After accruing millions of fans and billions of dollars through mainstream blockbusters such as the Call of Duty franchise, Activision is going indie. Dark Reign: Redux is a modern, fan-made remake of the 1997 title, Dark Reign: The Future of War, which was developed by Auran and published by Activision. The revamp is available on XBLIG and was developed by Magnetar (no, that's not a Pokemon) Games to include updated resolution, widescreen, and PC, console and mobile capability.
Dark Reign: Redux is $5 (400 MS Points) on XBLIG now, and buying it supports the indie and mega-huge gaming industry in one blow.
Update: Activision isn't the direct publisher of Dark Reign: Redux, but it did OK the title in a licensing agreement with Magnetar Games, who self-published it.
Reader Comments (34)
Posted: Jan 30th 2012 11:03AM Third said
@dnelson1025
There are many other big publishers publishing 'Indie' games. In fact, there are specialized 'Indie' publishers, an oxymoron if you define 'Indie' as self-published. Usually, however, the 'independent' part is meant only for the 'development' part of the game creation process.
An Indie starts at developing a game with a bunch of concepts and prototypes, and then continues to build code, art and music until they've got a finished product. Then they look for a publisher, asking 'Hey, we made this awesome game, would you like to help us bring it to the masses?' The publisher will agree in return a part of the profits and/or IP rights.
With non-Indie developers, however, the publisher is involved from the very beginning, assessing concepts and prototypes, and steering development for wider consumer appeal. In these cases the developer is not only assisted with the actual publishing, but also with the development of the game and is often provided with the initial capital to get started. This is a much bigger gamble for the publisher, so they get a bigger share of the profits, are almost guaranteed to own the IP and have a big influence in development. In return the developers get to make for bigger games than they could have on their own funds, not to mention the ability to keep a large workforce on salary during the many months/years of development.
So there you have it, Indie games are still Indie after being published by the big guys because their development was independent. They take more (financial) risk in return for much greater freedom. Of course, there is still something of size to be taken into account, otherwise we'd have to label Nintendo and the like as 'Indie' developers.
Reply
There are many other big publishers publishing 'Indie' games. In fact, there are specialized 'Indie' publishers, an oxymoron if you define 'Indie' as self-published. Usually, however, the 'independent' part is meant only for the 'development' part of the game creation process.
An Indie starts at developing a game with a bunch of concepts and prototypes, and then continues to build code, art and music until they've got a finished product. Then they look for a publisher, asking 'Hey, we made this awesome game, would you like to help us bring it to the masses?' The publisher will agree in return a part of the profits and/or IP rights.
With non-Indie developers, however, the publisher is involved from the very beginning, assessing concepts and prototypes, and steering development for wider consumer appeal. In these cases the developer is not only assisted with the actual publishing, but also with the development of the game and is often provided with the initial capital to get started. This is a much bigger gamble for the publisher, so they get a bigger share of the profits, are almost guaranteed to own the IP and have a big influence in development. In return the developers get to make for bigger games than they could have on their own funds, not to mention the ability to keep a large workforce on salary during the many months/years of development.
So there you have it, Indie games are still Indie after being published by the big guys because their development was independent. They take more (financial) risk in return for much greater freedom. Of course, there is still something of size to be taken into account, otherwise we'd have to label Nintendo and the like as 'Indie' developers.
Posted: Jan 29th 2012 9:28PM FentonAlpha said
And naturally it's about as expensive as they could make it.
Reply
Posted: Jan 29th 2012 11:28PM ItsameMatt03 said
@FentonAlpha
Because $5 is going to break you.
Reply
Because $5 is going to break you.
Posted: Jan 29th 2012 11:40PM darkinchworm said
@ItsameMatt03
He's not saying he can't afford it, he's saying he's not surprised that Activision's published it at (if I recall correctly) the maximum XBLIG price. Neither am I, really.
Reply
He's not saying he can't afford it, he's saying he's not surprised that Activision's published it at (if I recall correctly) the maximum XBLIG price. Neither am I, really.
Posted: Jan 29th 2012 11:53PM FentonAlpha said
@darkinchworm
Yep, that's it. But saying that. $5 would actually break me at this point too. I'm not even kidding.
Reply
Yep, that's it. But saying that. $5 would actually break me at this point too. I'm not even kidding.
Posted: Jan 29th 2012 9:31PM Draugdraugr said
"and buying it supports the indie and mega-huge gaming industry in one blow."
