It's difficult to explain the mechanics – hold a button to turn, hit certain barriers to flip horizontal or vertical direction – so instead allow us to direct you to this browser-based demo. The simple one-button controls seem perfectly matched to touchscreen devices, though maybe our brains aren't perfectly matched to the game, as our frequent and sudden meetings with walls would suggest.
The iOS version will be free to download, with ten levels available in the initial version. The full game is available as an in-app purchase for .99, or $1.99 after launch week.
Nicalis To Publish Sophie Houlden's Vector Experience on iOS
July 2nd, 2012 - Nicalis, Inc., developer and publisher of independently awesome video games announces Sophie Houlden's tongue twistingly titled, SWIFT STITCH, bound for iOS.
Releasing July 5th, 2012 on the Apple App Store for iPhone, iPad and iPod Touch, SWIFT STITCH will be available free-to-download and play. Additional levels and modes will be available for purchase. Normally priced at $1.99 for In-App Purchase, SWIFT STITCH is on sale for launch week at .99.
SWIFT STITCH for iOS features a heavily stylized black-and-white vector aesthetic made popular in the early '80s and an ambient music soundtrack by Aeronic. Combining high-speed gameplay and minimalist game control, players must use simple and intuitive touch controls to navigate through a series of mazes by moving in every direction.
Swift Stitch iOS Features:
- Intuitive touch controls, tuned for iOS
- 10 levels available for free
- An additional 32 increasingly complex and awesome levels (a total of 42)
- 3 modes of play
- Retina Display support
Now, also as an iOS publisher, SWIFT STITCH continues Nicalis' partnerships with ultra-talented and super-awesome independent developers. Previously Nicalis has teamed up with Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky), Terry Cavanagh (VVVVVV) and 8bits Fanatics (1001 Spikes).