Despite Kingdoms of Amalur: Reckoning
selling "1.22 million copies in its first 90 days" according to 38 Studios head Curt Schilling, it apparently never crested the 3 million mark it needed to break even. "The game failed, the game failed," Rhode Island Governor Lincoln Chafee told attendees of a press conference this afternoon.
According to "experts" speaking with Chafee's office, Reckoning
needed to sell over 3 million copies "just to break even," never mind profit. The action RPG was released this past February to critical praise
and modest initial financial success
. It was credited with saving Big Huge Games from destruction back in 2009 when 38 Studios picked up the Baltimore studio, primarily for repurposing an already-in-production RPG into what we now know was Kingdoms of Amalur: Reckoning
Both 38 Studios and Big Huge Games laid off their staffs
this afternoon amidst major financial trouble at 38.