Actually, it just supports the mega-huge gaming industry.
Having played this game when it was released 15~ years ago, I will say that it was fun, in a novel way, but if your an RTS aficionado you'll be bored quickly. Mebbe I'll need to polish it off and check it out again.
Reply
Actually, it just supports the mega-huge gaming industry.
Having played this game when it was released 15~ years ago, I will say that it was fun, in a novel way, but if your an RTS aficionado you'll be bored quickly. Mebbe I'll need to polish it off and check it out again.
Posted: Jan 29th 2012 9:41PM Starbuck2907 said
I actually have the original disc of this game. It was a pretty fun rts in it's time. fairly hard, too.
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Posted: Jan 29th 2012 10:00PM Skorpeyon said
I thought "indie" was a shortened version of the word "independent". In the recording industry, it meant you didn't sign on with a big label in order to get your music published. I guess with games it just means you developed it on a tight budget? I woudln't consider this to be an indie game at all if Activision is publishing it.
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Posted: Jan 29th 2012 10:14PM The Aquacharger said
@Skorpeyon
I don't consider any indie game indie if it was published by someone other then the devs.
Reply
I don't consider any indie game indie if it was published by someone other then the devs.
Posted: Jan 29th 2012 10:22PM A Sandwich said
I wonder how many people really liked this game until they figured out that it was published by Activision...
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Posted: Jan 29th 2012 11:04PM darkinchworm said
... so what exactly is keeping this off of XBLA?
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Posted: Jan 29th 2012 11:15PM darkinchworm said
@darkinchworm
While I'm at it... I don't care how long it takes me to get used to the controls, I would pay good money for Warcraft II on XBLA
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While I'm at it... I don't care how long it takes me to get used to the controls, I would pay good money for Warcraft II on XBLA
Posted: Jan 29th 2012 11:11PM Catalyst691 said
Why of all places would you develop an RTS for a console? With a few exceptions it just doesn't work (especially if its designed the way the original was :P). An indie developer would have thought twice and released it on PC via Steam or something. Guess the backing from Activision made them forget that PC is still a source to play games, and not just download them for your iPad.
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Posted: Jan 29th 2012 11:12PM Catalyst691 said
@Catalyst691
Also - as everyone else here is wondering - how does a studio like Activision - "go indie"? That's an oxymoron :P
Reply
Also - as everyone else here is wondering - how does a studio like Activision - "go indie"? That's an oxymoron :P
Posted: Jan 30th 2012 1:46AM Draugdraugr said
@Catalyst691
to be fair, porting this was probably a fairly small endeavor.
That being said, yeah it's on console, the controls probably aren't awesome.
Reply
to be fair, porting this was probably a fairly small endeavor.
That being said, yeah it's on console, the controls probably aren't awesome.
Posted: Jan 30th 2012 12:52AM DarkTwisted said
I think this is insulting to the other Indie developers who are *independently* publishing their games. This should be put with XBLA titles.
Reply
Posted: Jan 30th 2012 2:30AM Unclear dudebro said
Here's probably what happened:
1. Dude makes a Dark Reign fangame using XNA. He wants to publish it on XBLIG.
2. Activision owns the rights to Dark Reign. So the dude asks Activision for permission to sell the game.
3. Activision was impressed by the game so they have the dude slap the Activision logo on it and sell it for $5.
Although I'd be surprised about Activision supporting a fangame, of all people.
Reply
1. Dude makes a Dark Reign fangame using XNA. He wants to publish it on XBLIG.
2. Activision owns the rights to Dark Reign. So the dude asks Activision for permission to sell the game.
3. Activision was impressed by the game so they have the dude slap the Activision logo on it and sell it for $5.
Although I'd be surprised about Activision supporting a fangame, of all people.
Posted: Jan 30th 2012 3:13AM FinderKeeper said
I think I just threw up in my mouth a little. :-(
Reply
Posted: Jan 30th 2012 11:51AM arrrgh said
IMO, as soon as an independent dev partners with a publisher, they can't possibly be called independent, since they are partnered.
Developing a game "independently" then partnering to publish it shouldn't be considered independent. Just as an indie band can't sign with a major label for publishing/distribution and remain an indie band... even if they recorded their album before signing, they are now partnered.
Reply
Developing a game "independently" then partnering to publish it shouldn't be considered independent. Just as an indie band can't sign with a major label for publishing/distribution and remain an indie band... even if they recorded their album before signing, they are now partnered.
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