Deja Review: Alan Wake (PC)
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.
Alan Wake's development tale was almost as troubled as the ordeal faced by the game's titular character. After a long creation process, which included ditching a PC version that was always planned, Remedy's first original title since 2003 failed to light up sales charts (despite critical praise).
For fans of Wake's story, its inability to reach 'best-seller' status raised fears of an end to his fiction. Developer Remedy Entertainment defied that notion, announcing Alan Wake's American Nightmare, which is set to hit Xbox Live Arcade later this month. Retaining rights from Microsoft -- its original partner in Wake's release -- Remedy finally made good on its promise to bring Wake to the PC, and Alan Wake's second-printing does little to disappoint.
What's new this time around? Alan Wake's PC debut could have easily been the paperback version of its original Xbox 360 release -- meaning the same old thing, but crafted with less attention for a quick money grab -- but the game looks and feels far from a thoughtless port. Alan Wake's story is identical to his 2010 tale, save for the inclusion of both DLC packages released post-launch on the Xbox 360. The major differences here are on a technical level, which PC players will appreciate. There are a slew of tweaks available for players, including quality settings for volumetric light, Fast Approximate Anti-Aliasing (FXAA), level of detail distance, a healthy field of view slider, and more. That's a lot of PC heavy terminology, but what it all means is that Alan Wake on PC is gorgeous, with plenty of room for visual customization. It's not a complete overhaul, but it's a much better looking experience. There are also Steam Achievements and Steam Cloud support. Considering Remedy outsourced development to the Finnish indie studio Nitro Games, I was pleasantly surprised by the results.
With everything maxed out, the game looks better than I remember, though there are still rough areas. There are instances of objects -- usually trees -- flickering in the background, for example. Other issues from the Xbox original are also included, such as character faces looking like awkward marionettes. Also, the game's cutscenes are compressed quite heavily, which makes for jarring transitions from the smooth PC graphics. In fact, it appears that Alan Wake's cutscenes were directly lifted from the Xbox 360 version as Microsoft Game Studios is listed as the publisher, even though Remedy self-published this version digitally and Nordic Games is distributing retail versions. Another clue? Microsoft Game Studios was re-branded as Microsoft Studios in in mid-2011. (We've asked Remedy if they were under contractual obligation to keep these details the same on PC.)
One of the biggest options for the game is also the simplest: the ability to turn off the interface overlay. Looking back at my review for Alan Wake in GamePro Magazine, I recall having trouble with being immersed in the world thanks to the bright heads-up display. Objective text stuck to the screen, wasting valuable real estate. It was clunky and sullied an otherwise outstanding product. Turning it off on PC pushes the experience back into the dark, helping players focus on the eerie world around them.
How's it hold up? I've always had a soft spot in my heart for Remedy's troubled novelist. I maintain that Alan Wake's complete, episodic story was one of the best released in 2010. It had the ability to answer just enough for players to be satisfied, yet leave haunting questions unanswered. Though the PC version's mouse and keyboard control worked wonderfully, Xbox 360 controller support is probably your best bet, since Alan Wake was originally crafted for it.
If you've already stepped through Alan Wake's horrific tale of loss and sacrifice -- along with the two DLC packages released on Xbox 360 -- there isn't anything new here. The game's staying power has always been an issue, even with a "Nightmare" difficulty setting unlocking upon completion of the game. Vets of the story have seen (or read) it all before. Those new to Wake's trials and tribulations, however, are in for a treat. The game also includes a number of bonuses: Alan Wake's outstanding original soundtrack and video commentary.
Alan Wake was, and still is, a marvelous piece of fiction. If you're one of the many people that missed his first printing, the new edition of Alan Wake's story is something you must explore.
This review is based on the PC version of Alan Wake provided by Remedy.
Alan Wake's development tale was almost as troubled as the ordeal faced by the game's titular character. After a long creation process, which included ditching a PC version that was always planned, Remedy's first original title since 2003 failed to light up sales charts (despite critical praise).
For fans of Wake's story, its inability to reach 'best-seller' status raised fears of an end to his fiction. Developer Remedy Entertainment defied that notion, announcing Alan Wake's American Nightmare, which is set to hit Xbox Live Arcade later this month. Retaining rights from Microsoft -- its original partner in Wake's release -- Remedy finally made good on its promise to bring Wake to the PC, and Alan Wake's second-printing does little to disappoint.
