We can name a few more that we'd love to see appear in the game, and we've gathered them for your consideration just beyond the break.
Alexander Sliwinski (@XanderSliwinski): Welkin Gunther – Valkyria Chronicles: His super attack would call in the Edelweiss tank. Otherwise, his upward special would be creating a mirror character (like an Ice Climber), but randomized as a member of Squad 7. His regular attack would be a charge shot like Samus, switching from handgun, to machine gun, to lance, the longer it's held. Finally, his down move would be sending out Hans the pig to snort the enemy with cuteness sleep. And the obvious taunt: "Squad 7, move out!"
Ben Gilbert (@RealBenGilbert): Ico! The gameplay concepts for Ico's young protagonist are simultaneously obvious and adorable. Imagine, if you will, little Ico charging headfirst, horns pointed ahead, ramming into his foes. Brilliant! Or perhaps his weapons grow stronger as he progresses through a match, allowing him to employ some of his game's hidden sabers. Or maybe he just throws Yorda under the bus and lets her deal with enemies. Either way, I see his inclusion as both de rigueur and amazing.
David Hinkle (@DaveHinkle): Heihachi, because you can't have a fighting game on a Sony platform without Heihachi. I'm pretty sure it's a rule. Also, Heihachi is totally cool and I want to watch him beat you up.
Jess Conditt (@JessConditt): The silent, yet surprisingly deadly, robed character from Journey. Who knew that underneath that voluminous, flowing garment lay sheathed a plethora of foot-long blades, staves, sand bombs and even arms?
Also, Sephiroth and Cloud, because everyone loves giant swords and a little man-on-man inter-battle tension. Yes, everyone.
Jordan Mallory (@Jordan_Mallory): Obviously, obviously the only correct answer to the question of "Who should be in this game?" is Klonoa the Dream Traveller. Armed with his big weird floppy cabbit ears and magical ring that shoots Wind Bullets, Klonoa's abilities from Door to Phantomile could easily be adapted to the brawler format. His ears would allow him to hover for a short time after jumping, and his Wind Bullets would allow him to inflate other players and throw them, either for strategic purposes or to cause damage to others.
His level 1 and 2 special movies would summon series bosses like Joka or Ghadius to inflict AoE/screen-wide damage, while his level 3 special attack would summon Singing Diva Lephise, whose Song of Rebirth could either restore Klonoa's heath fully, or cause him to be expelled from the match entirely, based on random chance.
Ludwig Kietzmann (@LudwigK): The fireworks from FantaVision. Detonating your opponents with explosive force gives you a clear advantage, and rewards your victory with a shower of colors that delights on a primitive, child-like level. If you, as a human being, expect to relate to a character in PlayStation All-Stars, it's gotta be the one that exists purely for killing and distributing pretty lights.
A car from Gran Turismo 5: This would of course be realistically modeled and controlled, rolling backwards and forwards around the screen at exactly the same scale of movement as the real-life version. Partners in the royale could also jump in and drive, making long-distance map traversal easy. The only issue is that this probably won't be done in time for the game's release, but maybe it can be added in later at DLC.
The Eye of Judgement: This character would be a great idea that no one would ever actually use.
Richard Mitchell (@TheRichardM): Robbit from Jumping Flash: He would ... well, he would jump on you.
Fo Fai from Battle Arena Toshinden: As one of the first PlayStation games and one of the first 3D fighting games, it deserves to be represented in All-Stars, and what better character to represent it than this wily, claw-wielding old man? His moves from Toshinden will work just fine in All-Stars, allowing him to summon massive balls of energy and, of course, fart.
Xav de Matos (@Xav): Zero, the old guy in the wheelchair from Metal Gear Solid 4. Rolling power!