JamesDRobbins said

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what ever happened to complete free roam like skyrim? i came in on ff13 story was neat but quality of game play horrid i saw my girl friends brother playing some ps2 ff game and it was all free roam and quest so it made me interested so i got ff13 an what a waste of 60 buks

Posted: Jan 15th 2012 10:02AM FreeRPGer said

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Final Fantasy 13 was the first and only Final Fantasy game that I didn't finish ... or feel the need to, even. I still have the save file from over a year ago, but I'll probably never get back to finishing it. I'm hoping XIII-2 is better, but without Hinronabu Sakaguchi, F.F. lost its "feel." I mean, c'mon. F.F.7 is what got me into JRPGs to begin with. Don't lose it Square.

Posted: Jan 15th 2012 7:25PM Supermanisdead said

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Worst thing was that they had this great character named Sazh, but then they put a chicken in his afro...........

Posted: Jan 16th 2012 8:49AM ShadowXIII said

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@Supermanisdead

...hey Hey HEY!!!

You leave the bird outta this! Thems fightin' words!! Sazh and that bird are the ONLY things that kept me playing XIII.

Fang and Lightning are runner ups.
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Posted: Apr 1st 2012 8:06PM navigatorofinfinity said

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@Supermanisdead

haha, they should have made him more like Sam Jackson... not Richard Pryor...
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Posted: Jan 16th 2012 2:36AM Vegnagun said

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This article feels as underdeveloped as the game it's talking about. The linearity was obviously not the only problem although it was one of the biggest. I agree with everything said, but where was complaints about the awful voice acting, the awkward dialog, and the nonsensical and banal plot (which is really the most important thing in an RPG). Would have liked to read more.

Posted: Jan 16th 2012 8:47AM ShadowXIII said

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XIII was a nice game...but it wasn't Final Fantasy.

After playing XIII-2 demo...I can almost say that XIII was pretty much a prologue to the real thing.

No...not a 'prologus' or whatever spew Nomura keeps coming up with lately...just a prologue.

All this said, I pre-ordered XIII-2 and kinda anticipating it a little bit...still not getting my hopes up too much...but its 100% better already, and that's just speaking from what little I got out the demo.

And this is coming from somebody that hates XIII, they better not ever do that sh!t again.

Posted: Jan 16th 2012 3:47PM PN04 said

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FF13 was a far more beautiful but narrow version of White Knight Chronicles... without the online mode and custom character. It had many of the same elements, a map that showed a trail behind your character, characters that constantly conversed as you traveled through a dungeon an automatic combo battle system, monster substitution and part characters that attack on their own depending on what stretegy setting you set during battle with the ability to switch between personally operating each party member. White Knight's story and animation may not have been as clean as squares but they did offer towns, a much deeper dungeon system and an online co-op mode that let you bring better weapons back to your offline game.

... on the other hand FF13 was REALLY good looking so I kinda forgive it for it's failing. But if a smaller studio than the epically sized Square Enix can create a game that works almost exactly the same with all the elements they said were too hard to add then they shouldn't have had those failings. White Knight probably didnt sell half as well as it should have the up side is you can buy the second game for PS3 and get both installments in one package.

Posted: Jan 17th 2012 5:00AM kupukupumu said

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I can't really remember my detailed experienced with FFXIII yet for sure the complaint is not that the game is linear in story telling. There are many ways to tell a story.

What I can really remember is I hated fighting the same monster again and again and again just to gain something to level up. Leveling up is just to expensive in the game. C'mon, all the RPG players like to level up and it is almost one reason why people play RPG.

Posted: Jan 19th 2012 6:12AM magusat999 said

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I didn't like the linearity of the game. I didn't like fighting the same monster, just painted differently, over and over again. I was hopeful about the part where you run around in the wilderness, but that got boring too. The mob-hunts were much better in FFXII, in the way you acquire them and hunt them down. I hated Hope and Sazh (Sazh because he was made a clown, not because he was Black - although I think someone DECIDED to make him a clown BECAUSE he was Black, which doesn't sit right with me either. I mean, if you are racist, why even put the character in there? Just put someone in there you are comfortable with and don't make us gamers suffer a weak / weird / useless ass character because or your silly prejudices.. I just didn't get that... freaking bird poop in a played out Afro - Black people don't even wear Afro's anymore... that's a third world stereotype... anyway...).

Yeah. Shutting off the Crystarium system until after game was a stupid idea. Making you wait until after the game to finish the monotonous mob-hunt... frustrating and irritating. Hope never buffing up into a big strong hero - WEAK. FFXIII is the first game FF game I returned to the store - no interest in continuing after the main story - which was a PITA to get to in the first place.

FFXIII had a better story (although it was still "love based", but the characters were ill-created, just butt ugly and anorexic. And they really tried to push that Leon character, even having him in other games, like Kingdom Hearts - the best part of that game was the flashback to his father and the other characters which were much more appealing, interesting and creative. Leon was a depressing character that I kept wishing would just commit suicide at some point. The summons were great, though - but the boost was unnecessary. Besides that, the Triple Triad game was way too long, and slow as hell. YAWN.

