Now that Divekick has found a publisher and doesn't need Kickstarter to finance the game any more, it's obvious the power is going to their heads – well, to one guy's head, anyway.
Divekick has just two buttons. Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy.
Why should you care about Divekick? Fighting games have become a very exclusive genre as time has worn on. New techniques and subsystems are added to each game, layering on the amount of things you must learn before you can compete. Divekick attempts to strip all of this away to help reintroduce people to the genre they used to love, but grew apart from as it became more and more complicated.