What's new this time around? Alan Wake's PC debut could have easily been the paperback version of its original Xbox 360 release -- meaning the same old thing, but crafted with less attention for a quick money grab -- but the game looks and feels far from a thoughtless port. Alan Wake's story is identical to his 2010 tale, save for the inclusion of both DLC packages released post-launch on the Xbox 360. The major differences here are on a technical level, which PC players will appreciate. There are a slew of tweaks available for players, including quality settings for volumetric light, Fast Approximate Anti-Aliasing (FXAA), level of detail distance, a healthy field of view slider, and more. That's a lot of PC heavy terminology, but what it all means is that Alan Wake on PC is gorgeous, with plenty of room for visual customization. It's not a complete overhaul, but it's a much better looking experience. There are also Steam Achievements and Steam Cloud support. Considering Remedy outsourced development to the Finnish indie studio Nitro Games, I was pleasantly surprised by the results.
With everything maxed out, the game looks better than I remember, though there are still rough areas. There are instances of objects -- usually trees -- flickering in the background, for example. Other issues from the Xbox original are also included, such as character faces looking like awkward marionettes. Also, the game's cutscenes are compressed quite heavily, which makes for jarring transitions from the smooth PC graphics. In fact, it appears that Alan Wake's cutscenes were directly lifted from the Xbox 360 version as Microsoft Game Studios is listed as the publisher, even though Remedy self-published this version digitally and Nordic Games is distributing retail versions. Another clue? Microsoft Game Studios was re-branded as Microsoft Studios in in mid-2011. (We've asked Remedy if they were under contractual obligation to keep these details the same on PC.)
One of the biggest options for the game is also the simplest: the ability to turn off the interface overlay. Looking back at my review for Alan Wake in GamePro Magazine, I recall having trouble with being immersed in the world thanks to the bright heads-up display. Objective text stuck to the screen, wasting valuable real estate. It was clunky and sullied an otherwise outstanding product. Turning it off on PC pushes the experience back into the dark, helping players focus on the eerie world around them.
How's it hold up? I've always had a soft spot in my heart for Remedy's troubled novelist. I maintain that Alan Wake's complete, episodic story was one of the best released in 2010. It had the ability to answer just enough for players to be satisfied, yet leave haunting questions unanswered. Though the PC version's mouse and keyboard control worked wonderfully, Xbox 360 controller support is probably your best bet, since Alan Wake was originally crafted for it.
If you've already stepped through Alan Wake's horrific tale of loss and sacrifice -- along with the two DLC packages released on Xbox 360 -- there isn't anything new here. The game's staying power has always been an issue, even with a "Nightmare" difficulty setting unlocking upon completion of the game. Vets of the story have seen (or read) it all before. Those new to Wake's trials and tribulations, however, are in for a treat. The game also includes a number of bonuses: Alan Wake's outstanding original soundtrack and video commentary.
Alan Wake was, and still is, a marvelous piece of fiction. If you're one of the many people that missed his first printing, the new edition of Alan Wake's story is something you must explore.
This review is based on the PC version of Alan Wake provided by Remedy.
Reader Comments (38)
Posted: Feb 16th 2012 5:09PM Murray Shalowitz said
Just saw it on steam.. gonna pick it up at the next sale... Just kidding!!! totally buying the crap out of this. I've waited too long!
Posted: Feb 16th 2012 5:16PM chrispy145 said
@Murray Shalowitz
Get it on Green MAn Gaming. They have a coupon code that brings it down to around $23 and it activates on Steam!
Reply
Get it on Green MAn Gaming. They have a coupon code that brings it down to around $23 and it activates on Steam!
Posted: Feb 16th 2012 7:39PM Dubiousity said
@Murray Shalowitz
It's an amazing game, I'm glad PC players are getting the chance to play it.
Reply
It's an amazing game, I'm glad PC players are getting the chance to play it.
Posted: Feb 16th 2012 9:43PM Tachyonic Cargo said
@Murray Shalowitz
Already own (and beaten) this game and the DLC on Xbox 360; picked up the special edition on day one, as a matter of fact. But just to show my support for the series in the hopes that more Alan Wake love keeps coming our way (Alan Wake 2 as a first year, next-gen title please, Remedy), I'm picking this up for PC as well.
This game is phenomenal, and everyone who has the opportunity to play it, should - it's just that simple. And so far as I am concerned, Alan Wake 2 is tied at the top of my want more than any game in the universe, right up there with Panzer Dragoon Saga 2, and Shenmue Reboot (which hopefully leads to Shenmue 3). So if buying Alan Wake a second time will help insure Alan Wake 2 is ever made, then I consider it an honor to have to buy the game again.
Reply
Already own (and beaten) this game and the DLC on Xbox 360; picked up the special edition on day one, as a matter of fact. But just to show my support for the series in the hopes that more Alan Wake love keeps coming our way (Alan Wake 2 as a first year, next-gen title please, Remedy), I'm picking this up for PC as well.
