cost developer Quantic Dream $21.8 million to make, and with Sony's marketing budget added in, production costs topped out at $52.2 million (based on a mid-range euro-dollar exchange rate of $1.31), Quantic CEO Guillaume de Fondaumiere tells Eurogamer
. It was worth it in the end – Heavy Rain
made Sony more than $130.6 million.
"It's very profitable," Fondaumiere says. Since there seems to be a wide discrepancy between the definition of "successful" in AAA
and smaller games
, it's always good to know that yes, more than $100 million is still "profitable" to some developers.