It's 1am Pacific, the night before E3 press conferences begin. Time to announce a game ... ? Atlus and Ace Team live to surprise us, and have done so with the late-night reveal of Zeno Clash II.
The first-person fighter followup features a new, open world, brimming with "most of the characters, enemies, and items from the first game--all of which return with dramatic visual enhancement" as well as a host of new characters and items. RPG elements are in, and the fighting system has been updated to allow more precise strikes. And, even more dramatically, drop-in, drop-out co-op is in.
Basically, this sounds unexpectedly enormous, and we're surprised to see an early 2013 release window attached to the ambitious project, for PC, XBLA, and PSN (for PS3). They must be working non-stop at my dad's.
The world is bigger, the creatures are wilder, and the punches land harder than ever before!
IRVINE, CALIFORNIA -- JUNE 4, 2012 -- ATLUS, a brand of Index Digital Media, Inc., in collaboration with ACE Team, developer of Zeno Clash™ and Rock of Ages™, today unveiled Zeno Clash II™, sequel to the award-winning indie first-person melee brawler, coming in 2013 to PC, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®Network for PlayStation®3 computer entertainment system.
Building upon the daring visual design and gratifying first-person fisticuffs of the acclaimed original, Zeno Clash II is bigger, bolder, and better in every way. Zenozoik comes alive like never before, an open world waiting to be explored, one rendered with breathtaking splendor. As Ghat, players can fully and freely explore every natural and architectural wonder his world has to offer. In addition to most of the characters, enemies, and items from the first game--all of which return with dramatic visual enhancement--Ghat can also expect to encounter awe-inspiring new sights, jaw-dropping new creature designs, and wildly creative new weapons and items.
Beyond visuals, Zeno Clash II also dares to refine and add to its predecessor's gameplay foundation for success. The game's heralded first-person brawling mechanics are further refined, improving on the integral enemy "Lock-on" function as well as giving the player pinpoint control over where their strikes land. New RPG elements allow players to gain more strength, master defense, or improve in other areas in order to give Ghat and his companion Rimat a better chance of survival.
Lastly, and perhaps of the greatest excitement, the entire game can be experienced with drop-in/drop-out online cooperative multiplayer. Ghat can now be joined by his sister Rimat in battling past the angry denizens bent on stopping them from accomplishing their goal.
"The world of Zenozoik is one of wild dreams and wilder nightmares," stated Andres Bordeu, co-founder of ACE Team. "This is part of the reason we are working on Zeno Clash II, to give players the opportunity to explore Zenozoik with a friend via online cooperative multiplayer, turning those moments of wonder and awe into a shared adventure. We will make certain that going back and forth between solo and cooperative play preserves the consistency and impact of the narrative experience, while still allowing friends easily drop in and out of the game's fulfilling exploration and visceral melee combat."
Zeno Clash II is scheduled to release in early 2013 on Xbox LIVE Arcade, PlayStation Store, and Steam. For more information, visit www.zenoclash2.com.