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Reader Comments (40)

Posted: Feb 9th 2012 12:35PM HBlakeH117 said

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I think this will finally overcome the TikTok iPod nano watch. I love mine.

Posted: Feb 9th 2012 1:30PM Hunter141072 said

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@HBlakeH117


This shows two things: 1-adventure games are NOT DEAD, contrarily to what many people says/wish 2- there is money on the p.c. market, it´s just that we don´t waste it on crappy games, and those crappy games always complains of piracy, because they can´t accept the fact that a crappy game is not what we want.
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Posted: Feb 9th 2012 12:36PM wqerty said

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can someone tell me what's so special about that game?

Posted: Feb 9th 2012 12:39PM CoconutSkittle said

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@wqerty

Well, Double Fine made Psychonauts, which is awesome, and lots of other great games, so people want to support whatever game they're currently developing (which in this case is "Double Fine Adventure")
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Posted: Feb 9th 2012 12:40PM OrangeGamer said

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@wqerty Ron Gilbert and Tim Schafer teaming up to make an Adventure-style game.

Or am I the only old fogie here that remembers and loves adventure games?
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Posted: Feb 9th 2012 1:15PM darkinchworm said

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Get off my lawn... tentacles
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Posted: Feb 9th 2012 1:18PM Yuutuu said

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@OrangeGamer
You're the only old fogie, but i've got a physical copy of grim fandango sitting on my shelf. One of my favorites out of any game, not just adventure titles.
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Posted: Feb 9th 2012 2:29PM KungFuChaosNinja said

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@wqerty

It's a new adventure game by ex-LucasArts visionaries. You know, the people who know "The Secret of Monkey Island"!
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Posted: Feb 9th 2012 5:57PM Haizeus said

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@wqerty

Tim Schafer is God-King. Seriously. I've played all of the games he's lead other than the Kinect one, and I hear that's pretty great too. Though his 3D efforts have had technical problems, they've always had a lot of heart and been incredibly fun.
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Posted: Feb 9th 2012 12:36PM Major Pyr0 said

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Good for them, Its always nice to see faith rewarded.

Posted: Feb 9th 2012 12:52PM Gibbeynator said

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I imagine this speed record will stand until Tim decides to use Kickstarter to help fund Psychonauts 2.

Posted: Feb 9th 2012 1:08PM (Unverified) said

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@Gibbeynator

This likely *IS* the funding they'll use for Psychonauts 2. I don't believe that the chatter between Notch and Double Fine a few days ago about making Psychonauts 2 is a coincidence.
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Posted: Feb 9th 2012 1:19PM fohf said

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@Gibbeynator

That reminds me... I bought Psychonauts a few months ago on steam and still need to play it.
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Posted: Feb 9th 2012 1:19PM Yuutuu said

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@(Unverified)
I hope not. I'd prefer Psychonauts 2 to be another platformer. Feature length instead of something made in a few months.
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Posted: Feb 9th 2012 3:00PM xepherys said

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@(Unverified) No, this is for Double Fine Adventure, which has already been described as a modern-envisioned point-n-click adventure game (think Money Island, King's Quest, et cetera).

Psychonauts 2 will likely be separate entirely, though I'd happily kick in $ on a kickstarter for it as well.
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Posted: Feb 9th 2012 4:13PM OrangeGamer said

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@(Unverified) It isn't- they've already said that this is a new idea, one they wanted to do a long time ago.
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Posted: Feb 9th 2012 12:56PM iceveiled said

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I said a couple days ago that if they started a kickstarter they could easily make a cool million and it looks like they're on track for that and more.

Posted: Feb 9th 2012 1:00PM 2late2die said

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At the pace it keeps going it'll hit a million bucks by the end of first day. Amazing stuff.

Maybe Tim and Notch should do a kickstarter project for Psychonauts 2 but with one of those "we'll match your contribution" promises, i.e. whatever they get from kickstarter donations they double it using their own money. Those 3-4 mil that Tim wanted for it will be cake to get that way :)

Posted: Feb 9th 2012 1:37PM FatherChesz said

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I can donate 15 bucks directly to two of the minds that shaped my slightly warped childhood, AND get a free game? How can I lose?

Posted: Feb 9th 2012 1:50PM Derp Sandwich said

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A new age is dawning! This is the future of game development!

*raises Narcil replica and pauses awkwardly*

Posted: Feb 9th 2012 2:22PM Wackydavo said

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This to me is a super interesting story. A couple of thoughts.

1) When I read that they were asking for $400,000 I was like, wow, that's a lot, they'll never get it. I was totally wrong.

