The whiteboard depicts some kind of "challenge" mode, which features a map. This opens up the game to all kinds of uncomfortable change, like the potential for movement in another direction. After all, that map isn't a straight line that goes on forever. Or maybe it's a set of specific, creator-designed Canabalt situations arranged within a map display. Something like that.
Posted on Dec 12th 2013 5:00PM
Posted on Dec 12th 2013 11:30AM
Posted on Dec 11th 2013 5:00PM