This game is phenomenal, and everyone who has the opportunity to play it, should - it's just that simple. And so far as I am concerned, Alan Wake 2 is tied at the top of my want more than any game in the universe, right up there with Panzer Dragoon Saga 2, and Shenmue Reboot (which hopefully leads to Shenmue 3). So if buying Alan Wake a second time will help insure Alan Wake 2 is ever made, then I consider it an honor to have to buy the game again.
Posted: Feb 16th 2012 5:12PM eat it said
man I wish they released a patch to turn the hud off on the 360. I just played it a month ago and it killed me. it would have been perfect.
Posted: Feb 16th 2012 5:13PM xiLeShadow said
Green Man Gaming has it for $20. BUY IT!!!!
Activates on Steam as well.
Activates on Steam as well.
Posted: Feb 16th 2012 5:29PM xiLeShadow said
@sammo21
There is a promo code for 33% Off.
HALFT-ERMHO-RRORS
Reply
There is a promo code for 33% Off.
HALFT-ERMHO-RRORS
Posted: Feb 16th 2012 5:14PM sammo21 said
This is currently on sale for $30. Strangley the game has no Games For Windows support.
Posted: Feb 16th 2012 5:30PM liquidsoap89 said
@sammo21
"Thankfully the game has no Games For Windows support."
Fixed.
Reply
"Thankfully the game has no Games For Windows support."
Fixed.
Posted: Feb 16th 2012 5:36PM Draugdraugr said
@liquidsoap89
Seconded.
I don't find it surprising at all. Most PC gamers acknowledge what garbage 'games for windows ' is.
Reply
Seconded.
I don't find it surprising at all. Most PC gamers acknowledge what garbage 'games for windows ' is.
Posted: Feb 16th 2012 5:15PM Slixshot said
Great to hear it came out on PC to begin with, but knowing it is the better of the two versions is even better news.
Posted: Feb 16th 2012 5:35PM Draugdraugr said
@Slixshot
Knowing that the ORIGINAL PC version was going to be even better than what we have, just makes me pine over what could have been.
Still fun, though, with some decent PC features and the hud option.
Reply
Knowing that the ORIGINAL PC version was going to be even better than what we have, just makes me pine over what could have been.
Still fun, though, with some decent PC features and the hud option.
Posted: Feb 16th 2012 6:08PM KungFuChaosNinja said
@Draugdraugr
We're still talking about a tech demo as if it were a game.
Let's be honest, Remedy said they went the route they did so that they could maintain the narrative cohesiveness. It's not like gigantic sandbox games don't exist on console and look great doing it, so I believe that Remedy chose this direction for the very reason they stated.
Reply
We're still talking about a tech demo as if it were a game.
Let's be honest, Remedy said they went the route they did so that they could maintain the narrative cohesiveness. It's not like gigantic sandbox games don't exist on console and look great doing it, so I believe that Remedy chose this direction for the very reason they stated.
Posted: Feb 16th 2012 5:16PM Jimjamyaha said
Are those elbow pads I see? Sweet!
Posted: Feb 16th 2012 5:37PM echerringtonYAHOOCOM said
GMG code: "HALFT-ERMHO-RRORS" makes it $20.10.
Posted: Feb 16th 2012 5:39PM I2oy said
I've wanted to play this for while. Loved the review. I think I'll get it for my pc, with HU off get immersed in the story :)
Posted: Feb 16th 2012 5:46PM iceveiled said
in before console fanboy troll "it doesn't look that much better on PC" comment.
Posted: Feb 16th 2012 5:58PM nerdydesi1 said
Does it have DX10, which is what it was touted with as a PC exclusive when shown back in 2007? Just wondering, DX9 only won't make me enjoy it any less.
Posted: Feb 16th 2012 6:00PM nerdydesi1 said
How funny that when Alan Wake was announced to be a 360 exclusive two years ago, the developers said they did it due to the game feeling like a better, more intimate experience on a couch and controller vs. a desk and keyboard and mouse. Probably just PR fed to Remedy by Microsoft, who loathes PC gaming and wants to push the Xbox as much as possible, lol!
The irony.
The irony.
Posted: Feb 16th 2012 6:06PM KungFuChaosNinja said
Buying it again when it comes to retail for the ability to make it look even better than it already did. Amazing game.
Posted: Feb 16th 2012 6:12PM wrongThinker said
I really feel these Deja Reviews are being incorrectly used. It makes sense to me if you are reviewing something where the modern review paradigm no longer applies (e.g. the graphics of N64 games generally aren't as good as PS3 graphics, but you shouldn't hold that against the game).
