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Reader Comments (25)

Posted: Jan 27th 2012 4:21AM SuchAGoon said

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Hmmmm. I was all against this as a concept initially but I realised it's already been done to a degree already. You can already choose your different ultras in SSFIV and in games like CvS1 and 2 you have different grooves. The issue I think depends on how you can customise the characters and the added issues of balance they bring along. It's hard enough balancing characters as it is without throwing player customisation into the mix (beyond superficial changes that is). Be interested to see how they take this.

It's all probably just an excuse to release another iteration though in reality :(.
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Posted: Jan 27th 2012 4:50AM Death Threat said

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Is it bad that i thought the title indicated Yoko Onowas speaking? I have just woken up btw.
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Posted: Jan 27th 2012 5:04AM Pure Black World Tendency said

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Customization + Tekken 6 = looooong loading times.
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Posted: Jan 27th 2012 5:34AM TimeDoesNotExist said

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Yeah that sounds awesome.. Just toss "balance" out the frigin window, that should make for and awesome and not-frustrating-at-all experience where absolutely nobody gravitates towards the commonly accepted uber-builds.. cuz no one abused Cable in MvC2.
...awesome. (sigh)
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Posted: Jan 27th 2012 6:07AM DjiegoMoz said

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I personaly think this line of thinking is all thanks to Dissidia. Which is understandable, considering all the customization it allowed.

I may be a sucker for anything with RPG elements in them, but Dissidia was the only fighting game I cared about this last decade.
I'm not saying the big series like SF, Tekken, MvC and SC are bad in any way, but the latest releases are essentially tweeked versions of their predocessors.

I think Dissidia was really underappreciated for all the inovation it presented.
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Posted: Jan 27th 2012 7:07AM Helghast102 said

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@DjiegoMoz Dissidia and Budokai are the only fighting games I've ever really cared about, because they are just pure fun with plenty to do.
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Posted: Jan 27th 2012 6:27AM Koming said

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Omg the picture matched the title so well that I pissed myself laughing at work.

Thanks and grats Joystiq!
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Posted: Jan 27th 2012 7:21AM KazamaSogetsu said

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Knowing Capcom, "customization room" will be a day-1 DLC.
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Posted: Jan 27th 2012 7:24AM MJD8000 said

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You don't have to put [sic] after a British spelling. If anything you should have to put it after an Americanised one.
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Posted: Jan 27th 2012 10:45AM (Unverified) said

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@MJD8000 Yep, especially when the source is EUROgamer :D
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Posted: Jan 27th 2012 8:39AM SilverPR said

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Go with it Ono, video games in general need innovation. There will always be people that do the same over time. BE DIFFERENT!
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Posted: Jan 27th 2012 9:08AM soxicide said

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The more that I hear from Ono the more I like him as a producer/developer. He's almost a Japanese version of Jaffe, at least in terms of accessibility and speaking his mind, which are both characteristics I greatly appreciate from a developer.

Now where's my SFXT Vita release date!
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Posted: Jan 27th 2012 9:40AM Acosta02 said

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The man is deranged.
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Posted: Jan 27th 2012 9:52AM ouenwoof said

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He should just make the next Super Smash Bros game at this rate. The hardcore fighting community seems to already despise him enough, especially after the extra character announcements yesterday. I'm totally on board for the completely inane-looking SFxT, though still on the board about the Vita.
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Posted: Jan 27th 2012 9:55AM (Unverified) said

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The window dressing is all well and good, but what fighting games have needed for 20+ years is more intuitive controls -- period.
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Posted: Jan 27th 2012 10:13AM CountNoobula said

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I like how King of Fighters XIII lets you customize the fighter's colors... And I like the idea of outfit swapping in this game... But that's as far as I would go with a fighting game.

I seriously don't want the ability to change a characters health, damage output, speed, or move set. Its all about creating balanced characters CAPCOM.
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Posted: Jan 27th 2012 10:39AM Lordd G said

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"Fighting games should have more customization, user creation"

Interpretation: We need MORE micro-transactions to price gouge gamers than just silly alt. costumes...
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Posted: Jan 27th 2012 10:47AM Saiyan26 said

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So all I got out of this article is that Capcom is finally moving on from costumes and onto full micro transactions. I don't mind if that means SF will become FtP, but this is Capcom, they love their cake (as long as the REAL Megaman isn't on it).
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Posted: Jan 27th 2012 11:27AM Sage009 said

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Capcom should die as a company
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Posted: Jan 27th 2012 1:18PM Coldbrand said

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No actually it shouldn't.
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Posted: Jan 27th 2012 1:31PM CountNoobula said

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I only wish the GEM system added different visual effects, instead of gameplay changing effects.

It would be cool if you say had a "lightning gem" where you could replace Ken's flaming uppercut with lightning instead. I really don't like the sound of this gem system, and the fact that they are making it possible to buy gems. Shouldn't all of them just be an unlockable?
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Posted: Jan 27th 2012 2:13PM jrr said

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@CountNoobula

This, I like. Visual customization is the only kind fighting games could really use.
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Posted: Jan 27th 2012 2:16PM Khazidhea said

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So, kind of like the EX-Grooves from CvS2? Someone should take this dudes ability to create fighting games away.

The last paragraph is just so freakin' silly. Its so silly it makes me sad.
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Posted: Jan 27th 2012 2:30PM MegaGoat said

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Just the next step in Capcom's plan the release DLC: The Game
That's scalled back from their plans to have the players make the game for them
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Posted: Jan 27th 2012 3:05PM ChongShin said

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for a very brief moment it seemed like Ono began to "get it", but then I read his comment. It's almost like reality deliberately B* slaps the man.
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