The other new retail/digital game, the Brain Age sequel Demon Training, has sold approximately 20% of its total audience digitally. Iwata believes the reason more people opted for the downloadable version of that game is the convenience of playing the daily challenges without swapping cartridges.
Posted on Sep 20th 2014 11:30AM
Posted on Sep 19th 2014 8:00PM
Posted on Sep 19th 2014 6:30PM