Then, to conclude the talk, he invited other indie Flash developers to contact him if they're interested in self-publishing on a portal, and he showed a logo for "Qwoperate."
Elsewhere in the talk, Foddy offered a bit of explanation for his style of game. He half-jokingly (?) said that players love being confused, humiliated, and frustrated -- essentially, they enjoy difficulty that surprises them. On the other hand, Foddy promised he would never "inflict" a tutorial, intro movie, or explanation of any kind on the players of his games. That's just too cruel for the guy who made the game about controlling individual leg muscles.