Longtime developer Gregg Tavares recently appeared on the 8-4 Play podcast
, where he revealed an interesting tidbit about 1993 fighting game Samurai Shodown
. Prior to his development team getting code for the game to port it to the Neo Geo, a member of the team noticed something odd about the sword-clashing mini-game that prompts players to mash buttons: the buttons don't actually do anything.
When the team picked up the contract, they checked the code to find that the mini-game, while displaying a command encouraging players to press buttons to win the sword dual, actually "picks a random number" to determine the winner. The surprise of the other panelists at finding out about this quirky Samurai Shodown
nugget of information makes listening in at the 1:36:05 mark worthwhile.