In this interview with Game Informer, legendary developer Sid Meier says even he has succumbed to the lure of modern graphics. "I used to love to try and challenge the players' imagination," he says, "to show them a few pixels in 16 colors and try and convince them that they're ruling an empire to stand the test of time. But I think today's player is not really willing to make that investment, so we're able to bring the worlds to life in 3D."
But he also believes that beefing up the graphics has brought in a much bigger audience than games could have picked up 20 years ago. "You had to kind of suspend your disbelief and be willing to step into that world," says Meier. "Today we make it a lot easier," and as a result, players who want more than a few pixels on screen can also get their fix.
Meier's currently the creative director of game development at Firaxis, and though he's not participating directly on XCOM it doesn't mean he's not working. Every morning, he says, he comes out of the shower with "about 10 ideas," and is constantly iterating with his team on different prototypes. "Most of them," he says, "just go back into the trash heap." In other words, anyone who wants to make an awesome game should probably go root around in the garbage cans near Sparks Glencoe, Maryland.
Reader Comments (16)
Posted: Feb 1st 2012 3:10AM bfiggins said
I can understand that. My parents have definitely been more willing to watch me play games, and try to understand them, as the graphics have improved. My dad sat and watched me play Uncharted 2 for a few hours last time I had it on, because it spoke to him in his own language - adventure movies - rather than making him learn a new language.
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Posted: Feb 1st 2012 3:31AM Stevetrop Man of Mystery said
Curses and drats. Sid is all the way over on the western shore. As much as I'd be interested in seeing his ideas. I wont be driving all the way to the other side of Maryland just to search in his trash.
He brings up a good point though. I remember when using your imagination was just as important as playing the game itself in the past. I remember spending a weekend over a friends house in the late 80's and watching his older brother play Wasteland on their Commodore 64. It got to the point where all we did that weekend was watch him play the game.
While by today's standard it might not look like much. Wasteland was mind blowing for us. With these simple pixels and pictures it was like we were watching him play in this apocalyptic world. In some ways though I am sure that hampered some peoples attempts to get into gaming. The same could be said about the earlier text based games such as Zork. Some people could still play that game while others would find no fun or adventure dealing with it.
While I am glad we have great graphics this day in modern gaming. I still think its great to go back to roots of gaming. I am a nostalgic gamer still. I love going back to classic games like Pac-Man, Missile Command, and The Legend of Zelda to Phantasy Star 2 and Final Fantasy IV.
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He brings up a good point though. I remember when using your imagination was just as important as playing the game itself in the past. I remember spending a weekend over a friends house in the late 80's and watching his older brother play Wasteland on their Commodore 64. It got to the point where all we did that weekend was watch him play the game.
While by today's standard it might not look like much. Wasteland was mind blowing for us. With these simple pixels and pictures it was like we were watching him play in this apocalyptic world. In some ways though I am sure that hampered some peoples attempts to get into gaming. The same could be said about the earlier text based games such as Zork. Some people could still play that game while others would find no fun or adventure dealing with it.
While I am glad we have great graphics this day in modern gaming. I still think its great to go back to roots of gaming. I am a nostalgic gamer still. I love going back to classic games like Pac-Man, Missile Command, and The Legend of Zelda to Phantasy Star 2 and Final Fantasy IV.
Posted: Feb 1st 2012 3:52AM (Unverified) said
@Stevetrop Man of Mystery I find that with most of older graphic games my mind brings all the graphics up to a real-world level. It's much harder for me to do this with a modern game like Skyrim, where a bad texture can ruin the immersion in a way 8-bit and 16-bit never could.
I also find Zork to have the best graphics out of most any game :P
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I also find Zork to have the best graphics out of most any game :P
Posted: Feb 1st 2012 3:55AM phenylketonurics said
Wow. Definitely something to chew on in this. Especially the notion of imagination. In order to reach a wider audience, you have to pander and hand-hold them into "imagination".
With that I gotta say, my parents have actually pulled away from gaming as the graphics quality grew. The days of watching them play Strider, Gradius, Street Fighter, and Sonic have long since been over and I don't see them picking up the newer incarnations of these titles anytime soon.
