's lackluster single-player offerings majorly stuck in my craw when I reviewed it last January, and while the game's combat is primarily excellent, I couldn't overlook the fact that its story mode is, as I said in my review
, "a 3-hour hodgepodge of indecipherable, confusing storyboard panels punctuated by random (although admittedly gorgeous) cinematics."
As it turns out, I wasn't the only one who wanted more from the game's story mode: "Our first plan on the storyboard was that we had every characters' story, and actually we do have it in the studio, but time-wise, man power-wise we weren't able to do it and only one fourth of what we planned to do is in the game," said SC5
director Daishi Odashima during an interview with Train2Game
In its current form, SC5
's story mode follows the adventures of Sophitia's children Pyrrha and Patrokolos. Similar story modes would have existed for every
character, but developmental restrictions prevented that from happening. Voice overs for some characters' canned stories exist in a finished, usable state, but Namco Bandai currently has no plans for how (or if) they'll ever be used.