"Right at the beginning there are trade routes," Firaxis producer Dennis Shirk told us. "Caravans go back and forth in trade routes. Barbarians can attack them spawning more barbarians. Other players can attack to disrupt trade during wartime." Players will also have a button to easily display an overlay of trade routes in the game.
Another major addition to gameplay is that when the industrial and modern eras roll around, ideology comes into play. "We just wanted to have that culture game be as engaging as the military victory," said Shirk. "Before it was just a really passive game style."
Ideology will be used to enhance the experience of the cultural victory. Per usual, there will be more wonders and scenarios. We'll learn more about this latest expansion next week at PAX East.
Second massive expansion for critically acclaimed Civilization V features new gameplay systems, strategies, scenarios and more
New York, NY – March 15, 2013 – 2K and Firaxis Games announced today that Sid Meier's Civilization® V: Brave New World, the second expansion pack for the award-winning Civilization V, is currently in development and will be released this summer for Windows-based PC and brought to the Mac® by Aspyr Media. Sid Meier's Civilization V: Brave New World brings a massive amount of new gameplay to the Civilization V experience, providing gamers with even more rewarding ways to achieve world domination.
"Civilization V: Brave New World continues the strong tradition of ambitious expansion packs that fans have come to expect from the Civilization franchise," said Sarah Anderson, senior vice president of marketing for 2K. "Brave New World is destined to continue the strong Civilization lineage that already includes massive expansions such as Civilization IV: Beyond the Sword and Civilization V: Gods & Kings."
Sid Meier's Civilization V: Brave New World provides new depth and replayability through the introduction of international trade and a focus on culture and diplomacy. The player's influence around the world will be impacted by creating a number of Great Works across a variety of crafts, choosing an ideology for their civilization, and proposing global resolutions in the new World Congress. As players move through the ages of history, they will make critical decisions that influence relationships with all civilizations in the game world.
"After adding a number of great new features to Civilization V with the Gods & Kings expansion, the team continued to search for ways to create even more exciting gameplay through new systems and features," said Sid Meier, director of creative development for Firaxis Games. "We're happy to bring our fans another ambitious expansion that will provide hours and hours of new Civilization experiences.
Key features include:
New Civilizations, Units and Buildings: The expansion features nine new civilizations, each with unique traits, units, buildings and all-new leaders, including Casimir III of Poland.
New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians that are placed in key buildings across your empire, like Museums, Opera Houses and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue, and a new lead into the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New Wonders: Eight new Wonders are introduced, including the Parthenon, Broadway, the Uffizi, and more.
New Game Scenarios: Two new scenarios let gamers fight the "War Between the States" and embark on the epic Scramble for Africa. Fight the American Civil War from either the Union or Confederate side, as you focus on the critical action in the Eastern theatre of operations between the capital cities of Richmond and Washington. In "Scramble for Africa", the great colonial powers of the world are racing to explore the Dark Continent and extend their reach into its interior. Search for great natural wonders in the heart of Africa, as you explore a dynamically-generated continent each time you play.
Sid Meier's Civilization V: Brave New World is not yet rated by the ESRB and will be available for Windows-based PC and Mac this summer. For more information on Sid Meier's Civilization V: Brave New World, please visit www.civilization.com or become a fan on Facebook.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer, and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded
on NASDAQ under the symbol TTWO. For more corporate and product information, please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment for console systems, handheld gaming systems and personal computers, including smartphones and tablets through its three divisions: 2K Games, 2K Sports, and 2K Play that are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including first-person shooters, action, role-playing, real-time strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. In just a few short years, 2K launched the 2007 Game of the Year – BioShock®; published the critically acclaimed BorderlandsTM; continued the award-winning Sid Meier's Civilization® series; delivered the #1 rated and #1 selling basketball franchise with NBA® 2K*; and broke new ground in the family entertainment market with its multi-million unit selling hit Carnival Games. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
*According to 2008-2013 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through February 2013.
About Firaxis Games
Firaxis GamesTM is one of the world's premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award- winning computer and video games on the market today including: the award winning Sid Meier's Civilization® V for the PC, as well as the critically acclaimed expansion pack, Sid Meier's Civilization® V: Gods and Kings, Sid Meier's Civilization® RevolutionTM for console, iPhone®, iPod touch®, iPad® and Nintendo DS, 2005 PC Game of the Year - Sid Meier's Civilization IV®, the expansions Civilization IV: Warlords®, Civilization IV: Beyond The SwordTM, and Civilization IV: ColonizationTM, the blockbuster Sid Meier's Civilization® III series, Sid Meier's Pirates!® (PC, Xbox® and PSP® (PlayStation®Portable) system), Sid Meier's SimGolfTM and Sid Meier's Railroads!TM. Firaxis legacy titles include the Sid Meier's Civil War Series!TM (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier's Alpha Centauri® series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label. The company has just released XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system to much critical acclaim.
About Aspyr Media
Aspyr Media, Inc. is the leading publisher of Mac® games, bringing blockbuster gaming franchises including Call of Duty®, Sid Meier's Civilization®, Star Wars®, and DOOM® to Mac computers around the world. Headquartered in Austin, TX, Aspyr develops, markets and sells games for the Mac which are delivered through physical retail and digital download services. More information about Aspyr and its games may be found at www.aspyr.com. All marks and trademarks are the property of their respective owners.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.