Gravity Rush's art draws heavily from the Franco-Belgian comic book style bande dessinee, which is marked by exaggerating elements that the reader should pay the most attention to. For Gravity Rush, this means creating a large, lush world with multiple, vertical layers and buildings, done with a line drawing method that makes structures more easily recognized, art director Yoshiaki Yamaguchi writes on the PS Blog.
"The direction we chose to use for the game's graphics conveys the necessary information with exaggeration that matches the player's sensation," Yamaguchi says. "Taking that into consideration, we also wanted to use line drawings, the characteristic of BD and the simulation of beautiful air effects. I think the broader the game art expression becomes, the more interactive a game becomes."
The hue of the sky and concept of a living background, as Yamaguchi has previously gushed about, look to bring Gravity Rush's art full circle, even in its initial stages in the 2008 concept video above.