We already knew that 2012 was a particularly legit year for Minecraft
, what with its principle product being purchased over 15 million times
and everything, but now we have a better idea of what success like that translates to in dollars. Well, technically in krona and then translated again into
dollars, but whatever.
Overall, Mojang's revenue for 2012 tallied up at SEK 1.5 billion, or $237.84 million at current exchange rates, according to GamesIndustry's translation
of Swedish publication IT24
. Nearly half of that revenue (SEK 640 million/$101.48 million) was derived from the collection of license fees. Meanwhile, pre-tax profits were reported at SEK 580 million ($91.96 million), although no post-taxes/net income figures were provided.
One of Mojang's biggest hurdles is the non-universal nature of its online payment system, CEO Carl Manneh told IT24: "We have so many markets where we are not very strong yet," he said, "where many play Minecraft
but few have bought it simply because you can't use our online payment solution there. That's something we'll get our hands to during 2013."