Zynga has been struggling with its stock price since the IPO late last year, and Sterne Agee analyst Arvind Bhatia says there are more dark days ahead. When you compare Zynga's $120 million marketing budget to its recent rise in only 400,000 new players (about $300 a person), the numbers don't look good: "We know that, on average, these people are spending about $150 or so," says Bhatia, which suggests that Zynga is spending about $300 for every $150 in profit. "That math won't work for very long," obviously.
Zynga's spending is indicative of a few trends in social gaming. First, the company has discovered it's very hard to earn new players. Many of Zynga's games are similar, and without really experimenting, it's going to be hard to generate uniques. Second, Zynga's earnings are based on "whales": A small percentage of players who spend big. You need to find a lot of unique free-to-play players to land a few whales, and Bhatia doesn't see Zynga doing that lately.
So what's the solution? "Zynga will have to find their next FarmVille," says Bhatia. Until the company finds another phenomenally popular hit and the surge in new players that comes along with it (which is incredibly tough to do), Bhatia expects to see even more problems with Zynga and its stock.
Reader Comments (56)
Posted: Jan 22nd 2012 2:27PM (Unverified) said
Coming soon from Zynga;
DotCom Stock Market Bubbleville
DotCom Stock Market Bubbleville
Posted: Jan 22nd 2012 4:52PM Derp Sandwich said
Heheh, looks like they'll just improperly inflate before the social gaming bubble can even be a thing. I sooner's better than later, I guess.
Posted: Jan 22nd 2012 5:20PM Ryuk said
Boy I hope the guys at Zynga read this thread!
Posted: Jan 22nd 2012 6:13PM gatotsu911 said
Yyyeeeeeeesssss, Zynga. Feel the slow creep of death advancing upon you...
Posted: Jan 23rd 2012 5:28PM Misterlee said
I have another solution for you - stop spending $120 MILLION on marketing, fools!!
Posted: Jan 25th 2012 10:19PM MotoRacer said
@aea0a095 I agree.. instead of spending so much on advertising, they should apply this formula:
make a cool game that would appeal to many + sell it for a reasonable price - pay a lot for advertising = popularity + income
it’s win-win situation for both game maker and buyer
make a cool game that would appeal to many + sell it for a reasonable price - pay a lot for advertising = popularity + income
it’s win-win situation for both game maker and buyer




