- Eurogamer (100/100): "BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember. "
- Game Informer (100/100): "Infinite is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end."
- PC Gamer (91/100): "Elizabeth herself is nice. I liked her. If you were hoping for something more – perhaps even the fabled Strong Female Character™ – you might be disappointed. When you're together, she's relegated to the role of caddy, limited to passing you a new weapon when you run out of ammo, and only ever using her own abilities when you command her to."
- Edge (90/100): "Sadly, as the combat opens up, the story begins to slowly unravel. There's no golf club moment, no singular twist around which the tale turns. Instead, Infinite provides a series of revelations that have you replaying earlier sections with a more enlightened, inquisitive eye."
- VideoGamer (80/100): "It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited."
Posted on Sep 30th 2014 6:00PM
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