The other new retail/digital game, the Brain Age sequel Demon Training, has sold approximately 20% of its total audience digitally. Iwata believes the reason more people opted for the downloadable version of that game is the convenience of playing the daily challenges without swapping cartridges.
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM