Available next week, on February 2, the main game will include the "Encore" DLC expansion, and the full chemically augmented soundtrack by Baiyon will be sold separately [Ed. note: Finally!]. The regular price will be $10 for the game and $6 for the (17 song) soundtrack, but both items will be discounted 20 percent for a limited time after launch.
"Lots of stuff is new – the main cool feature is that your Grimp (the little character you control) now has the ability to warp back to his last resting position!" Q-Games' Dylan Cuthbert said of added features in the Steam version. "It uses a little bit of your energy but if you're careful you no longer have to worry about missing an important jump – fall too far, just hit space and warp back."
"Also, rather than having to collect all the Spectra (these are the objects that let you grow your main garden) repeatedly we now save your progress in each garden, so you can just start from the last Spectra you grabbed when you go back in."
Hurray for Eden taking away its buzzkill elements! It's all about the flow, man.
PixelJunk™ debuts on Steam!
Q-Games is excited to announce that the critically acclaimed and stunningly beautiful PixelJunk™ Eden will be available to PC users everywhere on Steam by NEXT WEEK (Feb 2nd)! PixelJunk™ Eden is the debut title for the indie artist/musician Baiyon (also performing the keynote speech for the 2012 Global Game Jam this weekend), who collaborated with Q-Games to create a game like no other with an eclectic blend of original music and a spellbinding artistic style, all distilled into an immensely fun and addictive game, the likes of which you have never played before.
PixelJunk™ Eden on Steam will include the "Encore" DLC pack by default and also, the full soundtrack (with the unreleased Encore tracks) will also be available as DLC.
The regular price will be $9.99 for the game, and $5.99 for the full soundtrack (17 tracks), however we are also announcing a limited time early bird discount! Get in quick and you can pick up everything 20% off!
Additionally, to celebrate the launch of PixelJunk™ Eden on Steam here is a short Q&A with Dylan Cuthbert of Q-Games that gives some background info:
//// Dylan Cuthbert on PixelJunk™ and Steam ////
This is the first time the PixelJunk™ series has been seen outside of PSN. Why have you chosen to release on Steam?
Steam has always been a great platform for indie games and I have admired the way they have supported non-traditional game development with titles such as Terraria, Bastion, World of Goo, etc. We like PSN a lot but Baiyon and I also simply want to allow more people to experience Eden as it is a truly unique game, even now almost 4 years on it is still fresh and new. We had a blast revisiting it to prepare it for Steam.
What made you choose Eden as the first Steam PixelJunk™ game?
When I was thinking through the catalog of PixelJunk™ games, Eden was the one that stood out to me as perfect for the Steam audience. The beautiful graphics and colours are striking on a PC monitor especially at higher resolutions than the standard "HDTV" 1080p and the game is perfect for the more point/click style that comes with mouse control. The relaxing yet challenging style of the game is great for quick play sessions during lunchtime at work too!
Can we expect anything new for the Steam version of PixelJunk™ Eden?
Lots of stuff is new – the main cool feature is that your Grimp (the little character you control) now has the ability to warp back to his last resting position! It uses a little bit of your energy but if you're careful you no longer have to worry about missing an important jump – fall too far, just hit space and warp back. Also, rather than having to collect all the Spectra (these are the objects that let you grow your main garden) repeatedly we now save your progress in each garden, so you can just start from the last Spectra you grabbed when you go back in.
Also the extra special 5 levels that were in the Encore DLC are included in the Steam version right from the get-go! Watch out for that zero-G level!
On top of all this we also re-tuned everything from the controls to the enemies and it's going to be a pleasant surprise for newbies and veterans alike.