2) I think it's interesting that the donors get a copy of the game. I wonder if the game will sell to anyone that didn't already buy the game through a Kickstart donation. Probably so, given how wrong I was on point 1) above.

3) I was kinda disappointed that "donors" only get rewards, and not dividends. It would be cool if donors could get a cut of profits in proportion to the size of the donation. That would obviously require some serious legal wrangling, but I think it'd be a cool idea.

Posted: Feb 9th 2012 2:34PM KungFuChaosNinja said

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@Wackydavo

I'm fine with this being a donation of sorts. Of course, perhaps it'd be okay if bigger doners, like those donating $5,000 or $10,000 received a cut, but I doubt they care if they have enough money to pledge that much. If you're paying $15, you're just paying what you'd likely pay for the game once it comes out. If you're paying $30, you're just paying what you'd likely pay for the game and soundtrack once they both come out. You're just paying upfront and funding it in the process, which I think is a pretty snazzy thing. I gave $30 and I'll be happy to play another classic adventure game from Gilbert and Schafer, and listen to its soundtrack, while also funding the project instead of just big publishers that only want to back huge multi-million sellers, in the process. We, the people, are the publishers in a way. We get to decide what we want and choose what we support with our dollars. Great idea!
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Posted: Feb 9th 2012 2:50PM howmuchIcarrot said

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@Wackydavo
2. I think they might be hurting themselves by not putting a cap on the funding. So many people will get the game for "free" and who knows how many non diehard adventure fans will later buy it? So their profit could end up being really small because most of the potential buyers will end up funding a 5 million dollar game rather than buying a small 500k game.
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Posted: Feb 9th 2012 3:00PM Kaemon said

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@Wackydavo

I think you're misunderstanding what Kickstarter is, you promise them money, if they reach a goal that allows them to go into production, they take the money, produce the product, and send it to you.

That's pretty much how Kickstarter has always worked.
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Posted: Feb 9th 2012 5:48PM katssun said

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@Wackydavo

Regarding point (2) and people not involved in the kickstarter campaign: The first reward tier is $15. That's about the price of a game on XBLA. Like Stacking was. They're not losing much, if anything on this, and a lot of the backers are paying quite a deal more.
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Posted: Feb 9th 2012 2:26PM mrmobius said

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$800,000+ and rising.

Double the fund.

Maybe if this keeps going they'd decide to use the extra funds for Psychonauts 2, or this adventure game would just have the highest production values of any adventure game ever.

Posted: Feb 9th 2012 2:39PM Altairio said

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Kickstarter has done more to support the devs than online passes ever will.

#StillNoUpdateOnPsychonauts2

Posted: Feb 9th 2012 3:12PM (Unverified) said

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@Altairio
http://www.eurogamer.net/articles/2012-02-07-doublefine-tim-and-markus-are-talking-about-psychonauts-2

The latest Psychonauts 2 news is 2 days old. How much more up to date do you want to be?
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Posted: Feb 9th 2012 3:10PM (Unverified) said

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Dear Mr. Tim Schaefer,

We regret to inform you that we will not publish your game. We do not feel confident at this time that anyone would be willing to pay for it. People only want brown and gray first-person shooters with chest-high walls and Madden. Nobody wants fun or creativity. Consumers would much rather have shitty sequels, movie tie-ins and intrusive DRM.

While it is true that you have maintained a level of trust with your audience, a transparent relationship of trust between a developer and the consumer has never equated to profitable business.


...Except for the 17,000 people who completely paid off your kickstarter project within 9 HOURS, with over a month still left to donate. This in turn raising over $800,000.

But other than THAT, clearly there is no demand for your work in this economic environment, Mr. Schaefer.


~Sincerely,

The Morons In Charge Of AAA Game Studios, DNR.

Posted: Feb 9th 2012 3:31PM Azurist said

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They're now sitting at almost a million dollars, after around 24 hours.

Now, imagine what would have happened had the Kickstarter been for Psychonauts 2, instead of a new, unannounced game.

Tim doesn't need Notch.

Posted: Feb 9th 2012 3:38PM Benny M said

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I think it's awesome Double Fine has found such an overwhelming success using Kickstarter as a platform for investment...Psychonauts is still one of my favorite games to date, and in my opinion, there's not enough out there.

However, I do have some anxiety about what's going to happen to some of the smaller developers who really depend on sources like Kickstarter for alternative means to fund a creative project. Considering the number of contributors that are out there funneling money into this project, there is an opportunity cost pegged on other small developers reducing their chance for visibility and much smaller increments of funding goals for essential business needs to finish/start a project hinging on their campaign's success.