...but Alan Wake is less than 2 years old! Asking "How does Alan Wake hold up after about 20 months?" is a ridiculous question, IMO. It's the same bloody console generation, for crying out loud!
/rant
For the record, I plan to purchase Alan Wake for the PC at retail (I want the collector's edition). :D
...but Alan Wake is less than 2 years old! Asking "How does Alan Wake hold up after about 20 months?" is a ridiculous question, IMO. It's the same bloody console generation, for crying out loud!
/rant
For the record, I plan to purchase Alan Wake for the PC at retail (I want the collector's edition). :D
Posted: Feb 16th 2012 6:57PM Fome said
@wrongThinker
I respectfully disagree. Deja Review is not intended as a retrospective into classic games, but as a way to inform players of the quality of re-releases and ports. There are plenty of games that get ported to new platforms that have retooled controls, mechanics, and sometimes additional content. There are also plenty of ports that are just plain lazy. Deja Reviews help elucidate that distinction.
Reply
I respectfully disagree. Deja Review is not intended as a retrospective into classic games, but as a way to inform players of the quality of re-releases and ports. There are plenty of games that get ported to new platforms that have retooled controls, mechanics, and sometimes additional content. There are also plenty of ports that are just plain lazy. Deja Reviews help elucidate that distinction.
Posted: Feb 16th 2012 7:05PM 343 Guilty Fart said
Speaking of great horror/action games that didn't sell well despite critical praise, where's a Darkness 2 review?
Posted: Feb 16th 2012 7:07PM Markholland said
loving this game second time round but how come they didn't update the graphics on the cutscenes it really spoils it
Posted: Feb 16th 2012 7:19PM zombiefriend said
Was gonna wait till the next sale, but 33% off? Yes, please.
Posted: Feb 16th 2012 9:05PM HudsonX1 said
Admittedly I am not a primary 360 player, I usually stick to my trusty PS3 and some occasionally PC gaming however dusting off the Microsoft monolith for this game when it launched was one of the best decisions I have ever made in my life.
Alan Wake is one of the best experiences I have had playing a game in the past few years and it is an absolute crime how it flew under the radar for so many people. Sure, I was a little upset about the DLC structure but the core game itself is bliss (helps to have an actual writer be a lead designer for your company!). Although playing the game I always had this nagging thought in the back of my mind that it would be so much better with a keyboard and mouse, because it plays a lot like the first two May Payne games (I wonder why? ;) and now the PC crowd has a chance to experience this amazing title - DLC and all.
Please, if you're into some suspenseful action (or maybe you just really love Twin Peaks) pick this game up and give it a shot, it's easily one of the best overlooked games of this entire console generation and then some.
Alan Wake is one of the best experiences I have had playing a game in the past few years and it is an absolute crime how it flew under the radar for so many people. Sure, I was a little upset about the DLC structure but the core game itself is bliss (helps to have an actual writer be a lead designer for your company!). Although playing the game I always had this nagging thought in the back of my mind that it would be so much better with a keyboard and mouse, because it plays a lot like the first two May Payne games (I wonder why? ;) and now the PC crowd has a chance to experience this amazing title - DLC and all.
Please, if you're into some suspenseful action (or maybe you just really love Twin Peaks) pick this game up and give it a shot, it's easily one of the best overlooked games of this entire console generation and then some.
Posted: Feb 16th 2012 9:22PM Chief Oddball said
@HudsonX1 Ha, ditto on the Twin Peaks point. I was always a fan of that show and appreciated the thematic similarity between it and Wake. The "Bright Falls" short video series is a fun watch, too.
Feh...now I want to go back and play this game again before American Nightmare lands.
Reply
Feh...now I want to go back and play this game again before American Nightmare lands.
Posted: Feb 17th 2012 8:02AM Kuroyume said
Looks like GMG ran out of codes? i can't find the game on thir store...
Posted: Feb 17th 2012 8:34AM Atonnis said
Meh...I just wish they'd get on with releasing the sequel. I really don't feel like spending another 7 years waiting for a game.
Posted: Feb 17th 2012 2:18PM djnforce9 said
"Also, the game's cutscenes are compressed quite heavily, which makes for jarring transitions from the smooth PC graphics."
This wouldn't be the first game where that happens. I remember way back as far as Psychonauts (or going back further, FInal Fantasy VII PC) having this issue that made the in-game graphics looks considerably better than the cutscenes. I honestly wonder why full motion video is even needed when it shares the same style as the main game.
This wouldn't be the first game where that happens. I remember way back as far as Psychonauts (or going back further, FInal Fantasy VII PC) having this issue that made the in-game graphics looks considerably better than the cutscenes. I honestly wonder why full motion video is even needed when it shares the same style as the main game.









