More fundamental gameplay changes have also been made: Players can now pick up items while dashing and take cover immediately after a dive, for instance, and "various elements of weaponry, including ammo count, knockdown distance, weapon respawn times" have been changed in undisclosed ways. Peep the full list of changes after the break.
[Thanks, Gregory!]
Patch notes verbatim from Capcom Unity:
- Improved matching. Easier to connect and added each user's NAT info to main menu for easier troubleshooting.
- Matchmaking from invites improved.
- Ally AI improved
- Enemy AI and responses improved
- Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc
- Improved aiming/fire accuracy
- Items can be picked up while dashing
- Infinite CQC combo addressed (can't string together endless attacks)
- Players can take cover immediately following a dive
- Also a fair number of bugs addressed