Our company, Mighty Rabbit Studios, launched a Kickstarter campaign for our upcoming title "Saturday Morning RPG" literally an hour before Double Fine. Since there is no way of knowing whether this was coming, we are essentially screwed unless we can find a way to draw people to our project from outside sites.

It's certainly some bad luck, but I'm wondering with such an epic success whether other notable studios well beyond the breadth of a small start up will be entering and succeeding in the crowd funding arena? Will small studios with creative ideas again be pushed back to the bottom of the barrel to fight for scraps left over from larger studios? It seems that the trend of favor usually shifts to larger companies to the demise of the small guys, aka the App Store. I wonder if we're seeing the beginning of the end for the golden age of crowd funding for creative small business entrepreneur?

Just a thought....

Posted: Feb 9th 2012 4:05PM Raquor said

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@Benny M This raises the question of how difficult it is to tip off Joystiq to your kickstarter page and the game under development?

@Joystiq Editors I'm very interested in reading about such endeavors. I frequent Joystiq, I do not frequent any other gaming sites as I look to Joystiq to aggregate all the gaming news for me. Certainly investigating smaller projects is worth their time? I've certainly not seen any other aggregates or news sites covering such topics...
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Posted: Feb 9th 2012 4:18PM Altairio said

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@Benny M

That makes the rather large assumption that the dollars being donated in this kickstarter campaign would have otherwise gone to other small / indie devs. Obviously the name Tim Schafer and the established studio offer a lot of credibility as to what those who donate can expect as far as quality is concerned. It's kind of a bigger gamble for indie's, and they would have a larger burden of proving what they could and would be delivering to the people they're hoping will contribute.
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Posted: Feb 9th 2012 4:46PM srslyyou said

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@Raquor

Joystiq! listen to this guy, I would love to hear more news about games being created. I think the are pretty much the most exciting thing in gaming right now and the closest thing to japanese creativity of the 90's / early 2000's
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Posted: Feb 10th 2012 10:52AM (Unverified) said

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@Benny M Please don't take any of this the wrong way, it must have been demoralising to see Double Fine smash through so soon after your project went up, but here are my impressions as a customer who wants to see you succeed (hell just signed up at the $25 band, your game looks cool).

If you end up having trouble funding your Kickstarter it won't be Double Fine's fault. They're not going to steal your thunder or your money. No one has a budget dedicated to signing up to things on Kickstarter. Plenty of people have a *games* budget and you're competing for that with everyone on any format, but you might as well blame Kingdoms of Amalur as DFA.

If anything I'd expect DFA to help you - there are going to be a whole lot more gamers with Kickstarter accounts than there were 2 days ago and some will come back. Others may come across your game elsewhere and be that bit more inclined to back you since they're already signed up and are familiar with the site and the process. Little indie games do perfectly well on platforms like Steam and the App Store right alongside the biggest names out there and most of said developers are owned by publishers and hence won't be touching Kickstarter with a ten foot pole.

If there's one thing you DESPERATELY need to do, it's to actually *promote* your Kickstarter. I googled "Saturday Morning RPG" and I was at the bottom of the first page before I found your Facebook page with the link. 99% of people won't get that far. Hell most won't even know to look since all the results before that are previews from November and your own website, none of which mention Kickstarter so everyone is going to assume it's self-funded.
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Posted: Feb 9th 2012 3:38PM chum said

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So happy to contribute to something knowing that some EA or Ubisoft suit isn't going to ruin the game. I'd totally support a project $20 to send money directly to the devs that I support in order to keep corporate America out of my games.

Posted: Feb 9th 2012 5:19PM (Unverified) said

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They're rapidly approaching the $942,578 mark of the TikTok. May very well hit $1 million in the next 2 hours.

Posted: Feb 9th 2012 6:48PM (Unverified) said

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They just hit $1 million. It was rising fast. Part of me wonders if this was just really viral, or some sort of hack is going on.

Posted: Feb 10th 2012 10:50AM Illessa said

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@(Unverified) *shrug* it's the kind of viral you get when the progenitor is a tweet from a well-respected guy whose followers include a lot of really big names in the games industry, This was RTd by some cool people and got onto most of the big gaming websites pretty fast.

Also helps when you're offering something with heavy nostalgia value for a price in the impulse-buy pricerange and with a potentially unique insight into game development in the bagain.
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Posted: Feb 9th 2012 7:05PM Diddy Sinatra said

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Yu Suzuki

WHAT THE FLYING F*CK ARE YOU WAITING FOR???!?!?!? DO THISSSSSSSSSS

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