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With that I gotta say, my parents have actually pulled away from gaming as the graphics quality grew. The days of watching them play Strider, Gradius, Street Fighter, and Sonic have long since been over and I don't see them picking up the newer incarnations of these titles anytime soon.
Posted: Feb 1st 2012 6:34AM archipelagos said
It's an interesting point and you could argue it's part of the reason that the original playstation managed to broaden the market so much upon release; the graphical leap from what had been available before was massive.
I guess you could say it's somewhat ironic then that the Wii, the graphics of which could not begin to compete with other home consoles, finally brought gaming to the non-gamer, as it were.
I wonder what his opinion of the effect that modern graphical standards has had on the barrier of entry to game development.
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I guess you could say it's somewhat ironic then that the Wii, the graphics of which could not begin to compete with other home consoles, finally brought gaming to the non-gamer, as it were.
I wonder what his opinion of the effect that modern graphical standards has had on the barrier of entry to game development.
Posted: Feb 1st 2012 6:46AM Dubiousity said
I love the points he brings up, and it does make it more accessible for everyone there's no denying that.
I just can't help but feel as though the focus these days seems to be on graphics a little too much, and I'm not sure about anyone else, but I still love myself some 16-bit :
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I just can't help but feel as though the focus these days seems to be on graphics a little too much, and I'm not sure about anyone else, but I still love myself some 16-bit :
Posted: Feb 1st 2012 6:55AM Papaspud said
Part of the problem is that most games now, are just make overs of an old game. Been a while since I have seen a new "genre" that interests me.
Now they come up with a new story slap some new graphics on it and voila' new game.
That being said, I do love Skyrim as much as playing Bards tale on my old C-64, which was a lot.
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Now they come up with a new story slap some new graphics on it and voila' new game.
That being said, I do love Skyrim as much as playing Bards tale on my old C-64, which was a lot.
Posted: Feb 1st 2012 7:04AM archipelagos said
@Papaspud As budgets for modern gaming skyrocket the chance for innovation or risk lowers dramatically. Publishers don't want studios chancing bottom lines on un-proven genres with no established audience.
Indie gaming still manages to provide a greater degree of creativity but it comes with its own baggage.
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Indie gaming still manages to provide a greater degree of creativity but it comes with its own baggage.
Posted: Feb 1st 2012 11:36AM BRiHoosier said
@Jimjamyaha. A shame too, since Black and White had him on Meier-level there for a moment there. Nowadays, Sid Meier is what Molyneux never could be.
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Posted: Feb 1st 2012 3:34PM Marshillboy said
My dad watched me play some of Skyrim and he couldn't believe how "good the graphics were".
It's funny because before he said that I was thinking in my mind about how muddy and terrible the textures look.
Just shows the different standards and expectations different groups of people have approaching modern video games.
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It's funny because before he said that I was thinking in my mind about how muddy and terrible the textures look.
Just shows the different standards and expectations different groups of people have approaching modern video games.
Posted: Feb 1st 2012 7:31PM Churrotastic said
If you really want to play a game and have complete control of your interpretation of the world with your imagination, play a MUD. No, I'm serious. I'm sure there's still a couple still active.
Still though, Meier's got a point. But now at least the 'much' older bunch are more accepting of games and that they aren't just a 'time waster for kids' but actually a good investment for escapism and entertainment, like a book or movie. My dad loves westerns and he would stand there for a bit and watch me play Red Dead Redemption. My mom watched me play through Dark Souls. They weren't/aren't gamers, and they didn't know what the hell was happening, but it was enjoyable to watch.
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Still though, Meier's got a point. But now at least the 'much' older bunch are more accepting of games and that they aren't just a 'time waster for kids' but actually a good investment for escapism and entertainment, like a book or movie. My dad loves westerns and he would stand there for a bit and watch me play Red Dead Redemption. My mom watched me play through Dark Souls. They weren't/aren't gamers, and they didn't know what the hell was happening, but it was enjoyable to watch.
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