The other new retail/digital game, the Brain Age sequel Demon Training, has sold approximately 20% of its total audience digitally. Iwata believes the reason more people opted for the downloadable version of that game is the convenience of playing the daily challenges without swapping cartridges.
Posted on Aug 29th 2014 10:30PM
Posted on Aug 29th 2014 9:30PM
Posted on Aug 29th 2014 2:00PM