Details continue to surface regarding "Project Copernicus," the Kingdoms of Amalur
MMO that once dominated development at Curt Schilling's now-defunct 38 Studios
. We've seen an early trailer
of the game and learned that it wasn't any fun to play
, but Copernicus' more tangible bullet points, such as its pricing structure, have remained a mystery.
"We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO," Schilling told Boston Magazine
. "That was one of our big secrets."
Schilling went on to say that Copernicus' status as a free-to-play MMO would have been the "atom bomb" that "shocked the world," once the game eventually debuted. Copernicus' non-subscription architecture was also one of 38 Studios' strongest selling points during late-stage negotiations with potential investors, according to Schilling, and that talks could have been kept alive were it not for Rhode Island Governor Lincoln Chafee's disparaging public tone.