Maegawa explained that the team is "keen" on working on the 3DS, despite the challenges of working in (both polygonal and stereoscopic) 3D. While you can design the same game in 3D or 2D, Maegawa said, "My preference is 2D. It's hard to preserve the quality of the game when you make it completely in 3D."
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM