rode the Wii U teeter-totter
throughout 2012, with Crytek executives hinting at the possibility of development for Nintendo's console, maybe, until CEO Cevat Yerli put all the rumors to bed
in January. At the time, Yerli said Nintendo and EA talked it over but couldn't work out a deal.
Turns out that while Nintendo and EA talked shop, Crytek was doing more than twiddling its thumbs – it had Crysis 3
almost ready to lauch on the Wii U.
"We did have Crysis 3
running on the Wii U," Yerli tells Venture Beat
. "We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn't launch on the Wii U ourselves – we don't have a publishing license – Crysis 3
on Wii U had to die."
We'd like to think its death was quick and painless, but one year of touch-and-go doesn't sound like either of those things.