I had great fun and fond memories of FFVII (14 playthroughs). You can't look at it now and criticize it negatively - tell me what was better when it came out? NOTHING. The materia system, the story, the character development, the hidden gems, the secret bosses - the game was just supreme in it's day and a blueprint for what we should look for in a JRPG. FFIX was great if you knew that you should steal everything... EVERYTHING. FFXII wasn't bad, except for the dilution of summons, the cranked up difficulty of bosses, and the undivulged secrets (like the Zodiac Spear), which I thought was cheap and gimmicky. FFIII, IV and V were all great - but the onset of better graphics washed away the blueprints for good gameplay that they should have provided. FFX was a kindergarten FF, and holding and wiping away everything that made the series appealing - and what the hell was up with FFX-2??? Who cares about Yukka and her stupid dress??? Why spend millions on that crap - or any sequel to one of the worst entries in the series... and to make matters worse, base it around fashion??? Sickness!

SO I don't have too much hope for FFXIII-2 (just the fact that they made a sequel to the suckiest game of the series is enough). There's something rotting the brains away at Square... and it's about to leak all over our consoles... again.

Posted: Jan 19th 2012 7:05AM magusat999 said

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As I was sitting here thinking about the FF series, it just dawned on me what the real problem is - it's the guy that took over. He is from the FF Tactics team, and he doesn't seem to "get" the difference between a tactics player and an RPG player. He is designing FF like a tactics game, and that is not working.

I have played many RPG games over the years - but only dabbled in Tactics games. I notice the difference, and unlike RPGs, tactics games are made to frustrate you. In tactics games, you are playing with constantly dwindling resources, with foes who are usually more powerful than you and one step ahead of you. Every fight in a tactics game is by the skin of your teeth; win this fight or game over. You have very limited resources and unless you cheat, very little in the way of clues as to what you are up against until you are in the midst of battle. The enemy in tactics games is designed to take advantage of you and wipe you out. Tactics are designed to make you a loser.

By contrast, RPGs are made to make the player a WINNER. You are well aware of what you are getting into, and usually informed in one way or another. Unless you force the situation, or accidentally wander off in the wrong place, you usually go in with the upper hand. If you fail in an RPG, it's usually because you didn't do something that you KNEW you should have done. The RPG helps you to be prepared for the difficulty ahead, unlike a tactics game - which banks on you forging in unprepared, and then punishes you for it.

RPGs are meant for you to complete because there is a story being conveyed. There is a story with tactics games too - but it takes a back seat to the fighting engine. You are encouraged to stop and check out the scenery, the props, the view in RPGs - not so with tactics games; with tactics it's just "pop in here, pop in there, and get back to battle". The characters are often one dimensional in tactics games, many times relying more on already established characters from other games. Tactics games are severely linear, unlike RPGs.

So if you get someone who only knows tactics games and slaps him in the lead of an RPG, what you get is blasphemous, ugly changes that strip away all of the RPG goodness. What you have is frustrating tactics game disguised as an RPG. RPGs are not supposed to be frustrating - you are supposed to be the WINNER. Also, RPGs are supposed to offer alternative ways to achieve something - can't pick a lock? Smash the chest open! These elements have been stripped out of FF ever since the tactics guy took over, and that's the real problem with the series. He needs to either quit or learn what an RPG is supposed to be - or this series is going to be OVER!

Posted: Jan 19th 2012 9:23AM Startbuttonnews said

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Oddly I didn't mind the linearity much, though I completely understand the complaint. But I've played enough games where I explore a relatively empty world for hours on end.

What did bother me was absolutely everything else about the game, from the awful characters to the awful battle system to the the awful weapon upgrade process. Apart from the graphics there wasn't anything to like about this game, period.

Posted: Feb 19th 2012 10:09AM FreeRPGer said

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I already left a comment, but I need to clarify a couple things. In all honesty, Final Fantasy XIII was the ONLY FF game in the series I couldn't stand and didn't finish.

It wasn't the linearity either.

The plot was convoluted. The characters were cardboard and nearly emotionless. I loved the older FF games with Sakaguchi. IV, V, VI, VII, VIII, IX, and X were all welcome. Everything after X lost it, and that includes X-2.

I agree with magusat999 . One of the problems is, that when the master Sakaguchi left Square, Kitase from the FF Tactics team took over the series. He knows not, and is no adept at creating RPGs.

The only Final Fantasy I look forward to is Versus XIII. That looks promising, with the Kingdom Hearts man, Tetsuya Nomura involved. :)

And I'll never bother with XIII-2, since I brought XIII back to the used bin, and don't know or care how the story ends. Never thought I'd ever bring back a Final Fantasy game, but XIII made me do it.

Bring on the real JRPGs: The Last Story. Xenoblade. Pandora's Tower.

Posted: Apr 1st 2012 7:53PM navigatorofinfinity said

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This game is too much work for too little payoff. After the main storyline you're stuck grinding the same battles for weeks trying to max your crystarium and make enough gil to get ultimate weapons. I wouldn't care about the linearity? of the game. the archelyte step is kind of cool as far as freedom of movement, but there are 0 non-battle interactions. You should be able to enter towns and shops Also FFXIII is kind of a lonely world with no npcs. I have little patience for ingot farming, and after a couple runs thru eden you get bored, so it is so hard to get gil in this game. Also I hate that you can't warp from either end of eden. that's a long walk to get back to a warp. All I have left to beat is Attacus, gigantuar, mission 64 n I just got to where I have 3 ultimate weapons and max crystarium. Not to mention, I noticed very little difference in battle time as I go up in crystarium. I was leveling in the same spot for days. I started with 16 battle time, and a week later I only got some 8 sec battles. the catalogs are pointless; somebody said they add only a .5% chance of getting item? I could go on.... It's too bad this game had a lot of potential. This game is too much like real life; work work work work, and every once in awhile you might a get a tiny reward.

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