The first year of the Vita's life saw the system struggling to find a wide audience, thanks in part to its lack of mainstream appeal – there's no Monster Hunter in Japan as there was on the PSP, and the Call of Duty game we got was far from system-seller material. Truly great games were there for those who found themselves with the hardware, but those big franchises weren't there to entice everyone else.
- PlayStation Vita review: The hardware itself is beautiful, though the choice of a touch-only interface at launch caused some confusion. That has since been fixed. Other issues: like "what is Near?" remain.
- Status Report: the PlayStation Vita, three months in: We talked about the Vita's then-upcoming game lineup with Sony VP of Product Development Scott Rohde, just after an E3 during which Sony seemed strangely quiet about the Vita.
- Vita's PSOne support is a Classic blunder: When PSOne Classics support launched on the Vita, trying to find a classic game to play on the system was a messy, complicated process.